The Great Roaring One[12a]
Sigmar of Azyr[9f]
Taker of Heroes[9f]
Betrayer of Trust[9f]
Lord of the Storm Eternal[15a]
|Domains||Azyr 'The heavens' |
|Aspects||Caretaker of Humanity[11a]|
Sehgmar the Benevolent[16a]
Sigmar the Builder[16a]
Sigmar the Liberator[15b]
|Followers||Devoted of Sigmar|
Cities of Sigmar
The Cross of Sigmar
The Twelve-Pointed Star of Sigmar
- For Sigmar in the World-That-Was see: Sigmar.
- 1 History
- 2 Manifestation
- 3 Aspects
- 4 Religion
- 5 Quotes
- 6 Sources
Age of Myth
Dracothion first saw Sigmar, the first to do so in the Mortal Realms, after he captured Mallus and set it in the Firmament to better admire its beauty. He saw Sigmar's battered body still clinging to the metallic core and revived him with a warming breath. Seeing him as a kindred spirit Dracothion permitted Sigmar to ride upon his back. Thankful Sigmar bestowed gifts upon Dracothion and Dracothion showed Sigmar star bridges and crystalline passageways that lead to each of the Eight Realms. This meeting was the beginning of the Age of Myth.[2e][9a]
Sigmar was not the only, nor the first, being to lay claim to the Realm of Heavens. In his early travels he fought many powerful entities such as Typheos the Clutcher, Ymnog the Grandfather of Gargants, and the King of Broken Constellations for control of the realm. Those that proved to be enemies had their altars and citadels smashed, those willing to bend the knee joined his growing Pantheon.[12a]
There are many tales of Sigmar's and Dracothion's voyages during the Age of Myth, finding wondrous creatures and enclaves of struggling mortal. Barbaric warriors flocked to his service and drove most predators to flee from, and those that didn't were quickly dispatched. He taught mankind many things and in their place they worshipped him. Under his guidance the hunters ceased wandering and built great cities. He found or awakened other gods.[2c][9a]
He found Tyrion and Teclis, which rejoiced at finding something familiar, but that turned to despair as they learned there were no aelfs outside of Azyrheim. They swore oaths to him and followed him to Azyr to join his Pantheon.[2a]
While exploring the Iron Mountains of the Realm of Chamon, Sigmar found Grimnir and Grungni chained on the highest summit. He freed them both and they pledged oaths of repayment to him. Grungni had been crippled so he vowed to settle his debt through craftsmanship. Grimnir demanded that Sigmar named a foe worthy of his blade to repay his debt and he named Vulcatrix, something that would result in the Duardin god's demise.[2b]
Together with the other members of the Pantheon, he laid the foundations of civilization and defeated many of the primordial deities that ruled the Mortal Realms. With Grungni he helped broker peace with the Twelve Tribes of Azyr and First Clans of the Khazukan. In Ghyran he came to the aid of Alarielle, outwitting Ravok the Canopy Dancer, saving many Sylvaneth from it's madness. In Shyish he stood with Nagash and together they bested the Dreaming God and sealed it away. In Ulgu he made common cause with Malerion and held firm the Obsidian Eel. long enough for the aelven god to imprison the creature in shadows. [12a]
His wanderings through the Great Parch see order and culture brought to this continent, allowing war and rivalry to be put aside so crops and life can begin anew. Due to the rise of trade the western regions of Bataar and Aspiria thrive and build cities, while the areas of the Brazier, Aridian and Capilaria fall to atavism and begin to worship Sigmar as a god of strength and self-sufficiency.[9d]
Sigmar discovered Gorkamorka in the Realm of Beasts trapped within Drakatoa the living avalanche that ruled Ghyrria. With Dracothion's help, he drove the primordial muck back and freed Gorkamorka from his prison. Gorkamorka was both pleased to be freed and furious at having been rescued, so he knocked out Dracothion and fought Sigmar. The battle lasted twelve-days with no clear winner and causing both monstrous changes to the landscape and beasts that were enemies to stand side-by-side gawking at the immense destruction. Eventually, both gods got tired, seeing the changes to the land and their ferocious audience and began to laugh. Seeing that someone had matched his battle-lust Gorkamorka agreed to fight alongside Sigmar rather than against him.[2d]
Sigmar flattened the peak of Mount Celestian to provide a setting for the first Grand Council that would found the Pantheon, in which later he would build Highheim, the parliament of the gods that ruled the Mortal Realms.[2a]
His other feats during this epoch include:
- Slaying the Hydragors that had guarded the Gates to the Amethyst Realm.[2c][9a]
- Overthrowing the Volc-Giants, freeing much of the Realm of Firefrom their tyrannical rule.[2c][9a]
- Smiting Ymnog, grandfather of gargants and sire of the Godbeast Behemat.[9a]
- Felling Auroxis the World Beast with a blow from Ghal Maraz.[9a]
Age of Chaos
At the Battle of Burning Skies, which truly marked the beginning of the Age of Chaos, both gods and mortals alike united under Sigmar to fight Chaos. Sigmar himself duels an alliance of the mightiest Daemon Lords of the Chaos gods, known as the Tetrarachs. Sigmar defeated all four of them: An'ggrath the Exalted One, the Great Unclean One Feculox, the Keeper of Secrets Luxcious, and the Lord of Change Kiathanus. Archaon rides out to confront Sigmar and during the duel, conjures an illusion of himself that results in Sigmar throwing Ghal Maraz into rift leading to the Realm of Chaos where it is lost. Though he still fights on, the battle is lost and slowly Sigmar retreats as his armies are decimated.[6a][9b]
Archaon then attacked the Allpoints, to stop him Sigmar sent the Azyr's armies with Nagash's legions. But as the battle was underway the dead turned on their erstwhile allies. The feeling of betrayal was now mutual. Sigmar abandoned his armies to Archaon to charge into Shyish.[9a] This begins the War of Heaven and the Underworlds between Sigmar and Nagash for the god of the dead had seemed to swtich sides.
