Ardboy Big Boss
Ardboy Big Bosses are veteran Ardboyz who command the Ardfists alongside the Warchanters. They are the most tactically minded Ironjawz and beat their mobs into a semblance of a proper formation - at least until they actually get to grips with the enemy.[1a][1b]
Contents
Abilities
Most Ardboyz dream of becoming big and tough enough to join the Brutes, but the Ardboy Big Boss is a big, tough orruk who feels a different, more Morkish calling. He stick around with the younger Ardboyz, drilling them in the strange arts of "taktiks" and techniques like the proper way to use a shield (bashing the enemy over the head with it). The Ardboyz jump to react to his commands, and none of them would dare break and run while he is watching them.[1a][1b]
Combat
While Ardboy Big Bosses try to maintain discipline among their charges, even they find it almost impossible to keep their heads once they close with the enemy. On the other hand, the sight of the Big Boss smashing heads with such violent enthusiasm reminds the mobs that he's not boss just because he's kunnin'; he's proper brutal, too.[1a]
Equipment
Most Ardboy Big Bosses carry a Boss Hakka, a polearm useful for pointing out enemies to the mobs, stabbing those enemies, or reaching over and knocking some sense into any Ardboyz "muckin' about". If enemies get really close, they normally also carry a choppa for close-quarters work.[1a][1b]
Miniatures
Sources