Celestial Tongues of Azyr

Azyrite is one of many names applied to the languages and dialects spoken in the Mortal Realms that originate from the tribes and nations of Azyr.[1][2a] Such languages are spoken in many regions across the Realms, especially in those that are, or once were, part of Sigmar's dominion.[1][2a] These languages have also been referred to as the Celestial Tongue[9a], Azyrite tongues[2a], Azyite languages[3a] or Azyri[4a], or the Star-Tongue[5a].
Contents
History
The Azyrite Language as it is now known first emerged in the early, prehistoric days of the Age of Myth. During this time Sigmar travelled across the Mortal Realms, teaching much to the nomadic and tribal folk that came to worship him. The language he spoke, his own native tongue, would come to form the basis of the Azyrite Language.[7a]
It quickly spread to become one of, or perhaps even the most, widespread languages of the Mortal Realms, transcending all nations and borders.[7a] By the Age of Sigmar the language has branched out into many different variations and dialects spoken all across the Realms.[1][2a][3a]
As the Cities of Sigmar and other Sigmarite nations spread across the Mortal Realms, the Azyrite Language has become a common Lingua Franca used by the Free Peoples to speak with their counterparts from countless cultures.[10]
Structure
There are a number of written scripts associated with the Azyrite languages, some of which take the form of runes[15a][16a] while others take the form of glyphs.[17a]
Usage
Every nation and kingdom of Sigmar's domain plays host to a regional variation of the Azyrite tongues. The influence of High Azyr's influence in the Age of Sigmar has created some similarities in these languages, but in spite of this there remain more differences than similarities.[2a]
Some of the more bigoted and unscrupulous Azyrite priests of the Free Cities are known to preach to Reclaimed peoples that only prayer through the languages of Azyr will reach Sigmar. Though not all agree with such sentiments, and even members of Sigmar's Stormhosts insist that the language used does not matter, only the faith behind them.[5a]
Aelves and Duardin across the Mortal Realms usually become fluent in the Azyrite Tongue, or a bastardized variation of it, for a myriad of reasons such as trade, friendship, or simply as a means to understand potential foes.[10]
Languages, Variations, and Dialects
Some variations of the Celestial Tongue have become distinct from their mother language or else are created through syncretism with other languages. Known examples include:
- Ancient Azyrite: An archaic form of the Celestial Tongues dating back long before the Age of Sigmar.[19a]
- The Dialect of the Pyremouth Tribe: The Pyremouth tribe of the Aqshy speaks a dialect that shares the same, ancient root language as those spoken by Azyrites of the Great Parch's Free Cities.[3a]
- High Azyri: A variation of Azyrite often used for official documents in the Free City of Excelsis.[12a]
- Celestial: One of the common tongues used in the Cities of Sigmar.[9a]
- Chamonian Dialects of the Azyrite Tongue are known for being fluid, with words switching between soft or harsh.[9a]
- Language of the Celestial Sphere: A variation of the Azyrite tongue that is said to sound like thunder and music at the same time. Used by immortals such as the Stormcast Eternals and Sigmar himself.[11a]
- Thondian: A written variation of Azyrite used throughout Thondia, its letters are distinguishable from other Azyrite languages[12a]
- Trickster's Tongue: A secret language of thieves and killers that is made by jumbling together symbols and syntax of Azyrite with the old language of Arcanti.[6a]
- True Azyrite: A known dialect of Azyrite.[13a]
Language Groups
- High Azyrite: A group of Azyrite languages used throughout the Mortal Realms.[8a][14]
- Low Azyrite: A group of Azyrite languages used throughout the Mortal Realms.[18a]
Trivia
- Certain Kharadron and Orruks of Chamon use a stilted, bastardized child of this language for negotiations and trade.[1]
Sources
- 1: Buyer Beware (short story)
- 2: Soulbound Core Rulebook
- 2a: Chapter Eight: The Mortal Realms
- 3: Gloomspite (novel)
- 3a: Chapter Three, pg 46
- 4: Hamilcar: Champion of the Gods
- 4a: Chapter Twenty-Four
- 5: Hammerhal & Other Stories
- 5a: Hammerhal: Chapter Three
- 6: Thieves' Paradise (novella)
- 6a: Chapter Five
- 7: Age of Sigmar: Core Book (3rd Edition)
- 7a: The Age of Myth, Pg. 26-27
- 8: Thieves' Paradise (novella)
- 8a: Chapter Ten
- 9: Spear of Shadows
- 9a: Chapter Four: Eight Weapons
- 10: White Dwarf November 2021
- 11: The Realmgate Wars: Warbeast
- 11a: Chapter Twenty-One
- 12: Kragnos: Avatar of Destruction
- 12a: Chapter Three
- 13: Cursed City: Quest Book
- 13a: Agents of Defiance, Pg. 14-17
- 14: Battletome Supplement: Darkoath
- 15: Dominion (novel)
- 15a: Chapter Sixteen
- 16: White Dwarf October 2021
- 16a: Building the City of Ulfenkarn, Pg. 134-137
- 17: Soulbound: Ulfenkarn
- 17a: Chapter Three: The Cursed City
- 18: Verminslayer (novel)
- 18a: Chapter One: The Thief
- 19: Blacktalon (2023)
- 19a: Seventeen