Following all of these failures, Sigmar retreats into Azyr and closes the Gates of Azyr behind him. Leaving the realms to their fate. There he realized he needed to give up the mantle of warrior-god and instead take up the scepter of godly monarch.[9b]
So begins The Long Wait the time in Azyr where Sigmar no longer battles the Chaos gods and instead creates the first striking Stormhosts of the Stormcast Eternals hidden from the prying eyes of the Chaos gods. To do this he uses the souls of heroes who died fighting against chaos. He has the six smiths reforge these heroes into the Stormcasts using the Chamber of the Broken World provided to him by Grungni and trained them in the Gladitorium gifted to him by Malerion.[9b]
Age of Sigmar
Sigmar cast his lighting over the Great Parch continent and sent the first Stormhost he forged, the Hammers of Sigmar led by Vandus Hammerhand, to conquer the Brimstone Pennisula. There they broke the Khornate Warband known as the Goretide led by the Mighty Lord of Khorne, Korghos Khul and opened the Gates of Azyr. Sigmar also sent a lightning bolt down to destroy the Gate of Wrath and the Red Pyramid constructed by Khul. This was the beginning of both the Age of Sigmar and the Realmgate Wars.[9c][9d]
When the Celestial Vindicators led by Thostos Bladestorm found Ghal Maraz in Chamon, Sigmar had them and Vandus Hammerhand attack the Eldritch Fortress in which it was held. The Heldenhammer Crusade, as it came to be known, was successful and Ghal Maraz returned with much fanfare to Azyr. Sigmar took and the next day gave it to the being known as the Celestant-Prime the first Stormcast forged.[9c]
He was horrified looking at the state of the Realm of Ghyran, seeing the Jade Kingdoms nearly destroyed and drowning in despair. He sent many Stormhosts there, if they could not rouse Alarielle to war, they would avenge the end of her realm.
He considers the Everchosen his greatest foe besides the Dark Gods themselves. As the Stormcast reconquered the realms, his gaze was constantly drawn to where he was found, the Allpoints.
He observed the Realmgate Wars sitting high upon his throne of Sigmar, and he deemed the many victories as a good beginning.
At the end of the Realmgate Wars, Sigmar met with Alarielle personally at Highheim for the first time in centuries.
Sigmar sensed something wrong going in the Nevergreen Mountains in Ghyran and sent a lesser manifestation to observe. There he heard the taunting laughter of Tzeentch as he saw Tzaangors torturing Sylvaneth Soul-Pods within a Flux-Cairn. Alarielle sent one of her own lesser manifestations after Sigmar, furious that he invaded his realm while he hoped to help her rescue the nascent Sylvaneth. She sent Sylvaneth to rescue them but they failed, and she dispersed her own manifestation letting Sigmar alone. The dark god's laughter continued to taunt him, stopping only when the other god issued him a challenge.
Time of Tribulations
Sigmar was warned by Vandus that Nagash is planning what becomes known as the Necroquake. In order to stop this Sigmar hurls prophecy rich celestium meteors to the Mortal Realms and sends out the Lord-Ordinators to mine them for celestium in order to prepare for and disrupt Nagash's plans.
He manifests as a man clad in golden war-plate embossed with celestial heraldry made out of the light of the stars and the sound of distant thunder. He used this form many times during the Age of Myth when the Pantheon was united and once again when observing the Tzaangor's of the Hexwood holding the Sylvaneth Soul-Pods hostage.
Caretaker of Humanity
|The God-King stood before him, arrayed in golden war-plate. The air twisted about him, as if the realm were not quite able to bear his weight. He stood half a head higher than the tallest of his warriors, and there was an elemental strength to him – as if he were the raw fury of the storm, given solid form. But his presence was not merely physical. Sigmar’s immensity stretched beyond the boundaries of the corporeal, into spheres beyond the sight of mortal men. He was the cold gaze of the moon and the warm laugh of the sun. He was the sound of clashing steel, of avalanches and howling winds.
