Sigmarite Strongpoint

Sigmarite Strongpoints, or simply Strongpoints, are settlements established in frontiers and wilderness beyond the Cities of Sigmar, each seeking to bring the light of hope and civilization to lands ruined by the Age of Chaos. Each was established by the arduous efforts of a Dawnbringer Crusade.[1a]
Contents
Overview
When a Dawnbringer Crusade sets out from their City of Sigmar, driven by hope and zeal, much of the work to establish their future settlement will already be completed. The layout of every Strongpoint is predetermined by the Decree Sigmaris, many of the buildings needed to get the settlement in functioning order are prefabricated and placed upon Metaliths, and a Banner Heraldor is given to the crusade host by the Order of Heralds to act as the city's iconography.[1a]
When a Crusade arrives at it's destination, which is often chosen weeks or months in advance by rangers and scouts from either the Wanderers, outriders of the Freeguilds, or soldiers of Vanguard Auxillary Chambers, its members act swiftly to construct their settlement as fast as possible.[1a]
These sites are usually Nexus Points and rather than having traditional strategic resources, they are usually centered on ancient shrines, Geomantic Nexuses, and Realmgates.[1a]
Should a Strongpoint weather the horrors of the Mortal Realms and those forces that would seek to bring them ruin, and be deemed stable by the Order of Logisticians, it will be sent fresh supplies to continue to bolster itself. A successful settlement may one day grow to be a proper city in their own right. But sadly most of these settlements fail, many coming under the control of the dark forces they sought to best or broken into ruins.[1a]
Structure
Strongpoints vary wildly from one another, even in spite of many of their core buildings being prefabricated, and must adapt to the environment around them, shaping themselves with the resources and ruins they find at the Nexus Point they hope to build their settlement upon. But a few features are common across all Strongpoints:[1a]
- Aqualith: A specialized Metalith, imported from Ghyran that produces safe drinking water and purifies the land.[1a]
- Banner Heraldor: The first thing to be secured in a Strongpoint is their Banner Heraldor, a sacred standard gifted to a Dawnbringer Crusade by the Order of Heralds. It bears the heraldry of the Crusade, which may one day become the iconpography of a new City of Sigmar should the Strongpoint survive.[1a]
- Domicile Shells: Habitations built swiftly that form a defensive ring about the settlement.[1a]
- Guardian Idols: These statues are raised around the perimeter of the settlement. They can keep hostile daemons and gheists at bay.[1a]
- Ghyranite Tracts: Also known as Arable Reclaim. These are farmlands fertilized and irrigated by streams originating from the settlement's Aqualith.[1a]
- Highscryer Islands: These specialized Metaliths fly low in the air and are used as watchposts by the citizens of the settlement.[1a]
- Nexus Syphon: At the center of a Strongpoint is the Nexus Siphon, an arcane device that channels energy from Ley Lines into the Guardian Idols.[1a]
- Sigmarite Shrine: A centre of worship dedicated to the God-King of Azyr.[1a]
- Stormcast Bastion: Though not all Strongpoints will have a proper Stormkeep constructed within them, many will have at least some manner of garrison constructed to house Stormcast Eternals.[2a]
- Transport Metalith: Metaliths used to transport supplies and prefabricated buildings.[1a]
Inhabitants
The bulk of those who inhabit the Strongpoints are Free Peoples from the Cities of Sigmar. especially Humans, Aelves, and Duardin. These settlers are a mix of both Azyrites and Reclaimed.[1a] A great number of Strongpoints will have a permanent lodging, usually prefabricated, to house the warriors of the Stormcast Eternals that aided in founding the settlement.[2a]
