Djinn
Djinns are elemental entities that live across the Mortal Realms. Many of the known varieties of Djinn are associated with elements such as fire, metal, and wind. While others are associated with environments, such as the swamp-dwelling Mire-Djinn.[1a][1b][1c][3a]
Behaviour
While Djinn are sapient they are known to be mercurial, occasionally cruel beings. Occasionally appearing before travellers offering to grant wishes or share knowledge, but in turn, they slowly devour the souls of those foolish enough to take them up on their offers.[5a]
Ecology
Use By Other Races
During the Time of Tribulations Bright Wizards of Hammerhal used Djinn and powerful Aqshian curses to bind a massive fiery inferno, that they planned to unleash on scorpion-locusts and death's-head moths that were ravaging the farms of Hammerhal Ghyra. Despite the sudden attack by a spctral host, the inferno is unleashed and the insects are destroyed.[2a]
Each Hellfire Sword used by the leaders of Ravager Hordes was made from a searing flame that was quenched in the blood of a Fire-Djinn.[4a]
Dawnbringer Crusades have been known to use bound djinn to pull Fortress-Metaliths.[5b]
Known Varieties
- Fire-Djinn: A variety of Djinn associated with fire known to reside in the Great Parch.[1b]
- Living Metal Djinn: A variety of Djinn associated with metal. Sigmar encountered Djinns of this sort during his journeys in the Age of Myth. Known to bathe in lakes of mercury.[1a]
- Mire-Djinn: Swamp-dwelling Djinn whose forms are comprised of swamp gases. Such entities are known to smother people.[1c]
- Wind-Djinn: A variety of Djinn associated with wind. Some Lumineth such as Yara Qu Wai can summon them.[3a]
See Also
Sources
- 1: Age of Sigmar: Core Book (3rd Edition)
- 2: Warhammer Age of Sigmar: Malign Portents
- 2a: The Time of Tribulations, pg. 33-35
- 3: Broken Realms: Teclis
- 3a: March of the Myriad, pg. 42-49
- 4: Battletome: Slaves to Darkness (2019)
- 4a: Ravagers, pg. 70-71
- 5: Godeater's Son (novel)