Fyreslayers

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Fyreslayers
Fyreslayers vs Daemons of Tzeentch 01.jpg
Fyreslayers fighting Daemons of Tzeentch
Grand alliance Order
Main grouping Lodge
Major characters Bael-Grimnir
Allies Dispossessed
Kharadron Overlords
Ironweld Arsenal
Stormcast Eternal
Core resources Ur-Gold
Races Duardin
Mounts Magmadroth
Prayers Zharrgrim Blessings
Manifestations Molten Infernoth
Runic Fyrewall
Zharrgron Flame-spitter
Archetypes Auric Runesmiter
Battlesmith
Doomseeker
Warbands Chosen Axes

The Fyreslayers are fierce Duardin mercenaries with a fearsome reputation across the realms. These warriors are scions of the fallen duardin god Grimnir and they honour him with every oath sworn and enemy slain. They style themselves in his image in devotion and deference to him, going to battle wearing almost nothing, their hair waxed and dyed into elaborate crests and wielding magma-forged blades. Through their mercenary ways, they have gathered huge quantities of gold but these riches are of little value to them, for what they truly seek is the Ur-Gold hidden amongst it.[1][4]

History

Age of Myth

First of the Fyreslayers

For uncounted ages, Duardin have inhabited the Mortal Realms, but whilst those who would become the Khazalid Empires chose Grungni, the forebears of the Fyreslayers were those who chose to follow Grimnir. This has set them apart from their fellows, for unlike the Duardin of old, who were craftsmen primarily, and warriors out of necessity, the Fyreslayers are warriors above all, and war to them is the most worthy of professions. This is befitting for Grimnir is the Duardin god of battle and of the Realm of Aqshy, where the Fyreslayers first appeared. This time of their history is shrouded in legend, but there are many tales of how they were first created and how Grimnir became their patron. Some stories claim these first Fyreslayers were the children of Grimnir - and indeed the Fyreslayers even refer to themselves as such - whilst others tell how they were made by the god from his incandescent rage. Yet however they were created and however they chose Grimnir, they were and always have been devoted wholly to him.[17e][17f]

The Death of Grimnir

It would not last however. In an event known as the Thagduegi meaning Great Betrayal the brothers Grimnir and Grungni were chained atop the Iron Mountains in Chamon. When Sigmar found and freed the gods. To repay his debt, Grimnir swore to kill some mighty foe Sigmar wished slain, and knowing Grimnir to be proud and easily angered he chose Vulcatrix the Mother of Salamanders, and the Godbeast Sigmar himself thought would be the most difficult to slay. It is said he first chose the site of the Vosforge - magmahold of the Vostarg - then set out to fight the Godbeast. The Battlesmiths tell how Grimnir defeated his foe but was slain by her death throes, and the poison and fire that erupted from her dying form.[17a]

Seven times the axes of Grimnir carved the molten scales of Vulcatrix, and was savaged by the Ur-Salamander in return. When Grimnir stood at last bestride the ruin of his foe the mountains of Aqshy had become plains, its oceans transformed into gorges. But Vulcatrix would suffer no god's victory, the Ur-Salamander turned her fire upon herself destroying Grimnir alongside her.

~Broddur to the Fyreslayers of the Unbak Lodge.[21a]


Now godless the Fyreslayers were broken, a society dominated by religion and worship, they were now directionless without their god. yet they soon found not all was lost. Their forges had been built by Grungni's design, but when the firestorm of Grimnir's death swept the realms something new was woken in them, a connection to Grimnir. This the Zharrkhul, or First-Fire, a divine spark of Grimnir, a sacred flame which burns in the forges of the lodges. Those forge-priests who first tended this fire became known as the Zhar'rgrim and would go on to become the religious cast of the Fyreslayers.[17e][17f]

Around this time, they discovered the magical substance Ur-Gold and realised it was connected to their god. At first, they forged this metal into masterwork weapons and armour, but they imparted only a small portion of their power. Only when the first Runemasters forged this gold into runes to wear in battle did they discover its true potential. These tokens burned into the flesh of the Fyreslayers and blessed them with the fury and strength of Grimnir.[17a][17f]

