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Kruleboyz vs Stormcast 01.jpg
Kruleboyz fighting Stormcast Eternals in Ghur.
Grand alliance Destruction
Associated factions Orruk Warclans
Major characters Gobsprakk
Races Orruk
Mounts Corpse-rippa Vulcha
Great Gnashtoof
Mirebrute Troggoth
Sludgeraker Beast
Creatures Marshcrawla Sloggoth

Kruleboyz are a cunning, but brutal faction of orruks, who make their homes in the swamps and bogs of the realms.[1] Often described as "Morruks" for their kinship to Mork, they encourage "hard finkin" and pride themselves on tactical acts of cruelty. [2a]


Kruleboyz are slighter than other Orruks, with disproportionate limbs and a sinewy limbs and gnarled hands. However, despite this, they contain enough strength to rip a mans arm from the socket (though not enough to completely remove the arm). They secrete an oily residue; which may have originated from their diet of Bog Toads, Swamp Hoppers and Slobber Squigs; or may have evolved as a way of escaped dangerous swamp predators. Waaagh energy effects them by increasing their ability to think of devious schemes, and reflect on past errors [2a] [3]


Kruleboyz utilise fear tactics on multiple foes; largely through the use of shields shaped like their faces dubbed skareshields. Gaining prestige and power in Kruleboyz society relies more on cunning than strength. Honour is regarded as foolish at best, and sacreligious at worst. Swampcalla Shamans encourage deceipt as an act of worship to Mork. These acts can range from smearing poison on weapons; to utilising diversions, even to burying artifacts to attract Dawnbringer Crusades [2a]

Diet amongst the Kruleboyz consists of bog toads, swamp hoppers, [slobber squigs]], cold crawfish, spine-ridged mug worms, alongside human flesh. [2a] [2b] These humans are often utilised as slave labour before being consumed. [2b]

Captives are utilised to explore areas of potentially dangerous swamp; utilised as bait, or traded to Chaos Duardin by Hobgrots in exchange for metals. The life expectancy of a captive numbers days to weeks.[2c]

Castles and Fortresses are constructed in the swamps; consisting of treetop structures and tunnel networks arranged to look like a natural part of the environment. [2b]

The Kruleboyz are inherently anti-materialistic due to the short life of prized posessions amongst them; finding these goods quickly lost to thievery or the swamps. Instead they pride themselves on the ability to quickly craft weapons, and utilise looting extensively. [2b]

Whilst Killabosses are ostensibly the leaders of Kruleboyz groups, Swampcalla Shamans often posesses large amounts of power; due to their innate (but perverse) connection with the land. Below these leadership positions are a collection of tribes, with the larger and successful Warclans utilising multiple tribes in unison. [2c]

Badstabbaz are the most populous of the tribes, consisting of the rank and file of the Kruleboyz military. Gutrippas pride themselves on being more "orrukier" due to engaging the enemy in close combat, though many do covet better gear. It is from these ranks that Murknobs and [[Killabosses] begin their rise to power. The direct line of power for these tribes runs from the Killaboss, trhough to the Swampcalla Shamans, then to Murknobs, with Gutrippaz being the lowest rung on the ladder. [2c]

Deffspikerz utilise ranged combat extensively and are known for skill in such mannners of war. Beast-Skewer Killbow crews have command over Man-Skewer Boltboyz. [2c]

Gitsnatchaz are known even among kruleboyz for their dark ingenuity. They procure captives for the warclan, and ensure they die useful deaths. [[Swampbossess] have top pegging over Snatchaboss's, with Marshcrawla Sloggoths grot crews being the lowliest members of the group. [2c]

Beast-Breakaz are a rarer tribe, lead by Breakaboss's that captures beasts of the swamp and masters the art of keeping them docile until battle; at which point they utilise them as deadly beasts of war. [2c]

Auxilary forces of Kruleboyz primarily consist of Hobgrots, Grots, but may be extended to other useful groups and chattel. Hobgrot tribes fiercly defend each other, which stops Kruleboyz Orruks from bullying them in most cases. Furthermore, their advanced skill at bartering ensures their place in the heirarchy. Due to the Wars of Broken Promise the Chaos Duardin will only deal with Hobgrots and not Orruks; meaning that Hobgrots often taker better trade items for themsleves, such as bangstikks and slitta-knives. [2c]