To one possessing storm-sight, Sigmar appeared as a shard of the firmament itself. A being of pure starlight, impossible to look at for long. The God-King was Azyr, given mind and voice. In his merest gesture was the movement of worlds, and in his gaze, the flare of falling stars. Balthas blinked, trying to ignore what lay behind the mask of broad, too-human features. The face of a man aeons dead, out of whom a god had emerged..
This is his title in Shu’gohl, the Crawling City where he continued to be worshiped through the Age of Chaos through the Vurmite Order - The Order of the Worm. A large temple complex to the god was raised in the Sahg’gohl, the Storm-Crown. Following the worm cities liberation from the Skaven, Lector Calva was sent by the Grand Theogonist herself to see to the reorganization of the Order. 
|They are who I am – the Vurmite Order. The Order of the Worm. When the foe burst upon us, we Vurmites defended the holy segments, for the grace and the light of Sahg’mahr, as was our oath and duty. Under a guard of forty, we sent off the most valuable tomes in their possession. The rest fought here, and gave their lives on the steps of the Libraria Vurmis in the name of our Lord Sahg’mahr.|
Sehgmar the Benevolent
Sigmar the Builder
This was the aspect of Sigmar known to and worshiped by the Everdawn Tribe, the tribe to which Tornus the Redeemed belonged to before he was transformed into Torglug the Despised and subsequently reforged into a Stormcast. To the Everdawn Sigmar is a wise and compassionate god.[16a]
Sigmar the Liberator
Sigmar the Liberator is an aspect of Sigmar worshipped by the people of the Free City of Glymmsforge. He is seen as aliberator of the oppressed, a savior of tormented souls, and the seneschl of the Mortal Realms. A statue of him exists in the city, depicting him freeing the oppressed. A second statue of him in the city depicts him as a snarling, weary warrior employing Ghal Maraz to free souls from chains and as a looming figure. A third carrying the world on his back as his foot crushes the skull of a Dark God. All of these statues are found near or in the Grand Tempestus. [15b][15c]
The Wind-Walker is the aspect of Sigmar worshipped by the Zirc of Lyrra, a nomadic people native to the Zircona Desert. He is said to wear the firmament the same way nomads wear robes. This aspect has very little in common with the gold-clad aspect preferred by the Azyrites.[15d]
|Zi'Mar, the Rage upon the Storm. It is he who guides our arrows. He who welcomes brave warriors home when they fall in battle. He who blesses the hunt. He is far from us, but his strength guides us still. I am his daughter, and his priestess.|
Sigmar's Holy symbols
The Twin-tailed comet, which was seen in the sky the day he was born.
Ghal Maraz, know as the the Great Shatterer, Is the personal weapon of Sigmar and is a core symbol in the sigmarite faith.
The Cross of Sigmar
The Twelve-Pointed Star of Sigmar
Sigmar's Holy Number is 12
Stormcast Eternals shield symbols and there meaning
The Twin-tailed comet, it refers to how Sigmar entered the Realm of Azyr.
The Eclipse, it represents the light of Sigmar's salvation emerging from the shadow.
The Wielded hammer, it represents the Warrior Defiant.
After elements of the Astral Templars and Anvils of the Heldenhammer came to the aid of the mortal tribes of Hallost, it came to light that many of the Anvils of the Heldenhammer were lost kinfolk stolen away by the God-king. Several tribes are filled with rage and hatred, swearing to stand against the God-king, who they now dub Sigmar the Betrayer. [9e]
- 1: Hammerhal & Other Stories, Dark God's Laugther
- 2: Mighty Battles
- 3: Pantheon (short story) by Guy Haley
- 4: Battletome: Stormcast Eternals (2015), pg. 17-20
- 5: Spear of Shadows (novel) by Josh Reynolds
- 6: The Realmgate Wars: Balance of Power
- 6a: The War of lost time
- 7: Bladestorm (novel) by Matt Westbrook
- 7a: Chapter Two
- 8: Battletome: Gloomspite Gitz (2019) - Danksome Destruction, pg. 10
- 9: Age of Sigmar: Core Book (2nd Edition)
- 10: Battletome: Stormcast Eternals (2018) - A Thousand Storms, pg 20-25
- 11: Hallowed Knights: Black Pyramid (novel)
- 12: Soulbound Core Rulebook
- 12a: Chapter Ten: Religion & Belief
- 13: Battletome: Stormcast Eternals (2018)
- 13a: Warriors of the Celestial Tempest
- 14: Scourge of Fate
- 14a: Part Five: The Fly and the Fish, Pg. 76
- 15: Soul Wars (novel)
- 16: Plague Garden (novel)