Age of Chaos

The Age of Chaos was a time of great growth and prosperity for the Fyreslayers, Lodges appeared across the Realms and their influence and wealth continued to grow as they found their services much in demand to protect civilisations and societies against mounting attacks by the forces of Chaos.[17b]

The Gates Are Shut

However it was soon shown that they were not as immune to the designs of Chaos as they thought, and Chaotic agents soon found less obvious ways to break into the holds. Disguised as refugees followers of Chaos were able to bypass the magmaholds defences and a new pox was concocted by Nurgle which clung to gold and drove mortals to distraction and obsession. To survive, the great gates of the magmaholds were shut, sealing out the armies of Chaos, but also the refugees fleeing them, including the Duardin of the dispossessed clans, fleeing the ruins of the Khazalid Empire. This was seen as arbitrary and cruel by the survivors of many fallen kingdoms. The followers of Tzeentch took advantage of this and whispered dissent among them, convincing many that they were treated in ill-faith by cruel and greedy duardin.[17b]

Though the gates remain sealed, the fyrds still marched to war. Lava flows moved aside at the command of the Runesmiters and the armies of the Fyreslayers marched forth. These fyrds were the lifelines of the Fyreslayers at this time. Their campaigns brought in huge sums of gold and coins as kingdoms and empires desperate and on the brink of collapse paid extortionate amounts for the protection the Fyreslayers could offer.[17b]

The forebears of the Kharadron Overlords were amongst the refugees who the Fyreslayers refused to take in. They were once closely related but the Fyreslayer chose to follow Grimnir, while the Kharadron took to Grungni. When the Karaks fell, and the Fyreslayers refused to take them in, the Kharadron took to the skies. Though they survived, this tainted their relationship with the Fyreslayers and they no longer look upon one another as kin.[17b]

Fall of the First-Forged

Throughout the Ages of Myth and Chaos, strife, war and various catastrophes claimed the First-Forged Lodges. The greatest among them, the Vostarg, survived longest into the Age of Chaos, but they too fell to a Chaos siege when Thorgar-Grimnir died without an appointed heir. The legacy of these lodges would be carried on by their descendants, but only the Vostarg would carry on their name.[17c]

Fire-Blooded Brothers

The Fyrehand Lodge was the first to succumb on mass to the Glimmerlust. Led by their traitorous Runefather, they turned on and killed their Runemaster and for decades ran rampant across Aqshy, raiding other lodges and prising the Ur-Gold from the dead flesh of those they had killed. In their mad search for Ur-Gold, they even desecrated the sacred forge-temples of the lodges until eventually their rampage was ended. An alliance of twelve lodges was gathered, and under the leadership of the Vostarg lodge they brought the Fyrehands to justice. The Runefather was buried alive under molten slag for his crimes. This served to place the mantle of leadership clearly on the shoulders of the Vostarg and cementing the leading role they play any time multiple lodges gather.[17d]

The Time of Flames

Centuries into the Age of Chaos, the Time of Flames saw a surge of violent volcanic activity erupting across Aqshy. At first, it brought tragedy as several magmaholds were buried in the eruptions and lavaflows. Yet the Fyreslayers soon begin to see it as a blessing, a sign that Grimnir's shattered spirit is finally stirring. In the aftermath, huge quantities of Ur-Gold were found, carried to the surface by the violent magma flows, and many new lodges are born as a frantic gold harvest follows.[17d]

The Magmahold Wars

As more and more civilisations fell to Chaos the eyes of the Dark Gods turned back to the Fyreslayers, and a new era of war was declared against them. Soon countless magmaholds were under siege, huge armies arrayed before their gates. Skaven sappers managed to claw into some holds from below and demonic siege engines were used to break down the gates. For over a century this continued, yet still the Fyreslayers endured and despite the intensity of the wars, only a few holds would be breached.[17d]

The Pyre War

During the fierce sieges of the Magmahold Wars, the Skaven proved to be a great threat the Fyreslayers' magmaholds, they had weathered almost all the other forces of Chaos could throw at them. The ratmen, however, were more difficult, sappers tunnelled deep into holds, bypassing the gates and magmic defences to destroy them from within. This sparked the Pyre War, though the Magmahold Wars were over and the Fyreslayers had weathered the attacks by the forces of Chaos, a new season of war had begun.