Types of Strongpoints
- Agricultural Strongpoint: A strongpoint dedicated to agriculture, producing food for itself and its mother city.[4]
- Cavern-Strongpoint: A strongpoint built in the subterranean regions of the Mortal Realms. The practise was pioneered by Tharnadine who had led a Dawnbringer Crusade to establish many such strongpoints around underground nexuses of arcane power throughout Gallet in the Realm of Ghur.[7a]
Strongpoints of Aqshy
Strongpoints are known as Candletowns or Sparksites in the Realm of Aqshy. More often than not they power their industry through the use of steam engines or boiling vats that rely on geothermal energy.[1a]
Known Strongpoints in the Great Parch
- Bastiarum: Strongpoint in Vitrolia.[2b]
- Burning Desire: Strongpoint in Eastern Parch[1c]
- Climber's Bane: Strongpoint in Aspiria.[1c]
- Carter's Well: Strongpoint in Flamescar Plateau.[1c]
- Countagain: Strongpoint in Flamescar Plateau.[1c]
- Daemonspike: Strongpoint in Aspiria.[1c]
- Drake's Ascent: Strongpoint in Aridian, nestled in the northwestern reaches of the Adamantine Chain.[2b]
- Drinkdeep: Strongpoint in Flamescar Plateau.[1c]
- Dreadport: Strongpoint in Sulphuria.[1b]
- Drought's Lesson: Strongpoint in Flamescar Plateau.[1c]
- Drumsden: Strongpoint in Eastern Parch.[2b]
- Eonid's Vengeance: Strongpoint in Capilaria.[1c]
- Flaycorpse: Strongpoint in Flamescar Plateau.[1c]
- Fort Charcoal: Strongpoint in Eastern Psrch.[1c]
- Fort Lonespark: Strongpoint in Vitrolia.[1c]
- Gildentown: Strongpoint in Khul's Ravage.[1c]
- Gorespill: Strongpoint in Eastern Parch.[1c]
- Graepha: A township of glass-blowers destroy by Braggit Big-Talka.[7a]
- Greatcost: Strongpoint in Eastern Parch.[1c]
- Great Hope: Strongpoint in Aspiria.[1c]
- Hidden Gully: A destroyed Strongpoint in Flsmescar Plateau.[1c]
- Kismet: Strongpoint in Capilaria.[1c]
- Last Embers: Strongpoint locate on one of the Leaping Tongues islands to the north of Aridian.[2b]
- Last Stand: Strongpoint in Aridian.[2b]
- Lymeport: Strongpoint in Capilaria.[1c]
- Marqueton: Strongpoint in Bataar.[1c]
- New Hallow: Strongpoint in Golvaria.[1c]
- New Shale: Strongpoint on the Isle of Exiles.[1c]
- Newvassal: Strongpoint in Bataar.[1b]
- Nexus Aqshia: Strongpoint in Bataar.[1c]
- Nomad's Rest: Strongpoint in Eastern Parch.[1c]
- Redman's Delta: Strongpoint in Eastern Parch.[1b]
- Renstan's Keep: Strongpoint in Capilaria.[1c]
- Rodtbone: Strongpoint in Flamescar Plateau.[1c]
- Rotmanse: Strongpoint in Golvaria.[1c]
- Ruins of Scant: The remains of a failed Strongpoint in Khul's Ravage.[1c]
- Sacrifice: Strongpoint in Khul's Ravage.[1c]
- Smith's Harbour: Strongpoint in Khul's Ravage.[1c]
- Sinner's Wall: Strongpoint in Capilaria.[1c]
- Soul's Hearth: Strongpoint in Aridian.[2b]
- Splitsite: Strongpoint in Khul's Ravage.[1c]
- Steepclimb: Strongpoint in Khul's Ravage[1c]
- Thunder's Cache: Strongpoint in Eastern Parch.[1b]
- Trucebreak: Strongpoint in Capilaria.[1c]
- Vanguild: Strongpoint in Khul's Ravage.[1c]
- Vintner's Pledge: Strongpoint in Aspiria.[1c]
- Vitrios Cliffside: Strongpoint in Khul's Ravage.[1c]
- Voyager's End: Strongpoint in Aspiria.[1c]
- Wayton: Strongpoint in Golvaria.[1c]
Ringwall Strongpoints
The Ringwall Strongpoints are a collection of strongpoints surrounding Hammerhal Aqsha.[8a]
Strongpoints of Chamon
Strongpoints are known as Seamholds in the Realm of Chamon. They often have a lot more metal plating on their structures and often have makeshift mines to extract mineral wealth.[1a] In the eastern Spiral Crux, many Dawnbringer Crusades are sent westward into the Arable Heartlands, to establish Strongpoints in its fertile lands to grow grains such as coppergrass and rustigo.[1h]
Known Strongpoints in the Spiral Crux
- Auric Falls: Seamhold in the Arable Heartlands.[1g]
- Bittersift: Seamhold in the Great Bewilderness.[1g]
- Cogstable: Seamhold in Viscid Flux.[1g]
