Lore of the Deeps
The Lore of the Deeps lists the spells used by the Idoneth Deepkin wizards who harness the power of the crushing depths and waves.[1a]
It reflects the abyssal depths of the seas as well as the dark corners of a living being's psyche.[2a] It is the Isharann Tidecasters that can conjure the phantasmal ethersea, allowing aelf and aquatic beast to move and breath within the same space as if they were in their own natural environment.[1b] It is these spells that make travel and war possible possible for the Idoneth, hurling phalanxes vast distances to strike at land and even sending them up rivers and canals to strike deep into a continent's heart.[2d]
However, this power is not solely confined to manipulation of the elements. The Tidecasters can conjure spells from the repressed anguish of the Idoneth, drawn from the curse that echoes their ancestors' torture within the belly of Slaanesh. The spellcasters can summon magics that take the form of crushing waves of despair, black pits of hopelessness, or raging malestorms of horro that shatter the minds of the foe. These enchantments are so potent that some victims believe themselves to be trapped underwater, causing them to drown in their own fear and sorrow.[1b]
It is a matter of debate as to whether the Lore of the Deeps constitutes a unique form of magic, separate from the inherent magics of the realms such as amber or bright magic. Some scholars assert that the Lore of the Deeps or the uncontrollable magic of Chaos are not 'true' lores of magic, but rather strangs of the other lores or twisted manifestations.[2c]
Spells
Name | Casters | Description | Sources |
---|---|---|---|
Steed of Tides | Idoneth Deepkin Wizards that know the Lore of the Deeps | The wizard conjures a watery elemental to transport themselves or a comrade swiftly across the battlefield. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 |
Abyssal Darkness | The spellcaster spreads their arms wide and streamers of darkness pour from their outstretched fingertips, shrouding themselves and nearby allies in shadow. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Vorpal Maelstrom | An aetheric whirlpool manifests in the heart of an enemy formation, snatching up warriors and smashing them against each other. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Pressure of the Deeps | The wizard enfolds their victim in a shimmering bubble of crushing force. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Tide of Fear | The spellcaster sends forth an invisible current that strikes fear into their foes. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Arcane Corrasion | The spellcaster pushes forth a wave of aetheric energy that picks up rubble from the ground and hurls it at the foe. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 | |
Bind Beast | The caster fills the mind of a beast with horrifying visions and crippling fear to break and shatter their spirit, making them more pliable. | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Cloying Sea Mists | The wizard calls forth cloying mists, causing your enemies to fall into a nightmarish sleep in which they dream of being devoured by an unseen god. | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Forgotten Memories | The caster reaches into the minds of others and pluck out a memory, letting it drift away on the sea mists | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Riptide | The wizard locks eyes with their foe, creating an arcane link between them and the target. The magic of the ethersea washes from the wizard into the target, filling their lungs with water. | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Summon Ethersea | The caster summons the ethersea, filling the area with a cloying fog that smells of seawater. | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
A Chill Mist Rises | With subtle gestures, the wizard coaxes a mist of Ethersea to quietly rise around your prey, dulling their senses and rendering them oblivious to the predator’s jaws closing around them. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Blood in the Water | Conducting a brutal ritual, the wizard drowns an intelligent creature in a body of water. Once they feed their soul to the Ethersea, the wizard unerringly knows the location of all other sentient creatures within a mile of the same body of water for an hour. Alternatively, the wizard can simply spill an intelligent creature's blood into the water to gain a lesser level and duration of awareness. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Gaze Into the Abyss | The caster fixes a creature with the caster's gaze and warps its mind with hypnotic currents of the Ethersea as they swirl behind the caster's eyes. Some creatures are enthralled by the alien mysteries of the endless depths, but others are terrified of the inconceivable menace underlying the lightless abyss. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Tidal Surge | The wizard invokes the Ethersea’s magic to transform into a rushing wave that smites their foes. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Watcher in the Dark | Completely submerging themselves in water, the wizard opens their awareness to the Ethersea’s magic. They can detect all bodies of water at least the size of their own within one mile. As long as their physical body remains submerged, they can break the surface of any detected water in range with a liquid facsimile of their head and neck. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Freezing Mists | Mor'phann Wizards that know the Lore of the Deeps | Mor’phann Tidecasters can summon freezing ethereal mists that slow the movement of their foes. | Battletome: Idoneth Deepkin (2018) - Mor'phann, pg. 99 |
Tide of Souls | Idoneth Deepkin Wizards that know the Lore of the Deeps | The caster calls forth the eldritch power of the Ethersea, creating a monstrous wave to crash over their enemies and sweeping their souls into the abyss. Tide of Souls is a predatory spell whose eldritch might forces a creature’s very soul from its body, washing it away to be snared by the Isharann Soulrenders. | Soulbound: Artefacts of Power - Endless Spells, pg. 105-118 |
Wizards
The Wizards that are able to cast these spells are:
Eidolon of Mathlann, Aspect of the Sea[3]
Sources
- 1: Battletome: Idoneth Deepkin (2018)
- 2: Soulbound Core Rulebook
- 3: Warscroll: Eidolon of Mathlann, Aspect of the Sea
- 4: Warscroll: Isharann Tidecaster
- 5: Soulbound: Champions of Order
- 5a: The Deeps Spells, pg. 102