Several magmaholds fell to the Skaven hordes and in the fighting, they discovered something of the power of Ur-Gold. Although they did not truly understand it, they quickly took to devouring corpses after a battle to consume the Ur-Gold. The desecration of the dead is anathema to the Fyreslayers as funerary rites are of utmost importance to them. As such they ensured funeral pyres are constructed straight away after a battle, or as soon as is possible, to prevent the Skaven getting to the dead.[17d]

Age of Sigmar

The Fyreslayers soon rose up to battle as the first strikes of the Stormcast Eternals broke across the Realms and fought both with and against these new warriors as both sides paid the fyreslayers handsomely for the services of their fyrds.[17d]

Lightning Oaths

One of the lodges who first fight alongside the Stormcast is the Tangrim, honourable yet grim they were hired by the Hammers of Sigmar to defend a hidden Realmgate from the bloodbound who seek to claim it. The victorious Tangrim were paid in golden Azyrite coin which was soon found to contain trace amounts of Ur-Gold.[17d]

This revelation spread quickly throughout the lodges and as the Tangrim chose to move their lodge to Azyr, many others follow in their wake.[17d]

Battle for the Ironholds

The Ironholds are the mighty interlocking fortresses that guard the Mercurial Gate in Chamon, though considered an unbreakable bastion of Chaos the Stormcast Eternals are charged with claiming it for Sigmar. At first all the lodges that the Stormcast sought aid from refused the contract, until upon approaching the Greyfyrd, Runefather Hursgar-Grimnir accepted the Stormcasts deal and swore a gold-oath to aid them in the capture of the fortresses.

The vassals of the Greyfyrd were gathered and alongside the chambers of forty Stormhosts they led a doomed assault upon the gates of the Ironholds. Yet meanwhile, Hursgar-Grimnir gathers his Runesmiters to tunnel deep into the fortress. Hursgar and the core of the Greyfyrd, alongside Thostos Bladestorm's Celestial Vindicators fight their way to the heart of the fortress, the Mercurial Gate.[17d]

As dark whispers filled the minds of the warriors the Everchosen himself, Archaon led his Varanguard from the All-Points and through the Mercurial Gate, the Stormcast and Fyreslayers were faced with a foe they had no hope of beating and were soon overwhelmed. Unable to Fulfil his oath, Hursgar and his slayers fight a desperate retreat.[17d]

The defeat was a terrible blow to the Greyfyrd, but Hursgar remained hopeful he may one day fulfil his oath.[17d]

Slayers of Tyrants

The Hermdar Lodge began to rise in prominence and their reputation quickly as their fyrds claim more victories and win more Ur-Gold [Magmahold]] in the Adamantine Chain. Yet their rise brought much grumbling amongst the other lodges as it became clear the Hermdar were accepting shockingly low prices or even no payment at all to slay tyrants, slavers and other evils.[17d]

The destruction of the Prison-Fortress, Blackiron cemented this reputation as the insultingly low amount demanded for the feat became known amongst the Zharrgrim. Even worse despite the great hardship of the Cracked Plain campaign against the gut-tyranny of Thogbrute no payment was even demanded upfront.[17d]

Uzkull Krunken

The Fyreslayers suffered greatly in the wake of the Necroquake - also known as the Uzkull Krunken to the Vostarg and the Garaktormun to the Kharadron Overlords. As the surge of death magic swept the Realms the long-dead legions slain before the Fyreslayer's gates rose as numberless hordes of wailing Nighthaunt, and wherein life these armies had broken and foundered on stone gates and walls of axes, in death their ethereal forms ignored the gates and mountain walls. Flying past such inconveniences to strike at unprepared defenders in the heart of the hold.[17h]

