Lore of Fire

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Daemonsmith summoning a fireball[6]

The Lore of Fire, also known as Bright Magic, refers to a class of magic and spells that show the dominant colour and hold the elemental characteristics of the Realm of Aqshy, the realm of fire.[1][3a] Fire is the heart of Aqshy's magic, and it is raging passions that burn the spirit and blazing flames that incinerate flesh. It is the haze of the deep desert, the gasp following the first breathless kiss, and the rage of bitter defeat.[3a]

The Legion of Azgorh is closely bound to their home realm of Realm of Aqshy and are able to utilize the Realmsphere Magic of Aqshy beyond the realm. Therefore, spells such as Fireball are readily available to the Legion's Daemonsmiths and their great Sorcerer-Prophet Drazhoath.[6] Conversely, a warband of fighters uninitiated it in the magical arts that get closer to the Edge of Aqshy may find themselves able to manifest minor spells. This may include summoning magical flames, imbuing their weaponry with aetheric flame, or simply the power to radiate a gentle warmth.[2c] Since the Shyish Necroquake, the bright mages of Aqshy gleaned information from buring embers, while Auric Runesmiters and Firebellies alike read portents in magma flows. The common people of Aqshy have likewise observed after-effects of the Necroquake. For example, a local healer might now snap their fingers and produce an arcane flame, a quasi-charlatan may suddenly be able to make sparks out of thin air. Mages that were already powerful enough to cast battle magic found a new fiery arsenal of spells at their disposal, such as sending out scorching blasts or wreathing the blades of an entire regiment in aetheric flame.[2a]

While present in the Realm of Aqshy, some spells in this lore become intuitively known to wizards in addition to their other spells.[1][2]

List of Spells

Name Casters Description Sources
Fiery Blast Wizards in the Realm of Aqshy Gathering fiery energies, the wizard projects them forwards to explode among the foe. Malign Sorcery - Spells of Aqshy, pg. 75
Scalehide The caster transforms the subject’s flesh into the tough, scaly hide of a drake. Broken Realms: Morathi - Realm of Battle: The Charwind Coast, Aqshy, pg. 77
Prismatic Flamestorm The caster unleashes a searing storm of fire. Realmgate Wars: Godbeasts, pg. 78
Meteoric Conflagration When the skies above are wreathed in eldritch flames, the caster summons forth fiery meterors from the firmament above to crash down into enemy lines. Realmgate Wars: Godbeasts, pg. 110
Fireball Wizards that know the Lore of Fire
Wizards in the Realm of Aqshy
The wizard claps their hands, conjuring a small orb of flame that they hurl at the foe. As the flame travels through the air it grows in size until it becomes a blazing ball of fire that explodes amongst the ranks of the enemy. Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Aqshy, the Realm of Fire, pg. 255
Soulbound Core Rulebook - Bright Spells, pg. 271-273
Stoke Rage Reaching into the minds of nearby warriors, the wizard amplifies their aggressive tendencies. Malign Sorcery - Spells of Aqshy, pg. 75
Soulbound Core Rulebook - Bright Spells, pg. 271-273
Inferno Blades The wizard imbues his allies’ weapons with flame, burning everything they touch. Malign Sorcery - Spells of Aqshy, pg. 75
Soulbound Core Rulebook - Bright Spells, pg. 271-273
Glare of Vulcatrix Their eyes turned to burning coals, the wizard’s gaze falls upon an enemy warrior, reducing them to ash. Malign Sorcery - Spells of Aqshy, pg. 75
Soulbound Core Rulebook - Bright Spells, pg. 271-273
Parch The wizard superheats the air around the enemy until they are so weak and dehydrated they can barely lift their weapons. Malign Sorcery - Spells of Aqshy, pg. 75
Soulbound Core Rulebook - Bright Spells, pg. 271-273
Incandescent Form Speaking words of power, the wizard’s body turns into incandescent liquid rock, blinding their enemies with their radiance. Malign Sorcery - Spells of Aqshy, pg. 75
Soulbound Core Rulebook - Bright Spells, pg. 271-273
Ember Wizards that know the Lore of Fire
Wizards in the Realm of Aqshy
Fighters uninitiated in the magic arts traveling at the Edge of Aqshy
The simplest gesture sends forth a magical flame. Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66
Spark With a flourish of the hand, singing sparks dance amongst the enemy ranks, distracting them from the true threat. Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66
Enflame The caster ignites their weapon with aetheric flame. Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66
Wrath The caster stokes their allies’ burning hatred for the foe. Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66
Ruin With a word of power, the caster blasts the foe with superheated air. Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66
Hearthfire The caster reassures their followers by radiating a gentle warmth. Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66
Cleansing Fire Wizards that know the Lore of Fire The caster conjures white-hot flame to purify the tainted land around them. Soulbound Core Rulebook - Bright Spells, pg. 271-273
From the Ashes The caster summons a small phoenix made of flame, which guards their soul in the event of their death. Should the caster die while the spell is active, the flames of the phoenix consumes their form, leaving only a pile of ash, only to later crawl back to life from the ashes. Soulbound Core Rulebook - Bright Spells, pg. 271-273
Phoenix Spirit The swirling flames of Aqshy surround the caster and their allies as the conjure an effigy of a magical phoenix. The phoenix can then carry and fly away with the caster and their allies. Soulbound Core Rulebook - Bright Spells, pg. 271-273
Stoke the Flames With the power to shape the fires of Aqshy, the caster can stoke or snuff out flames at will. With this spell, the caster can cause something so small as a candle flame to erupt and fill an entire area, or smother a dangerous inferno. Soulbound Core Rulebook - Bright Spells, pg. 271-273
Cindercloud The wizard draws a deep breath and exhales it as a sooty stream until it coalesces into a billowing cloud of dark smoke. Soulbound: Champions of Order - Bright Spells, pg. 96-97
Heart's Fire The wizard channels the essence of Aqshy to feed the fire within friend or foe, inflaming their passions so intensely that it ultimately burns them from within. Soulbound: Champions of Order - Bright Spells, pg. 96-97
Pyroclasm The caster smites the air with their flame-wreathed will and forces it to explode in a massive conflagration. Soulbound: Champions of Order - Bright Spells, pg. 96-97
Searing Touch The caster's hands glow white-hot, the startling heat of their touch restoring focus to a faltering ally or blistering an enemy’s flesh. Soulbound: Champions of Order - Bright Spells, pg. 96-97
Smouldering Gift The wizard wills a mote of Bright magic to coalesce physically, focusing the intensity of Aqshy into their clenched fist. By concentrating for one minute, they conjure a lump of coal into your hand. Soulbound: Champions of Order - Bright Spells, pg. 96-97

