|Associated factions||Cities of Sigmar|
Legion of Azgorh
Slaves to Darkness
|Environments||Mountains, Volcanoes, Skies, Cities|
|Distinctive trait||Too Stubborn to die[5a]|
|Average height||4 ft 8 ins (142cm)[5a]|
|Average lifespan||200 years[5a]|
|Common eye colours||Molten gold[5a], rich green[5a], pale blue[5a], dark brown[5a], bright orange[5a], flame red[5a], coal black[5a]|
|Common hair colours||White[5a], grey[5a], golden[5a], copper[5a], bronze[5a], dark brown[5a], black[5a]|
The Duardin are a race that inhabit the Mortal Realms.
Most duardin are famed for their stubbornness, deference to age, taking umbrage at the least offence and believing that oats and honour are very important.[4a]
The Duardin of old were excellent craftsmen, dedicating their lives to carving homes, excavating mines for precious metal and becoming better at metallurgy and forging. Should they need to do so, they would easily put aside their lives to fight off those who attacked them and then would later turn to their vocations. The Fyreslayers are the notable exception with all their vocations and professions being dedicated towards war, as well as having a preference for volcanoes.[4a]
Although they age more slowly than humans, Duardin do normally grow old and die after a couple of centuries, usually living upwards to a 200 years. [5a]
They are invariably physical powerful with an average height of about 4'8". [5a]
Duardin surnames are a representative of their reverence for their history and ancestral bonds. To the lost Duardin nations and the Ironweld Arsenal that escaped to Azyr, these surnames are the only remaining fragments of long-forgotten homelands.[5a]
Kharadron surnames are usually formed from combining the name of a proud ancestor with a honourific like "-sson" or "dotr".[5a]
Fyreslayers identity is tied to their lodge and the same applies to their surname, which is their lodge name.[5a]
Some common names for Duardin are:
- Forenames: Borden, Bragga, Dhurak, Dhurgan, Durek, Durnir, Fjul, Forgun, Fyrgrim, Grund, Grymm, Jorik, Khrag, Khurngrim, Lhux, Lugash, Maegrim, Malgra, Njord, Rumnar, Rygorn, Teegan, Terk, Ulgathern, Vargi, Vol.[5a]
- Surnames: Anvileim, Ardrungan, Bryntok, Flamerune, Forkbeard, Gromheld, Gurnisson, Grim Grunndrak, Hammerlung, Ironbrand, Krakall, Margrun, Redhammer, Stonbrak.[5a]
- Kharadron Surnames: Aetherdotr, Brondotr, Coghammer, Dainsson, Grundstock, Grungsson, Junesson, Khurgisson, Menzidotr, Norgrimsson, Runesson, Sternbok, Tahilro, Varrdotr, Zadotr.[5a]
- Lodge Names: Baeldrag, Baeryd, Blackfyrd, Caengan, Drong, Gelvagd, Greyfyrd, Hermdar, Lofnir, Sigyorn, Tangrim, Thungur, Ulrung, Volturung, Vostarg.[5a]
The Duardin built huge Khazalid Empires across the Mortal Realms but during the Age of Chaos much of it was destroyed by various enemies, the survivors formed three distinct branches. The Warden Kings took many of their people into the Realm of Azyr to form the Dispossessed where their god Grungni is said to have wept tears to see how few remained. Worshippers of the Duardin Grimnir had already formed the Fyreslayer lodges and these remained in the realms when the gates of Azyr were slammed shut. Finally some of those who had escaped the destruction of the empire retreated to airborne outposts and mining platforms to form what would become the Kharadron Overlords, their lives now guided by the Kharadron Code. 
- Fyreslayer: Legends claim that the Fyreslayers are Grimnir’s children, other tales say that he made them out of his own incandescent rage.[4a]
- Kharadron: The Duardin that abandoned the Ancestor-Gods after being abandoned by them. They took to the skies to found a secular airborne empire.[7b][8a]
The following factions have Duardin members:
- Dispossessed: The remnants of the duardin empire who in exile built much of Azyrheim and now forge new cities in the Mortal Realms. 
- Fyreslayers: The Duardin descendants of the warrior god Grimnir. These berzerkers seek the ur-gold, that they believe to contain the essence of their shattered god, and use it to hammer runes into their flesh.
- Ironweld Arsenal: Marvellous war machines and ingenious clockwork devices are the products of the human and duardin smiths of the Arsenal. 
- Kharadron Overlords: Duardin that leave their bustling sky-ports to the mortals realms below with powerful weapons and mighty skyvessels to amass wealth by trade or by war, stopping at nothing to increase their stores of aether-gold.
There are some other groups that have Duardin members, but are of lesser note.
- Root-Kings: A shy and reclusive folk that inhabit the Realm of Ghyran.[3a]
- Steamhead Pioneers: These Duardin of the Spiral Crux were Masters of Aethermatic Extraction and Cogwork Locomotion during the Age of Myth. They are the ancestors and precursors of the Kharadron Overlords.[7a]
|What little he’d heard made the Kharadrons out to be as different from the Dispossessed as the Fyreslayers were. All three shared a common ancestor in the Khazalid empires, which spread across the mortal realms during the Age of Myth. But all three had diverged greatly from the course set by their ancestors.
The Dispossessed venerated tradition above all else. They clung tightly to half-remembered rituals and centuried grudges, as if they could hold onto the last glimmerings of their former greatness through sheer will. The lodges of the fyreslayers, on the other hand, had developed their own rituals and a greatness all their own in their isolation.
And the Kharadron, from what little he knew of them, seemed to have shed the oldest Khazalid traditions in favour of survival. They had abandoned all that made duardin duardin, and become something other, yet familiar. A strange folk, with strange ways.
- List of Duardin: A list of every Duardin character in the Mortal Realms.
- Dwarf: The previous iteration of this race in the World-That-Was.
- The Dwarfs compendium lists all of its models as Duardin.
- 1: Grand Alliance: Order
- 2: Battletome: Kharadron Overlords (2017) - The Code, pg. 10-11
- 3: Spear of Shadows (novel)
- 3a: Chapter 6: Tool of the Maker
- 4: Battletome: Fyreslayers (2019)
- 4a: pg. 4-5
- 5: Soulbound Core Rulebook
- 5a: 5) Adding Detail, pg. 28-33
- 6: Soulbound: Brewing Trouble, pg. 18-20
- 7: Battletome: Kharadron Overlords (2020)
- 8: Age of Sigmar: Core Book (2nd Edition)
- 8a: Kharadron Overlords, pg. 130-131