Many Magmaholds fell, and lodges such as the Vardhraz of Aqshy were destroyed or scattered and broken. Others had their ruling family slain, while in the case of the Durnhok Lodge the one surviving Runeson swore the Barazakdum out of grief for his family. Faithful to the end, his entire lodge took a similar oath and took the ritual of Grimnyn. Even the lodges that survived suffered greatly; the Brynbak survived only by expending their entire store of Ur-Gold, their Runemaster hammering all they had into the flesh of the warriors to give them the power needed to repel the undead, such was the power of so all those runes that many of the Brynbak who survived combusted after in an overflow of divine power.[17h]

In Shyish yet more tragedy would befall the lodges. The fell winds of the Necroquake roared so strong the Zharrkhul - Grimnir's divine fire - was extinguished and their forges went dark. Their forge fire gone, the runes of power protecting the Ufort - hold of the Ulrung - began to fail. Desperate, they abandoned their hold and fought their way free from the undead. Although their forge fire had gone out the Zharrkhul still burned in the braziers they carried and they would not give up hope, instead, they wandered Shyish in the hope that they will one day find a way to escape Shyish or to return and reclaim their lost hold.[17h]

Religion

The Fyreslayers worship and venerate Grimnir, the Duardin god of war, and the god of Aqshy. Their most important acts of worshipUr-Gold, and through the act of combat where they release the power from the Ur-Gold Runes in their flesh and so release Grimnir's essence so that they might ensure he be resurrected alongside Vulcatrix.[17e][17g]

Doomgrom

Funerary rites are of the utmost importance to the Fyreslayers. They believe that their bodies must be cremated in order that they might re-join their ancestors and return to the elements they were made from; the stone, earth metal and fire of the realms. They do not believe this is the end however, for they slumber in this state, known as the stone sleep, until such a time as the Duardin Gods wake them again and alongside the ancestors judge who is worthy to fight with them in the final battle of Doomgrom. They believe if they release enough of Grimnir's power from Ur-Gold, then him and Vulcatrix will be resurrected alongside them.[17e][17a]

The Zharrgrim Priesthood

The religious leaders of the Fyreslayers' faith are the Zharrgrim Priesthood, battle-priests and forge workers who lead their kin in the worship of Grimnir. Their duties are far more expansive than that however, it is the Zharrgrim who forge the Ur-Gold runes and who tend the sacred Zharrkhul.[17f][17g][17a]

The priests of the Zharrgrim are chosen for their innate connection to Grimnir. Through this connection, they are able to sense Ur-Gold with far more accuracy and at a far greater distance. The greatest Runemasters are able to sense it even from across the realms. They are also able to draw on the power Vulcatrix to manipulate fire and magma, calling up lava flows, commanding rock to turn molten and flow aside before them, and even causing volcanoes to erupt.[17g]

The elemental abilities of the priesthood has been further empowered by the magic of the Necroquake. They have gained the ability to summon more powerful elemental manifestations known as Magmic Invocations through their war-chants or summon a Magmic Battleforge connected to Zharrkhul to ignite the war-spirit of the Fyreslayers.[17g][17f]

Ranks

There are thirteen ranks in the priesthood but only three are known. These are:

  • Runemaster - Head of the priesthood, responsible for rune forging.[17g]
  • Runesmiter - Warrior priests whose duty it is to awaken the power of Ur-Gold runes in battle.[17g]
  • Klinkin - Forge workers who stoke the blast furnaces and tend the Zharrkhul.[17g]

Origins

The first priests of Grimnir were smith who forged the weapons of war by binding the fury of fire and raging battlespirit into blades using their knowledge of forging and metals. It was these first priests who discovered the true nature of Ur-Gold, as the essence of Grimnir and Vulcatrix mingled together.[17g]

Culture

The Fyreslayers are a civilisation of harsh, aggressive and passionate Duardin prone to sudden eruptions of violence. They are dedicated to Grimnir and obsessed with both war and gold, becoming renowned warriors with a famous ferocity for it. Every labour, vocation, effort and creations are ultimately dedicated towards war, the only profession they see as worthy. This and their faith is why they are famous mercenaries.[17e]

Symbols

The most important symbol of the Fyreslayers is the key, which represents both their people's ancestral tier to Aqshy and their binding covenant with Grimnir. To the Zharrgrim priesthood, it has a hidden meaning, a representation of their order secret quest, symbolizing freedom from a state of constraint. Members of the priesthood carry forge keys, crafted from different metals with each rank representing their rank, with gold being the highest. The key also serves a practical purpose, those carried by Runefathers and Runemasters to unlock the doors of their forge-temples and magma-vaults.[17e]

