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  • ...orever, turned into a wasteland haunted by predatory spells and malevolent sentient chasms.{{Fn|1a}} ...ays many Syari to once again turn to the arts of weaponsmithing, to create weapons that can destroy the threats imposed by the forces of [[Chaos]].{{Fn|1a}}
    3 KB (403 words) - 04:06, 30 July 2023
  • ...d bones reknit. Fresh vigour coursing through their veins, they grip their weapons with renewed strength and fresh purpose. | The wizard summons forth sentient vines to burst from the ground and assault the foe.
    5 KB (829 words) - 07:04, 3 February 2023
  • ...]. It is their celestial energies that are used to imbue the [[Sigmarite]] weapons and armour of the [[Stormcast Eternals]] with incredible arcane power.{{Fn| The [[Six Smiths]] create the artefact weapons and armour used by the [[Stormcast Eternals]] within or under the '''Living
    1 KB (194 words) - 05:29, 14 September 2023
  • ...Heralds soon devised a way around this, to fight with ever more Slaaneshi weapons, culminating in the invention of the bladed chariot. Using these instrument ...] forced Vennatan to make dozens more of the devices, bound them with semi-sentient frameworks that would move independently, and gifted them to his favourite
    11 KB (1,911 words) - 13:09, 7 March 2021
  • ...ands and toxic rivers of blood and hundreds of them would fall prey to the sentient wilds of the Eightpoints. In turn the cursed land recoiled at the presence ...formation of lumbering plate-armoured Bastiladons carrying Solar Engines, weapons that radiated the fearsome power of a sun. The army thundered down the moun
    21 KB (3,424 words) - 07:40, 13 September 2021
  • ...e [[Direbrand Tribe]] and the [[Duardin]] of [[Vostargi Mont]] for magical weapons.{{Fn|20a}} ...: Once connected Aqshy to Shyish, but now it burned with multicoloured and sentient flames, growing off course solidifying into a prismatic path that lead dire
    24 KB (3,645 words) - 22:10, 19 May 2023
  • ...ng stars (independent from [[Hysh]]) to glowing moons and heavenly comets. Sentient storms rumble across the skies, all the while innumerable constellations sh ...s can be found. It contains forges of the [[Six Smiths]], were many of the weapons of the Stormcast Eternals are forged.{{Fn|2c}}
    20 KB (3,148 words) - 02:59, 3 December 2022
  • ...magical backlash meant that many of the spells cast by the Lumineth became sentient. The wastes of Hysh were now prowled by predatory magical entities.{{fn|3g} ...are able to use their arcane arts to either to enhance their [[Sunmetal]] weapons or dispel the magic of their enemies. {{fn|2}}
    28 KB (4,549 words) - 22:15, 19 April 2024
  • ...warping spells were unleashed. Some of the survivors swore never to create weapons again, but were later convinced by Teclis to do so; arguing it was better t ...es, among which prowl dangers from the time of the Ocari Dara, such as the sentient chasms and predatory time-warping spells.{{Fn|2e}} The culture of Syar has,
    3 KB (446 words) - 18:24, 2 March 2023
  • Traits and weapons intrinsically bound to the essence of the daemon itself ==Daemonic Weapons==
    3 KB (483 words) - 23:03, 5 February 2020
  • During the [[Arcanum Optimar]] a conflagration of sentient magic swept through the lower levels of Hallowheart, incinerating thousands ...[Golvaria]]n minerals and primordial [[Realmstone]] are traded heavily for weapons from [[Hammerhal Aqsha]].{{Fn|10a}}
    9 KB (1,338 words) - 13:52, 11 April 2023
  • *He forged the weapons and armour of [[Sigmar]]’s followers. {{Fn|7d}} ...planted the [[seeds of iron]] that allowed [[Alarielle]]’s folk to forge weapons and armour. {{Fn|7d}}
    20 KB (3,192 words) - 17:36, 5 April 2023
  • [[Category:Weapons]] [[Category:Sentient artefacts]]
    3 KB (470 words) - 21:55, 5 April 2023
  • ...th razor-sharp claws decorated with brightly coloured lacquers often wield weapons of exquisite design. They bedecked themselves with jewels that hold the sou ...es, long and sharp enough to cut a charging [[Mournfang]] in half, to semi-sentient whips, that entrap their prey by twisting and curling. It pincers can sciss
    11 KB (1,838 words) - 00:04, 24 December 2020
  • A [[Duardin]] fortress-forge that creates and sells armour and weapons to any that can afford it. {{Fn|1a}} |align="center"|''Our brothers are lost. They forge accursed weapons from sentient metal, agonising despair , shards of eternal ice, and the bones of our kin.
    1 KB (163 words) - 22:17, 9 December 2020
  • [[Category:Weapons]] [[Category:Sentient artefacts]]
    622 bytes (89 words) - 21:55, 5 April 2023
  • ...ed by Swampcalla Shamans are given to other Kruleboyz, which are coated on weapons to give them such toxicity that some can even kill by mere proximity. {{Fn| ...ow Kruleboyz to nearby waterways with extreme precision. The shifting semi-sentient above the marshland allows them to see patterns and visions, it is even sai
    3 KB (470 words) - 16:59, 8 June 2023
  • The '''Blade of Last Resort''' is a sentient weapon that seeks out heroes willing to throw themselves into battle, grant [[Category:Weapons]]
    456 bytes (66 words) - 21:55, 5 April 2023
  • [[Category:Weapons]] [[Category:Sentient artefacts]]
    404 bytes (51 words) - 21:55, 5 April 2023
  • The '''Befanged Blade''' is a blade of unknown origin of semi-sentient intelligence. Its sharpened teeth rip into its any being that it strikes.{{ [[Category:Weapons]]
    344 bytes (47 words) - 21:55, 5 April 2023

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