The most common military formation utilised is that of the Klaw; modelled after a hand. The thumb is a representation of strength and craft skills; this represents the boss or shaman. The fingers are then said to be "under da thumb". The first, the "jab finger" consists of the largiest and fightiest warriors. The "middul Finga" consists of raucus fighters who will insult and goad the enemy. "Trophy Finga" groups are for austentatious displays, often being the domain of Beast-Breakaz or Gtsnatchs. Finally, the "Light Finga" consists of sabatours and thieves, largely consisting of yoofs and hobgrots. [2c]

Despite there being large numbers of warclans there are three that have risen to prominence; the Grinnin' Blades, Big Yellers, and Skulbugz. From the east of Ghur comes the largest warclan, the Grinnin' Blades. Led by their shamans (who take advantage of stolen glimmerings, they utilise magical hallucinogenic fogs to sneak up on, and confuse foes. Bogrukk da Sly was pivotal in mastering these mists; this combined with his albino Great Gnashtoof Da Pale Deff lead to him consolidating much power. However, upon meeting Gobbsprakk and Kragnos he swore fielty; leading to the Grinnin' blades being particularly devout worshippers of Kragnos. Conversely, the Big Yellers disavoy stealth and embrace noise and vibrant colour as a show of strength. Hailing from Ayadah in Chamon, and having close ties to Skrappa Spill, they are masters of machines and skillful shooting. Big Yellers are profoundly idle, leading to them embracing water travel and installing machinery and elements of automation within their fortresses; such as automatically reloading training ranges. Particularly rich Big Yellers have even been known to capture and customise cogforts with killbows and winch operated mega-choppas. Skulbugz are outsiders, even among Kruleboyz. The Shyshian underworld of Chitinia, orientated to those who worship insects, is their homeland. This has lead to their love of insects and poison. Furthermore, Skulbugz are masters of bending beasts to their will through posions. Spiderfang grots view them with a strong sense of kinship, though this is not returned due to the Skulbugz viewing spiders as not bugs. Skullbug yoofs bite into deathcrawler beetles, spit the venom into bowls, and then spend days in comas. They sleep amongst beds of insects, and tattoo themselves with the skull patterns found upon them. [2d]


Age of Sigmar

When Kragnos began his rampage, the Kruleboyz took to him like a moth to flame. Worshipping him as Destruction incarnate, the Kruleboyz are rising up all across the realms to join their kinfolk.[1]


Units Beast-Skewer Killbow - Breaka-Boss - Corpse-rippa Vulcha - Gnashtoof - Gutrippaz - Hobgrot Slittaz - Killaboss - Man-Skewer Boltboyz - Marshcrawla Sloggoth - Mirebrute Troggoth - Murknob - Sludgeraker Beast - Snatchaboss - Swampcalla Shaman
Characters Gobsprakk - Skumdrekk - Gazog
Warclans Big Yellers - Skulbugz - Grinnin' Blades

Orruk Warclans
Subfactions Bonesplitterz - Greenskinz - Ironjawz - Kruleboyz
Characters Basha - Bigteef - Bloodeye - Bonekutta - Dakkbad Grotkicka - Dakrug - Gordrakk - Grolnok Gitstompa - Gulgaz Stoneklaw - Gurkak Weirdteef - Gurzag Ironskull - Hakka - Korruk - Kruk Split-toof - Kurgok Neckstomper - Ragdrakka - Razok - Rograk - Skullzcrakka - Zogbak Realmrippa - Zogruk

Grand Alliances and factions
Gloomspite Gitz (Aleguzzler GargantsMoonclanSpiderfangTroggoths) • Ogor Mawtribes (Beastclaw RaidersFirebelliesGutbustersManeaters) • Orruk Warclans (BonesplitterzGreenskinzIronjawzKruleboyz) • Sons of BehematGitmobFimirachMonsters of Destruction