The rune of fire is one of the most sacred runes of the Fyreslayers.[5]

Fashion

Since the Age of Myth, the Fyreslayers have favoured using very little armour, usually just a helmet a loincloth and a girdle. They charge bare-chested into combat, believing themselves to be protected by their own fiery convictions like Grimnir.[17e]

They also emulate the distinctive hairstyle of Grimnir and it's a vital aspect of their faith. They are shorn on the sides, while the top hair is spiked into an impressive crest, which is then dyed and held in place by a waxy substance. Each lodge has its own concoctions for such purpose, a secret which they maintain and jealously guard. Mocking a Fyreslayer's hair is often a quick way to get killed.[17e]

Like other Duardin they have beards.[17e]

Magmadroths

Magmadroths are fire-belching salamanders and the offspring of the Godbeast Vulcatrix. The fyreslayers have a close bond with these creatures and they serve as deadly mounts to Auric Runesons, Runefathers and Runesmiters.[2e][2f][2g][17a]

These creatures were created by the titanic battle between Vulcatrix and Grimnir, their scorching-hot black eggs forming in flamestruck lands. These eggs were first discovered by the Zharrgrim Priesthood and learned how to raise them.[17a][17f]

The connection to Vulcatrix provided by the Ur-Gold and mastered by the Zharrgrim Priesthood is what allows these duardin to hatch and raise Magmadroths and allow for such close bond with these creatures, a bond closer to true friendship than that of master and beast. It would be wrong to think of them as domesticated as they are far too willful, rather they should be taken as allies[17g][17f]

Settlements

A Magmahold.

Magmaholds are usually settled by one lodge, through in many cases two or more can co-exist in the same Magmahold. These are usually closely related, but such situations tend to be temporary until the newest branch has grown large enough to conquer their own territory.[17b]

The Forge-Temples are the sacred and religious of any Magmahold their halls constantly sound with the clang of hammers and the grinding of axes being sharpened. The air is filled with sparks, rippling and glowing red from the heat of the lava that flows through the surrounding chambers to power them. The intense heat of these temples would scorch any of a race less hardy the moment they entered, but for the Fyreslayers the heat is nothing. This is where the Zharrgrim priesthood safeguard the Ur-Gold of the lodge and fashion it into powerful runes.[17f]

Some Fyreslayers operate forge-temples in larger cities of Order.[17e]

A female fyreslayer

Women

Fyreslayers to outsiders seems like a patriarchal society whose rule is clearly patrilineal, though there are rumours of powerful Fyrequeens. The truth is that they are secretive about their women as they are about Ur-Gold, as they are rare and born in very low numbers. The females are masters of hearth, healing, brewing and magmic defences and the few that have seen them claim them to be just as hot-headed, impetuous and battle-worthy as the males.[17b]

There are rare cases, often in smaller lodges, where a daughter will inherit a lodge from their Runefather. One of the most common causes of this, is the destruction of the entirety of the ruling family's male line in battle or disaster.[19a]


Diplomacy

Most others in the Realms see the Fyreslayers as little more than moneygrubbing sellswords - but deadly sell-swords nonetheless - due in part to the fact that Ur-Gold looks much like common gold. Their success in combat does prove it to be worth it however and many leaders will seek to enlist their services. After battle they collect their fallen and payment and return to their strongholds. This constant warring as granted them many customers and enemies beyond counting, but also very few true allies.[17e][17a]

Despite being famous mercenaries, Fyreslayers have little use for common gold, as everything they own is forged by their people. Their mercenary actions are entirely devoted to recovering Ur-Gold, the fragments of their god, with even the smallest trace being precious beyond measure.[17a]

Cities of Sigmar

Many see the Fyreslayers as unscrupulous reavers and mercenaries, willing to work for anyone if promised a large enough sum of gold. Yet it is notable that most Lodges prefer to side with the forces of civilization and Order when given the chance. So it is unsurprising that many Fyreslayers ally with the Free Cities of Sigmar, after all the Conclaves of those cities are more likely to pay their dues than a Greenskin warlord or scheming sorcerer.[23a]

