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The city of Ulfenkarn.
Map of Ulfenkarn.

Ulfenkarn or Wolf’s Feast [4] is a ancient city in the Realm of Shyish.[1]


Age of Myth

The city was initially founded as Mournhold when the Ebon Citadel was constructed on the windswept island of Szargorond by Houses ven Alten, Vossheim, and Gaunt, three noble families from the Realm of Azyr.[4] For many generations both the living and the spirits of the dead lived peacefully together breeding a tough people whose strength would be sorely tested during the apocalyptic Age of Chaos.[1]

Age of Chaos

When the Dark Gods invaded the Mortal Realms, pouring their legions into reality, Ulfenkarn, like so many other cities, found itself isolated and besieged. Eventually, it was laid to waste by Slaughn the Ravenor, a Daemon Prince of Khorne.[4] In the aftermath, the survivors agreed to a pact with a potential saviour, one that the city and its people would regret forever.[1]

Radukar the Wolf and his fleet saved the city but after claiming the Ebon Throne he began to surround himself with his coterie of fiends and lackeys, the Thirsting Court.[1]

Age of Sigmar

Main article: Battle for Ulfenkarn

Relative peace still reigned well into the Age of Sigmar until the Necroquake swept across the realms and, Radukar was infused with great power, losing all remaining restraint. He and his courtiers went on a bloody rampage against any who might defy them, turning a fortunate few into vampires but most were merely slain and their corpses left all across the city.[1] Radukar sought to drag the entire city into the Shyish Nadir and ascend to the rank of Mortarch or perhaps even surpass Nagash himself. Thanks to a group of heroes, the living trapped within the city were able to escape to Azyr via realmgate. Radukar himself was slain, before Nagash appeared to scorn his ambition. Nagash would seized Radukar's broken form so that he may begin his 're-education', Nagash's deathly energies leaving behind a city of re-awakened dead.[13]


Under the rule of Radukar and his Thirsting Court the once vibrant whaling city has fell into much ruin and disruption. Many industries, such as book binding have almost completely ceased to operate; whilst others such as saltboiling and whaling continue. [9c] [9d] Every citizen is liable for a daily blood tithe, donated in great fountains designed to repel vermin. The destitute may sell their blood in blood farms in exchange for a bed or food with their blood sold to the wealthy to replace their blood tithes; it should be noted however that the blood farm donators are still liable for their own tithes. [9b] [9e] All crimes are typically punished with one sentence; public exsanguination, their body left for draining by whoever (or whatever) wills.[9a][9b][9c]

A strict curfew is enforced partly by the Volkshafen and the Ulfenwatch; but given the increased risk of predators at night few would risk it even were it not forbidden. This risk is greatly increased the closer one gets to the Ebon Citadel, which is also surrounded by a life-stealing miasma, or in the vast swathes of the city which lay in ruins.[9b]


An almost instinctual respect for nobility has persisted among the citizens of the city, even after the changes Ulfenkarn has faced, with many who found loyalty to the old noble houses now finding themselves accepting the new order. [9f]


Ivory and whalebone have somewhat persisted as local currencies, even after Radukar took over, in Ulfemnkarn. These are divided into denominations known as weights, such as: ten-weight, twenty-weight, and fifty-weight.[9a][9e][9g][9h]


  • Barrowmark: Scholars Hall converted by Torgillius into a horrific visceral laboratory.[1]
  • The Clot: A canal filled with blood and worse where carrion horrors hunt.[1]
  • Corpse-gardens: Graveyards and pits tended by Gorslav the Gravekeeper.[1]
  • Ebon Citadel: A mighty fortress and seat of power in the city.[1]
  • Ghiestgale: Haunted area that few dare to venture near.[1]
  • Hangman's Copse: Former Embassy of the Sylvaneth.[1]
  • The Screaming Spires: The once noble blood children of Radukar lair here between the towers.[1]
  • Shadowed Crypt-Halls: vaults where haunting music and screams echo from within.[1]
  • Van Alten Skydocks: Once the bustling centre of trade for the city.[1]
  • The Vharngate: The stronghold of the Ulfenwatch.[2]