Skink Starpriest

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A Skink Starpriest.

Starpriests are Skinks gifted with an intelligence superior and a deeper connection to Azyr than other mortal races. They are like wizards, excelling in the ability to call the destructive energies of Azyr, providing the armies of the Seraphon with front-line magical support.[1][4a][4b]

Origin

On occasion, the activation of a spawning pool will yield but a single skink. More often than not, these skinks will be proven skilled users of the magical arts, destined to become Starpriests.[3a]

Organization

Several Skink Starpriests will attend to a single Starseer, and the most promising of the Starpriests may even find themselves serving a slann directly.[3a]

Diplomacy

Besides expertise in the magical arts, Skink Starpriests are amongst the most gregarious of their breed and possess a natural talent for dealing with non-Seraphon. The Fangs of Sotek particularly make use of Skink Starpriests, and within the Free Cities they serve as chief ambassadors to the city authorites at the behest of the skink embassies.[3a]

Magic

A Starpriest possesses an instinctive grasp of the winds aetheric, which is further honed by tutelage from their Starseer masters.[3a]

Starpriests are traditionally trained to divine meaning from celestial portents through complex star-rituals, using them to divine the outcome of battles and manipulate them. They are generally more provocative in their use of magic than the contemplative Starseers. Starpriests prefer to unleash blasts of celestial lightning or scour enemy formations under the uncompromising light of the stars.[3a]

They know the Arcane Bolt, Mystic Shield, Summon Starlight and Blazing Starlight spells. Additionally they can hurl venombolts at their foes.[4a][4b]

Wargear

Like many Seraphon leaders, Starpriests will carry ancient relics, such as the mystical, twin-headed Serpent Staves. These staffs are used to channel the cosmic power of the twin-headed serpent, one of the many zodiacal leviathans that dwell within the heavens of Azyr. Such power is used to coat the jaws and weapons of their Seraphon allies with a potent venom.[3a][4a][4b]

Besides using the Serpent Staff in melee combat they can also use a Star-stone Dagger.[4a][4b]

See Also

Gallery

Miniatures

Source


Seraphon
Units Aggradon - Bastiladon - Carnosaur - Chameleon Skink (Hunter) - Cold One - Dread Saurian - Engine of the Gods - Kroxigor - Raptadon - Razordon - Ripperdactyl - Salamander - Slann (Starmaster) - Stegadon - Terradon - Troglodon
Saurus Astrolith Bearer - Eternity Warden - Guard - Knight - Oldblood - Scar-Veteran - Sunblood - Warrior
Skinks Chief - Handler - Oracle - Priest - Skirmisher - Starpriest - Starseer
Characters Atlor-ke - Ku-Quar - Klaq-Tor - Maq'uat - Narok-Gar - Oxtl-Kor - Quar-Toc - Suqek - Sutok - Takatakk - Taktak'rillo - Xoat’ar - Starblood Stalkers (Kixi-Taka - Klaq-Trok - Otapatl - Tok - Xepic - Huachi)
Slann Iquala - Kroak - Kurkori - Kuoteq - Lumqu - Nohekal - Ockatla - Ox'Totl - Qulaqal - Qulaqu - Tetolok - Toc-choa - Xen'phantica - Xuatamos - Yanquala - Yuqal-tak - Zectoka
Constellations Blessed Coatl - Breath of Dracothion -Chotec's Feather - Dracothion's Tail - Fangs of Sotek - Huanchi's Jaws - Itzalotl's Eye - Kabutoq's Quiver - Koatl’s Claw - Loxibitl's Spine - Omek's Tears - Poctli's Bolt - Potemec's Horns - Quetli's Mantle - Reptiladon’s Spine - Roaring Corona - Sotek's Maw - Starfire War - Talon of Quelec - Thunder Lizard - Tlazcotl's Gaze - Tlixa's Shield - Tzunki’s Claw - Xelbabia's Scales - Yutlpoc's Quill - Yutoa's Wings
Background Old Ones - Great Plan - Astromatrix - Constellations - Coalesced - Starborne - Temple-Cities - Ziggurat-Ships - Sacred Spawnings - Spawning Pools - Realmshaper Engines
Armoury - Artwork - Miniatures - Vehicles