- Cupric Ridge: Seamhold in Prosperis.[1g]
- Eastmost: Seamhold in Prosperis.[1g]
- Gimlet: Seamhold in Ayadah.[1g]
- Glittersea: Seamhold in Prosperis.[1g]
- Highcastle: Seamhold in Viscid Flux.[1g]
- Ironfaith: Seamhold in Prosperis.[1g]
- Longspear Bay: Seamhold in Prosperis.[1g]
- Loupe: Seamhold in Odrenn.[1g]
- Rhobos Bazaar: Seamhold in Sigyorn.[1g]
- Speculation: Seamhold in Ayadah.[1g]
- Templesdotr Creek: Seamhold in Prosperis.[1g]
- Versaldus: Seamhold in Ayadah.[1g]
Strongpoints of Ghur
Strongpoints are known as Stakeforts in the Realm of Ghur. Traditionally these settlements make heavy use of bone and hide. They have many temporary habitations like bivouacs and lean-tos, with tanning racks interspersed throughout. They are surrounded by palisades angled outwards, to dissuade attackers.[1a]
Known Strongpoints in the Ghurish Heartlands
- Amberstone Watch: Stakefort in Thondia, near the Free City of Excelsis.[1f] It is the largest frontier settlement established by Excelsis.[3a]
- Baarl's Claw: A strongpoint that was massacred by vampires of the Kastelai Dynasty.[9a]
- Bitemark: A strongpoint that was massacred by vampires of the Kastelai Dynasty.[9a]
- Dezraedsville:Settlement located in the Mirkmere Swamps beyond Excelss. Presumed destroyed.[3a]
- Fort Amul: A crusader settlement , established by Dawners from Excelsis, whose fate is unknown.[5b]
- Fort Harrow: A heavily fortified settlement in the Mirkmere Swamps. Destroyed by Kruleboyz.[3b]
- Junivatown: Settlement located in the Mirkmere Swamps beyond Excelss. Presumed destroyed.[3a]
- Palmer's Creek:Settlement located in the Mirkmere Swamps beyond Excelsis. Destroyed by Kruleboyz.[3b]
- Salzagor's Hope: Stakefort in Thondia, near the Free City of Excelsis.[1f]
- Saros Bastion: A crusader settlement , established by Dawners from Excelsis, whose fate is unknown.[5b]
- Shining Tower: An ill-fated strongpoint, established by Dawners from Excelsis, that was overrun.[5a]
- The Craw: Stakefort in Gallet.[1f]
- Ulfarsson Keep: A crusader settlement , established by Dawners from Excelsis, whose fate is unknown.[5b]
- Veldtwend: Stakefort in Rondhol.[1f]
- Whiterush: A strongpoint built on the bank of the Questing Serpent River.[6]
- Wreathport: Stakefort in Gallet.[1f]
Strongpoints of Ghyran
Much of Sigmar's resettlement of the Realm of Life is centered on the Jade Kingdom of Verdia in the Everspring Swathe. Here Strongpoints are built around the furthest borders of the region's Cities of Sigmar and serve as staging grounds and supply points for future Dawnbringer Crusades.[1e]
Known Strongpoints in the Everspring Swathe
- Boilslick: Strongpoint in the Jade Kingdom of Erosia.[1d]
- Breaker's Lake: Strongpoint in the Jade Kingdom of Verdia.[1d]
- Furtherfield: Strongpoint in the Jade Kingdom of Verdia.[1d]
- Hardship: Strongpoint in the Jade Kingdom of Thyria.[1d]
- Hardwon: Strongpoint in the Jade Kingdom of Verdia.[1d]
- Kernelstone: Strongpoint in the Jade Kingdom of Thyria.[1d]
- Naithwaite's Crossing: Strongpoint in the Jade Kingdom of Verdia.[1d]
- Pickmanspike: Strongpoint in the Jade Kingdom of Verdia.[1d]
- Sludgemoot: Strongpoint in the Jade Kingdom of Thyria.[1d]
- Southerncrust: Strongpoint in the Jade Kingdom of Yska.[1d]
- Supcliffe: Strongpoint in the Jade Kingdom of Erosia.[1d]
- Touchwood: Strongpoint in the Jade Kingdom of Yska.[1d]
- Vineport: Strongpoint in Jade Kingdom pf Erosia.[1d]
- Widdershins: Strongpoint in the Jade Kingdom of Erosia[1d]
Strongpoints of Hysh
Strongpoints are known as Shining Settlements in the Realm of Hysh. Every Shining Settlement uses a wind or solar engine to power their industry to maintain harmony with the realm around them.[1a]
Strongpoints in Xintil
- Concession: Shining Settlement located in Xintil.[1m]
- Quillkeep: Shining Settlement located in Xintil.[1m]
- Quintessence: Shining Settlement found in Xintil.[1m]
