Trai'thainn

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Trai'thainn is one of the nomadic settlements found in the Great Nation of Helon.[1a][1b]

History

Age of Sigmar

When Promaxia visits the city of Trai'thainn it warns of danger in the Gulf of Interstices. The Hurakan Windmages sent to investigate discover the threat to be a Khornate warfleet. Despite their valiant efforts, and wind spirit allies, they are saved from defeat only by the timely arrival of a force of Idoneth Deepkin hailing from an enclave living on the seabed of the gulf.[1a]

Geography

Trai'thainn is a nomadic city built upon a metalith floating in the skies above the Great Nation of Helon.[1a]

Sources


Lumineth Realm-lords
Units Alarith (Spirit of the Mountain - Stoneguard - Stonemage) - Hurakan (Spirit of the Wind - Windcharger - Windmage) - Lightcourser - Scinari (Calligrave - Cathallar - Loreseeker) - Scryhawk - Treerunner - Vanari (Auralan Sentinel - Auralan Warden - Bannerblade - Bladelord - Dawnrider - Lord Regent - Starshard Ballista) - Xintilian Stallion
Characters Avalenor - Celennar - Ellania - Ellathor - Harantio - Lyrior Uthralle - Light of Eltharion - Myari's Purifiers (Ailenn - Bahannar - Myari Lightcaller - Senaela - Ulari) -Sevireth - Teclis - Tyrion - Yliana
Great Nations Alumnia - Aurathrai - Helon - Iliatha - Oultrai - Syar - Ymetrica - Zaitrec
Artwork - Miniatures - Endless Spells