List of Spells
From Age of Sigmar - Lexicanum
A list of all spells known in the Mortal Realms and beyond
List
Name | Casters | Description | Sources |
---|---|---|---|
Common Spells | |||
Twilight Pathway | Wizards that know the Magic of Shadespire Wizards in Shadespire |
The caster opens a twilight pathway, which can be used to translocate an ally out of harms way. | Warhammer Age of Sigmar: Skirmish - Shadespire Campaign Rules, pg. 18-19 |
Shardmist | The caster summons a shardmist to obscure themselves from enemy sight. | Warhammer Age of Sigmar: Skirmish - Shadespire Campaign Rules, pg. 18-19 | |
Soul Siphon | The caster drains the life of an enemy to heal themselves. | Warhammer Age of Sigmar: Skirmish - Shadespire Campaign Rules, pg. 18-19 | |
Fury of the Storm | Electromancers near an Azyrite Storm | Drawing power from the untamed skies, this spells seeks out their target with an unerring accuracy. | General's Handbook 2017 - Battleplan: To Bind the Storm, pg. 58-59 |
Piercing the Veil | Any Caster near the Numinous Occulum | Grants the caster a glimpse into the future and the ability to manipulate fate. | Numinous Occulum warscroll |
Aetheric Armour | Any capable Wizard | The caster surrounds themselves in a protective field of aetheric energy. | Soulbound Core Rulebook - Common Spells, pg. 267-268 |
Arcane Barrier | The caster creates a magical barrier, such as a wall of ice or shimmering arcane energy, which prevents creatures from entering or leaving the area around the caster. | Soulbound Core Rulebook - Common Spells, pg. 267-268 | |
Arcane Blast | The caster unleashes a destructive blast of arcane energy. It is used to blast gates of fortresses open. | Soulbound Core Rulebook - Common Spells, pg. 267-268 Malefic Gate warscroll | |
Arcane Bolt | The caster launches a bolt of arcane energy at an enemy. | Soulbound Core Rulebook - Common Spells, pg. 267-268 Age of Sigmar: Core Rules (3rd Edition) - Spells, pg. 22 | |
Arcane Wave | A wave of arcane energy erupts outward from the caster. | Soulbound Core Rulebook - Common Spells, pg. 267-268 | |
Flight | The caster harnesses aetheric energies to grant themselves flight. They may manifest wings, be surrounded by swirling winds, or another effect suitable to the caster's Lore of Magic. | Soulbound Core Rulebook - Common Spells, pg. 267-268 | |
Ghost Light | The caster causes motes of arcane energy to coalesce, creating a ghostly light that reflects their Lore of Magic. | Soulbound Core Rulebook - Common Spells, pg. 267-268 | |
Move Object | The caster uses their arcane might to move an object roughly their size. | Soulbound Core Rulebook - Common Spells, pg. 267-268 | |
Mystic Shield | The caster conjures a mystical shield for protection on them or on visible allies. | Soulbound Core Rulebook - Common Spells, pg. 267-268 Age of Sigmar: Core Rules (3rd Edition) - Spells, pg. 22 | |
Nullify | The caster extends their arcane energy, slowly smothering and nullifying all sense of magic in an area. | Soulbound Core Rulebook - Common Spells, pg. 267-268 | |
Mystical Translocation | Using ancient knowledge, the caster opens up a magical bridge, enabling their allies to traverse the battlefield at impossible speed, outmanoeuvring the enemy with impunity and confounding their battle plans. | General's Handbook 2017 - Battleplan: Against the Horde, pg. 54-55 | |
Aetheric Whisper | This spell casts spoken words into a realm’s magical currents to send a message. | Soulbound: Champions of Order - Common Spells, pg. 94 | |
Aetheric Weapon | The caster imparts a weapon with magical energy, enchanting it and allowing it to harm creatures protected from mundane weapons. | Soulbound: Champions of Order - Common Spells, pg. 94 | |
Bouyancy | The caster harnesses magic to curtail the dangers of unchecked gravity. | Soulbound: Champions of Order - Common Spells, pg. 94 | |
Shackle | The caster touches two objects where they meet, binding them together with magic, adhering as though physically joined whenever they touch. | Soulbound: Champions of Order - Common Spells, pg. 94 | |
Ward | The caster imparts vigilant magic into a location to protect the area from trespass and triggering a magical alarm should any creature pass through the ward. | Soulbound: Champions of Order - Common Spells, pg. 94 | |
Unit-Specific Spells | |||
Illusory Assault | Mistweaver Saih | The caster twists the perceptions of their enemy with horrific visions, sending them into a panicked frenzy of self-destruction. | Silver Tower warscrolls |
Summon Chaos Daemon | Chaos Wizards | A Chaos wizard can summon Chaos Daemons around itself as long as it's far away from enemies. | Lord of Change warscroll Bloodthrone warscroll Beast of Nurgle warscroll Herald of Slaanesh warscroll Soul Grinder warscroll |
Summon Seraphon | Slann Wizards | A Slann wizard can summon Seraphon Daemons around itself as long as it's far away from enemies. | Bastiladon warscroll Saurus Knight warscroll Skink Starseer warscroll |
Summon Death | Death Wizards | A Death wizard can raise Undead and summon creatures of Death around itself as long as it's far away from enemies. | Deadwalker Zombie warscroll Dire Wolves warscroll Grave Guard warscroll Skeleton Warrior warscroll Black Knight warscroll Bat Swarm warscroll Fell Bats warscroll |
Boon of Mutation | Tzaangor Shaman | A curse that inflicts upon one's foes a dubious mutagenic gift, transforming them into a more pleasing form to Tzeentch. | Tzaangor Shaman warscroll |