- Remembrance: Shining Settlement found upon the Eldoir Range in Xintil.[1m]
- Risker's View: Shining Settlement found in Xintil.[1m]
- The Feathered Nest: Shining Settlement found in Xintil.[1m]
Strongpoints of Shyish
In the Realm of Shyish faith and worship take on corporeal form, with entire landmasses forming and locking into place by sheer belief. With this in mind the God-King has made efforts to instill hope within those Innerlanders and Stygxxians that venerate him, sending many Dawnbringer Crusades to establish Strongpoints in other Underworlds, such as Penultima and the Warmsoul Uplands of Hallost.[1j]
Strongpoints in the Prime Innerlands
- Baldpate: Strongpoint in the Underworld of Kraniad Isle.[1i]
- Brackenmarsh: Strongpoint in the Underworld of Stygxx.[1i]
- Dint: Strongpoint in the Underworld of Athanasia.[1i]
- Drepur's Folly: Strongpoint in the Underworld of Athanasia.[1i]
- Gate of Whispers: Strongpoint in the Underworld of Stygxx.[1i]
- Hangman's Wood: Strongpoint in the Underworld of Penultima.[1i]
- Hater's Choice: Strongpoint in the Underworld of Athanasia.[1i]
- Hookfoot: Strongpoint in the Underworld of Stygxx.[1i]
- Indignity: Strongpoint in the Underworld of Athanasia.[1i]
- Marlinston: Strongpoint in the Underworld of Athanasia.[1i]
- Pierson's Ghost: Strongpoint in the Underworld of Hallost, neighbours Nyazzar.[1i]
- Piotr's Steer: Strongpoint in the Underworld of Kraniad Isle.[1i]
- Port Karakathos: Strongpoint in the Underworld of Stygxx.[1i]
- Wagonfolk's Gulf: Strongpoint in the Underworld of Penultima.[1i]
Strongpoints of Ulgu
In their attempts to reclaim and colonize the Shadrac Convergence, Misthåvn and other Ulguan Free Cities rely heavily on the Scourge Privateers and Order Serpentis. The cities and Strongpoints of the Realm of Shadow are home to only a scant few Duardin and even fewer members of the Phoenix Temple, though many of the insular Darkling Covens and assassins of the Shadowblades order call these settlements home.[1l]
Strongpoints in the Shadrac Convergence
- Alibi: Strongpoint in Hellezar.[1k]
- Behest: Strongpoint in Klarondu.[1k]
- Corsair's Keep: Strongpoint on the Hypnoi Stretch of Greater Ulguroth.[1k]
- Cursed Haunt: Strongpoint in Fuarthorn.[1k]
- Fallen Virtue: Strongpoint in Klarondu.[1k]
- Fort Intrinsic: Strongpoint in Greater Ulguroth.[1k]
- Godloss: Strongpoint in Greater Ulguroth.[1k]
- Grimace: Strongpoint on the Hypnoi Stretch of Greater Ulguroth.[1k]
- Harsh Welcome: Strongpoint in the Ulguroth Spiral.[1k]
- Malevolus: Strongpoint in Greater Ulguroth.[1k]
- Mindlost: Strongpoint in Greater Ulguroth.[1k]
- Slitherdwell: Strongpoint in Klarondu.[1k]
- Oilfort: Strongpoint in Zoktai.[1k]
- Onechance: Strongpoint in Va-Leth.[1k]
- Smittencove: Strongpoint in Greater Ulguroth.[1k]
- Smuggler's Joy: Strongpoint in Zoktai.[1k]
- Sufferance: Strongpoint in Greater Ulguroth.[1k]
- Trapper's Bolt: Strongpoint in Greater Ulguroth.[1k]
Sources
- 1: Age of Sigmar: Core Book (3rd Edition)
- 1a: Dawnbringer Crusades, Pg. 76-79
- 1b: Aqshy, the Realm of Fire, Pg. 80-81
- 1c: Chaos in the Great Parch, Pg. 82-83
- 1d: Ghyran, the Realm of Life, Pg. 94-95
- 1e: Lands of Unbound Life, Pg. 96-97
- 1f: Ghur, the Realm of Beasts, Pg. 100-101
- 1g: Chamon, Realm of Metal, Pg. 106-107
- 1h: Blood and Iron, Pg. 108-109
- 1i: Shyish, the Realm of Death, Pg. 112-113
- 1j: Underworlds at War, Pg. 114-115
- 1k: Ulgu, the Realm of Shadow, Pg. 118-119
- 1l: Blades in the Dark, Pg. 120-121
- 1m: Hysh, the Realm of Light, Pg. 124-125
- 2: Battletome: Stormcast Eternals (2021)
- 3: Thunderstrike & Other Stories
- 4: White Dwarf May 2023
- 5: Dominion (novel)
- 6: War of the Morruk Hills
- 7: Dawnbringers: Harbingers
- 7a: Subterranean Menace, Pg. 22-23
- 8: Battletome: Cities of Sigmar (2023)
- 8a: Into the Wilds, Pg. 12-13
- 9: White Dwarf September 2023
- 9a: Bastions of Foulness, Pg. 96-103