Talk:Cosmos Arcane
Contents
Before the Ages
Some of the known means to reach the realms are:
- Legends say that in the infancy of the realmspheres the ancestors of the Duardins dug their way out of the World-That-Was and into the Mortal Realms. They then spread to every corner of the Mortal Realms.[22a]
- The Aelves were reduced to a pitiful remnant during the destruction of the World-That-Was. As such, only a small number reached the Mortal Realms intact with the help of magical enchantments cast by their former pantheon. Unlike their duardin counterparts, the Aelves were very rare and hid from other species that they considered inferior out of hubris.[4b]
- Grots and Orruks have infested the Mortal Realms for longer than anyone can remember. As such, they predate the coming and awakening of the Ascended Deities.[12a][12b]
- The Slann travelled through the stars and were guided into the Mortal Realms by Dracothion.[11]
Age of Myth
- For more information see: Age of Myth
After finding the Mortal Realms, Sigmar set to explore them, battling monster among many other great deeds. He raised the primitive humans and helped build great civilisations, building a great alliance with the help of friends and gods, both old and new.[9a] This golden age of Sigmar's utopia ended when this alliance broke down, thanks to trickery and the invasion of Archaon, his signs plaguing the realms long before. Nagash sought to rule alone, Gorkamorka was discontent with the peace, Tyrion attempted to capture Slaanesh while it was vulnerable and Grimnir after slaying Vulcatrix.[20][13]
Age of Chaos

- For more information see: Age of Chaos
For many aeons, the Chaos gods tried to violently enter into the mortal realms, but were always foiled by Sigmar's grand alliance. Only when this alliance was broken by a betrayal did Chaos managed to invade the mortal realms, beginning the Age of Chaos. [9b]
The horrors the dark gods set upon the mortal realms seemed paltry in comparison to the devastation they caused in the World-That-Was. The free folk fought, but they were weakened by the fall of the alliance and the union of chaos followers due to the return of Archaon, the ender of worlds.[1c] Despite the gods' attempts at protecting the mortal peoples of their realms, Archaon managed to reduce them to savage tribes and broken kingdom, set about to ruthlessly exterminate them.[13]
Sigmar closed the gates to Azyr and left the other realms to their fates, not seen again for centuries.[9b] The other realms were forced to live in a living hell, frowned in gore and rot, where cities and settlements were torn down and spiked citadels were raised beneath blood-red skies.[9d] Countless cultures were lost during this age with only traces left behind. The few cultures that survived were already strong and well-defended, already isolated and skilled at resisting invaders or transformed themselves to survive, like becoming nomadic to preserve their lives and their old ways.[15]
The God-King knew that fighting the Gods of Chaos was a losing battle. They were too united and powerful, that to fight them was to face certain doom. He had a plan to build an army with the help of Grungni. Plucking the greatest heroes of the realms into Azyrheim and reforging them into Stormcast Eternals.[9c]
Age of Sigmar
- For more information see: Age of Sigmar
The Age of Sigmar begins with the first strike against Chaos, the Stormcast Eternals being first hurled into battle in the Brimstone Peninsula in Aqshy. The Hammers of Sigmar, led by Lord-Celestant Vandus Hammerhand fought Korghos Khul and his army, the Goretide, and took the Igneous Gate, being the first of many conquests. The wars spread across the Mortal Realms, starting a series of events that would be known as the Realmgate Wars, as Sigmar made it a objective to capture as many realmgates as possible, finding many of them corrupted instead.[14b][18]
Sigmar desired to reform his pantheon of old and helped his old allies, like Alarielle and Nagash and besieged nations like those of the Fyreslayers. The Stormcast held a crusade to recover the Ghal Maraz from the Eldritch Fortress and tried to stop Archaon from enslaving the daemonic oracle Kianathus and the Godbeasts into his service. The Realmgate Wars ended with the fight for the Eightpoints.[18]
Time of Tribulations
- For more information see: Time of Tribulations
As Nagash was finishing the final touches on his Great Black Pyramid, dark omens and forbidding visions plagued the realms. Sigmar was finally pushed to act when Vandus came to him with his own troubling visions. In response Sigmar first reached into the skies of Azyr and sent hundreds of comets of celestium. He then sent forth the Lord-Ordinators to lay claim to these comets and raise Warscryer Citadels atop each to scry the future of the realms. Through the citadels they, as well as the prophets of Chaos and Destruction, foresaw Nagash's plan.[16a][16b][16c]
All of the great alliances sent forces into Shyish to attack Nagashizzar. Unfortunately they all came to the walls of Nagashizzar at the same time and began to fight one another in a six day battle that achieved nothing. Nagash had nearly completed his greatest work, but unknown to him a small band of Skaven assassins had breached the inner workings of the Great Black Pyramid and tampered with it disrupting the ritual. This led to the event known as the Shyish Necroquake.[16c][21]
Sources
- 1: Age of Sigmar: Core Book (2nd Edition)
- 2: White Dwarf March 2021
- 2a: The Maker's Mark, pg. 132-141
- 3: Soulbound Core Rulebook
- 4: Battletome: Hedonites of Slaanesh (2021)
- 5: A Traveller's Guide to the Mortal Realms
- 6: White Dwarf November 2020
- 6a: pg. 10-13
- 7: Battletome: Skaven (2019)
- 8: The Realmgate Wars: Balance of Power
- 8a: pg. 186
- 9: White Dwarf Issue 75 - 4 July 2015
- 10: White Dwarf Issue 76 - 11 July 2015
- 10a: Codex: Apocrypha
- 11: Battletome: Seraphon (2015) - Masters of Order
- 12: Battletome: Gloomspite Gitz (2019)
- 13: Battletome: Everchosen (2015) - pg. 29-32
- 14: Mighty Battles
- 15: Soulbound Core Rulebook
- 16: Malign Portents
- 17: The Realmgate Wars: Quest for Ghal Maraz - The Oak of Ages Past, pg. 129-132
- 18: The Realmgate Wars: All-Gates
- 18a: pg. 18-19
- 19: A Traveller's Guide to the Mortal Realms
- 20: Warhammer: Age of Sigmar Primer - an Age of War
- 21: Malign Portents, THE GREAT BLACK PYRAMID
- 22: Spear of Shadows (novel)
- 22a: pg. 53-54
- 23: Age of Sigmar website - Faction section
- 24: Warcry: Harbingers of Destruction, pg. 2
- 25: Warcry: Sentinels of Order, pg. 2
- 26: Warcry: Agents of Chaos
- 27: Soulbound: Bestiary
- 28: Season of War pdf
- 29: Malign Sorcery - Magic Unending, pg. 18-19