Mekitopsar

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Mekitopsar lies athe intersection between multiple landmasses.

Mekitopsar is a region of plains and jungle in eastern Gallet inhabited by the Seraphon of the Koatl's Claw constellation.[1b]

History

During the early years of the Age of Chaos, a Clans Pestilens assault upon the primary temple-ship of the Koatl's Claw constellation resulted in the ship's perilous descent upon the Ghurish Heartlands. The tribal communities that once inhabited the plains were cast into ruins by the collision's aftershocks, and were forced to turn to depraved gods to survive. With their Slann Starmaster confined to his deathbed by an infection from the skaven, and the skink attendants in disarray, it was the saurus leaders that took charge of the constellation. Driving their spawning engines into their upper limits, the saurus of Koatl's Claw created a breed of soul-scarred and savage saurus, who were then unleashed upon the corrupted tribes of Mekitopsar.[2a] The Saurus Lords that now lead the temple-host must constantly direct their savagery outwards, lest it turn on their own kind, and the armies of Koatl’s Claw are forever in motion.[3a]

Contact

The lands directly about Mekitopsar have been drastically reformed by the Realmshaper Engines that the Seraphon assembled about their crashed temple-ship. They are filled with phenomenally dangerous saurians, exceedingly venomous reptiles, and mobile carnivorous plants, to say nothing of the roaming packs of Koatl’s Claw Saurus hunting those who seek to disturb their sacred grounds. Some fools still come here in search of rumoured treasures, but most vanish into the dark primordial jungle.Those who would seek to deal with the Seraphon have better luck if they inquire at their embassy, the Serpentanis Temple of Excelsis. Unfortunately, the Skink attendants there say those seeking to truly influence the lords of Koatl’s Claw’s army will have to personally call upon the Scar-veterans and Oldbloods at Mekitopsar to be heard.[3a]

Regions

Koatl's Gullet

A realmgate - dubbed Koatl’s Gullet by the Seraphon - lies a relatively short journey west of Mekitopsar. The Seraphon use it to wage constant war against the forces of Chaos across Ghur.[3a]

Primeval Jungle

Sprawling eastward from the temple-city Mekitopsar is a shadowy rainforest which Ghurish hunters refer to as the Primeval Jungle; a notable appellation within the Realm of Beasts as it holds many places that could bear such a description, but those that know the Ghurish Heartlands declare this place truly deserves it. It feels like a jungle from the Age of Myth, though in truth, it is less than a millennia old. The plants and trees here are unlike any others on Ghur — including wildly varied reptiles and saurians, many of them unnervingly clever, almost eldritch. Furtive lizards dwell here which violently combust into fiery explosions when they’re injured, alongside one of the Amber Realm’s most vicious apex-predators, the Carnosaur.[3c]

The Primeval Jungle was formed by the powerful Realmshaper Engines of Mekitopsar, but not entirely on purpose. Many of the Skink savants who would’ve normally attended to the devices died when their temple-ship crash landed. The few attendants that survived didn’t have the skill to predict how perfectly the engines would attune with the leylines of the Amber Realm. While they did intend to form a defensive jungle about their temple-city, the rampant growth that overtook the lands to their east is now beyond their control, and save by turning their Realmshaper Engines off entirely, cannot be stopped. The Order Serpentis has shown interest in the beasts of the Primeval Jungle and indeed anyone seeking to influence them could certainly gain their favour by bringing them a worthy specimen.[3c]

Plains of Mekitopsar

Once home to many tribes, the desolate plains stretching far out to the south-east beyond the jungles surrounding Mekitopsar may bear the temple-city’s name, but they have little else in common. The tribes fell into corruption during the Age of Chaos, worshipping the Ruinous Powers to survive those dark days. Once the Seraphon of Koatl’s Claw discovered their presence, they annihilated them to the last. What remains here is a bleak expanse of arid scrub plains, where silence tends to linger till pierced by the dying cries of a prey beast or the rumbling of the immense herds of razorhorns that charge over the steppes, shredding everything in their path. Scattered stone outcroppings offer some protection, but most such places are claimed by predatory beasts. There are scouts among the Free Peoples that believe these plains are ripe for colonisation, but before any such endeavour could begin, someone would have to face the daunting prospect of travelling to Mekitopsar to plead with the strange Seraphon for their permission.[3b]

Sources