Kharadron Overlords

The Kharadron Overlords do not see the Fyreslayers as kin since they refused to take them in after the fall of the Karaks. To them, they are only trade partners that are likely to hold to their end of an oath. The fyreslayers only see them as distant relations and rich customers. It doesn't sit well to the zealous Fyreslayers that the Kharadrons have abandoned their gods.[17b]

Since they are both duardin they are cantankerous and contemptuous of the other and while open conflict is rare it is not unheard of. However in the Granthium Mountains in Chamon there is open conflict as both sides seek to claim a deposit of Ur-Gold and Aether-gold.[17b]

Organisation

Hearthguard

The Hearthguard are the elite warriors of the lodge, drawn from the ranks of the Vulkite Berzerkers. Their duty is to protect the most important Fyreslayers of the lodge. There are two types of warriors in the Hearthguard:

Ur-Gold

This metal was created from the death of Grimnir and Vulcatrix, which sent their divine fragments across the lands. When these landed they buried themselves deep underground and fused with the veins of gold. It transmuted the gold and bound it with the power of those two gods.[17a]

All Fyreslayers can sense the presence of it to some degree, but only the Auric Runemasters have the deep connection with their god and the substance to track it across the Mortal Realms.[5] When a Fyreslayer swears an oath it is an unbreakable bond and will fight as if they were part of the payer's army, but they expect the same level of commitment from those that retain their services. Those that break such promises are not expected to live long enough to regret it.[3a]

It is at the Forge-Temples that the Zharrgrim forge the Ur-Gold a lodge has accrued into powerful runes so that it might be used up to give a Fyreslayer strength in battle and release Grimnir's spirit.[17f]

Detection

Only the Fyreslayers have been shown to be capable to detect this metal.[17a]

Runeforging

While all Fyreslayers can sense Ur-Gold to some degree only the Runemaster who know the sacred lore of metallurgy, fire and the spirit of battle can distinguish it from regular gold. It is they who lead the extraction, smelting the alloy to separate it into its purest form. This metal is then cast into sacred runes, most which signify an aspect of battle, like fury, endurance, loyalty to kin, strength, indomitable boldness. One even represents Grimnir himself.[17f]

Then the Runemasters have to pound these sigils, while they are still glowing hot from the forge, into the flesh of Fyreslayers. Only through this agonising ritual can the rune truly fuse into the Duardin's frame. The Fyreslayers that go through this process immediately feel more connected to their god, but only in battle can they unleash their power, augmenting the physical might and martial prowess of Fyreslayers and boosting their already great strength and skill to a supernatural level. However, it is the Runesmiters who are able to fully awaken the power of the runes, chanting rituals that ignite their warriors runes and truly unlock the power and battle-rage of Grimnir.[17f]

Glimmerlust

Ur-Gold is a finite resource and its power is spent when a Fyreslayer fights. To maintain the power Ur-Gold grants new runes must be hammered into a Fyreslayers flesh to replace the spent ones. As the divine strength of Grimnir leaves him, a Fyreslayer will crave for more, this affliction is called the Glimmerlust.[17f]

Glimmerlust is one of the reasons why the legends other races tell of Fyreslayers speak so often of their avarice. It is the responsibility of the Zharrgrim priesthood to make sure their fellow lodgemembers stay on the path of Grimnir, by making sure no warrior is given more than they are owed or that they can bear. The Runemasters are noteworthy for having learned how to temper and channel their kind's anger and impulsive nature. Even the Runefathers heed their advice in matters of Gold and Grimnir.[17f]

Rogue Slayers

A Fyreslayer will become completely consumed by Glimmerlust without the help of the Zharrgrim Priesthood, of which there are many grim tales of such lone warriors. Those Doomseekers that have suffered to such fate, like the Axe of Magorth or the Immolated Slayer, become the reviled Doomvarag. These rabid lone wolves kill other Fyreslayers so they can take the runes from their remains.[17f]

Lodges

Fyreslayer Lodge Hierarchy.

