Spells of Ghur
From Age of Sigmar - Lexicanum
The Spells of Ghur refers to the Realmsphere Magic emanating from within the Realm of Ghur, the realm of beasts. As the case with other realms, this magic is known to become especially potent as one treads closer to the Realm's Edge of Ghur.[1a] The wild amber magic of Ghur was driven to new heights of ferocity by the Necroquake. Bestial shamans now unleash the primal energies of the Realm of Beasts in ways they never had before, while learned wizards marvelled at the things they could now achieve.[1b]
List
Name | Casters | Description | Sources |
---|---|---|---|
Impenetrable Hide | Wizards in the Realm of Ghur | The wizard’s skin hardens and grows thick fur, protecting against even the strongest of blows. | Malign Sorcery - Spells of Ghur, pg. 73 |
Metamorphosis | The wizard channels the wild soul of Ghur to transform a chosen ally into a monstrous beast. | General's Handbook: Pitched Battles 2021 - Region of War: The Ghurish Hearlands, pg. 12 | |
Gaze of Ghur | Harnessing every ounce of their power, the wizard channels the predatory hunger of the Amber Realm, invoking in the foe a primal fear that drives them to focus all their efforts upon self-preservation rather than the objectives they have been assigned. | General's Handbook 2022-2023 – Season 1 - Realm Rules, pg. 12 | |
Wildform | Wizards which know the Lore of Beasts Wizards in the Realm of Ghur |
The wizard transforms their allies into swift-moving bestial forms. Before the Necroquake this spell was castable to wizards present in the Gnawing Sea. | Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Ghur, the Realm of Beasts, pg. 257 Soulbound Core Rulebook - Amber Spells, pg. 268-269 General's Handbook 2017 - Times of War Rules, pg. 44-47 |
The Amber Spear | The wizard conjures a lance of pure amber and hurls it towards the foe. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Bestial Spirit | A feral spirit of a great beast is summoned into existence by the wizard to rampage through the enemy lines. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Flock of Doom | Reaching to the skies, the wizard brings down a swarm of vicious birds to peck and claw at the enemy. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Cower | Transfixing a beast with a steely glare, the wizard briefly binds the creature to their will. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Primal Hunter | Summoning the spirits of legendary beastslayers, the wizard bestows the speed and skill of these peerless hunters on an ally. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 |
Source
- 1: Malign Sorcery
- 2: General's Handbook: Pitched Battles 2021 - Region of War: The Ghurish Hearlands, pg. 12
- 3: General's Handbook 2022-2023 – Season 1 - Realm Rules, pg. 12