Wizards

The Wizards able to cast these spells are:

Sources

Magic of the Mortal Realms and Beyond
Lores of Magic Magic Spectrum Heavens {{{3}}}Beasts {{{3}}}Fire {{{3}}}Metal {{{3}}}Life {{{3}}}Death {{{3}}}Light {{{3}}}Shadows {{{3}}}
Chaos Beasts of Chaos (Twisted WildsDark Storm) • Chaos Ascendant (Ruinous Sorcery) • Disciples of Tzeentch (FateChange) • Hedonites of Slaanesh (SlaaneshForbidden Sorceries of SlaaneshPain and Pleasure) • Maggotkin of Nurgle (MalignanceVirulenceFoulness) • Skaven (RuinWarpvolt Galvanism) • Slaves to Darkness (Damned)
Death Flesh-Eater Courts (Madness) • Legions of Nagash (Sorrows) • Soulblight Gravelords (DeathmagesVampires) • Nighthaunt (Underworlds) • Ossiarch Bonereapers (MortisansNecro-Alchemy)
Destruction Gloomspite Gitz (MoonclansSpiderfangs) • Ogor Mawtribes (GutmagicSun-Eater) • Orruk Warclans (WeirdSavage Waaagh!Savage BeastSwamp)
Order Cities of Sigmar (CinderCollegiate ArcaneLeavesSmogPhoenixDark SorceryWhitefireEaglesUmbral SpiteIlluminationGhurish Heartlands) • Daughters of Khaine (Shadows) • Idoneth Deepkin (Deeps) • Lumineth Realm-lords (HyshHigh PeaksWindsZaitrec) • Seraphon (Celestial DominationCelestial Manipulation) • Stormcast Eternals (DrakesStormInvigoration) • Sylvaneth (Deepwood)
Unaligned Realmsphere Magic (EightpointsShadespire) • Ice
Realmstone AetherquartzAmberboneCelestiumChamoniteCyclestoneEmberstoneFalsestoneGrave-SandNullstoneVaraniteWarpstone
Magic Crafts Alchemy (Aether-KhemistryDark AlchemyNecro-Alchemy (Soul Alchemy)) • ChantooRunecraft
Other BloodGrudgeMinor CantripsNull
Arcanum OptimarEndless SpellIncarnateSpells (Common SpellsUnits Spells)