A Lodge is a Fyreslayer family or households which inhabit a Magmahold, formed around a single chieftain known as a Runefather, who all claims to share descent with a common ancestor. This patriarch and his family rule the Lodge and their title passes along their chosen successor amongst their male heirs, the Runesons, when they die. However, some travellers tell of the Fyrequeens, mighty queens of the Fyreslayers, a fact that is not spoken by the warriors of the fyrds to other races. Those that are not chosen often set out with their followers so they can establish their own lodge. When there is no declared heir when the Runefather dies, this usually is the end of that Lodge. Those that remain must then choose to follow one of their own, pledge themselves to another lodge, or take the oath to become a Grimnyn, a fate similar, but not as fatalistic as that of the Doomseeker.[17b]

First-Forged

The earliest of these were known as the First-Forged, the ones Duardin who walked with Grimnir on his quest to slay Vulcatrix. These lodges no longer exist though some, like the Vostarg and the Greyfyrd claim to be their direct descendants.[17b] [17c]

  • Drakendreng: famous for their monster-slaying skills. Attracted Nagwroth the fyre serpent, who coiled around the mountain and destroyed the magmahold within. The survivors founded the Lofnir lodge and left their former hold pursuing the wounded Nagwroth to Ghur.[17c]
  • Greygrend: Based in the mountain Harrworld which has since been levelled. Nearly all lodges that have suffered disproportionately from Glimmerlust descend from Greygrend but these duardin do not speak of their troubled heritage.[17c]
  • Grymdar: Chaos destroyed the Grymdar, their magmahold in Karadrum taken, and their Runefather slain. The refugees from that lodge formed the Hermdar and returned to reclaim their home. Yet the mountain had been riven beyond repair and so the remaining Zharrgrim priests buried the under halls in waves of lava.[17c]
  • Vostarg: Originally lived in the Vosforge, the largest of the magmaholds carved into the Salamander's Spine. More lodges have sprung from this bloodline than any other. It was torn apart by internal strife and scattered across the realms. The current Vostarg Lodge is just one of many of the lodges that branched off from the original.[17c][18]

Other Lodges


Sources


Fyreslayers
Units Auric Runefather - Auric Runeson - Battlesmith - Doomseeker - Grimwrath Berzerker - Hearthguard (Auric Hearthguard - Hearthguard Berzerker) - Magmadroth - Vulkite Berzerker - Zharrgrim (Auric Runemaster - Auric Runesmiter)
Characters Amsaralka - Arngard - Bael-Grimnir - Dhurgan - Durnir-Grimnir - Fjul-Grimnir - Forgun - Fyrgrim - Grunhilda - Hursgar-Grimnir - Lugash - Mad Maegrim - Marag-Or of the Golden Eye - Rumnar-Grimnir - Rygorn-Grimnir - Tefk Flamebearer - Thorgar-Grimnir - Ulgathern-Grimnir - Vol Orrukbane - Vargi Sornsson - Vaegor - Flamespitter - Skarung
First Forged Drakendreng - Greygrend - Grymdar - Vostarg
Other Lodges Angfyrd - Aqshygahr - Austarg - Baeldrag - Baeyrd - Blackfyrd - Bulder - Caengan - Dostev - Drong - Drunbhor - Gelvagd - Greyfyrd - Grumnir - Hermdar - Krelstrag - Lofnir - Mjodor - Narlsson - Obsgrum - Sepuzkul - Sigyorn - Tangrim - Thungur - Ulgaen - Ulrung - Volturung - Vostarg - Zhuffnok
Armoury - Artwork - Language - Miniatures - Magmic Invocations - Scenery
Grand Alliances and factions
OrderChaosDestructionDeath
Collegiate ArcaneCities of Sigmar (Darkling CovensDevoted of SigmarDispossessedFreeguildIronweld ArsenalOrder SerpentisPhoenix TempleScourge PrivateersShadowbladesWanderers) • Daughters of KhaineEldritch CouncilFyreslayersIdoneth DeepkinKharadron OverlordsLion RangersLumineth Realm-lordsMonsters of OrderOrder DraconisSeraphonStormcast EternalsSwifthawk AgentsSylvaneth