Devolve | Great Bray-Shaman | Delving into the minds of its enemies, the Bray-Shaman magnifies the savage and animalistic parts of the foes’ psyche until they are little more than growling beasts. | Great Bray-Shaman warscroll |
Savage Dominion | Great Bray-Shaman | The caster sends his mind into the wilds to possess the largest Chaos Monster it can find and summon it into battle. | Grand Alliance: Chaos, pg 197 |
Summon Lightning | Dragon Ogor Shaggoth Wizards close to Dragon Ogor Warriors |
The casters calls from the skies a fork of eldritch lighting that heals and empowers a Thunderscorn unit visible to them. | Dragon Ogor Shaggoth warscroll Dragon Ogor from Grand Alliance: Chaos
|
Enfeeble Foe | Be'lakor | This spell weakens the attacks of any enemy units afflicted by it. | Be'lakor warscroll |
Daemonic Power | Chaos Sorcerer Lord | The caster bestows their followers with daemonic essence, boosting their skill, resilience and strength to unholy levels. | Chaos Sorcerer Lord warscroll |
Enfeeblement | Theddra Skull-Scryer | The caster summons waves of withering energy to flood over a enemy unit foes, making their attacks weaker. | Theddra Skull-Scryer warscroll |
Enfeeble Foe | Be'lakor | With a series of hissed incantations, the caster instils visions of loss and despair in the minds of their enemies to drain them of their fighting spirit. | Be’lakor warscroll |
Traitor's Mist | Sayl | This spell can transform a friendly Slaves to Darkness unit into intangible mist, allowing them to drift unhindered across the battlefield to emerge in a different place. | Sayl the Faithless warscroll |
Winds of Chaos | Chaos Sorcerer Lord on Manticore | The casters summons a vortex of fell energies made out of the raw power of chaos. This wind screams across the battlefield to slam on a enemy unit, wounding them. | Chaos Sorcerer Lord on Manticore warscroll |
Fractal Mindstorm | Gaunt Summoner on Disk of Tzeentch | A gaunt summoner of Tzeentch can turn a opponent's mental strength against themselves, causing wounds to the opponent. | Gaunt Summoner of Tzeentch warscroll |
Infernal Flames | Gaunt Summoner | Creates an area or wave of scorching wyrdfire that engulfs enemy formations, warmachines and monsters. | Gaunt Summoner of Tzeentch warscroll Gaunt Summoner warscroll |
Deluge of Nurgle | Rotigus | This spell can wound any units that the caster can see. | Rotigus warscroll |
Eruptive Infestation | Poxbringer | This spells allows the caster to wound units that are within sight of a friendly Plaguebearers unit. | Poxbringer warscroll |
Plague Wind | Exalted Greater Daemon of Nurgle Great Unclean One |
The caster summons a whirling of maggots and filth, basking in its feculence for a moment before sending it forth. This whirlwind will then move across the battlefield damaging any units it comes across, healing any units associated with Nurgle instead. | Exalted Greater Daemon of Nurgle warscroll Great Unclean One warscroll |
Curse of the Leper | Festus | This spell weakens the vitality of those afflicted by it. | Festus the Leechlord warscroll |
Fleshy Abundance | Ethrac Glott | Ethrac Glott can bestow a growth upon his allies, bloating their bodies with grey-green fat, temporarily granting them extra life. If suffered enough wounds a unit might found itself dead as the spell wears off. | The Glottkin warscroll |
Miasma of Pestilence | Bloab Rotspawned | This spell causes units to be afflicted by it to suffer further damages after being wounded- | Bloab Rotspawned warscroll |
Stream of Corruption | Fecula Flyblown Rotbringer Sorcerer |
This spell damages nearby enemies that are visible to its caster. | Fecula Flyblown warscroll Rotbringers Sorcerer warscroll |
Blue Fire of Tzeentch | Herald of Tzeentch on Disc of Tzeentch | Creates a tide of iridescent, mutating flames. | Herald of Tzeentch on Disc warscroll |
Boon of Tzeentch | Blue Scribes | The caster taps into an unseen hoard of arcane power, making all spells easier to cast. | Blue Scribes warscroll |
Gift of Change | Kairos Fateweaver | The caster makes a burning sigil in the air and gifts his foes with a boon of mutating flesh, wounding enemies or turning them into a Tzeentchian Chaos Spawn if they are slain by the spell. | Kairos Fateweaver warscroll |
Infernal Gateway | Lord of Change | Tendrils of magics tear at the fabric of reality opening a screaming portal to the Crystal Labyrinth of Tzeentch, pulling warriors to their doom. | Lord of Change warscroll Exalted Greater Daemon of Tzeentch warscroll |
Pink Fire of Tzeentch | Herald of Tzeentch | Summons a tide of writhing warpflame that engulfs their foe. | Herald of Tzeentch warscroll |
Tzeentch's Firestorm | Herald of Tzeentch on Burning Chariot | Searing balls of scarlet flames whip around the caster before spiraling outwards to engulf nearby enemies. | Herald of Tzeentch on Burning Chariot warscroll |
Bolt of Change | Magister Magister on Disc of Tzeentch |
The caster hurls a coruscating bolt of energy at a foe, causing their flesh to be remoulded into a form more pleasing to Tzeentch. | Magister warscroll Magister on Disc of Tzeentch warscroll |
Boon of Mutation | Tzaangor Shaman | A curse that inflicts upon one's foes a dubious mutagenic gift, transforming them into a more pleasing form to Tzeentch. | Tzaangor Shaman warscroll |
Fireblast | Ogroid Thaumaturge | This spell engulfs the target in coruscating flames from which Pink, Blue or Brimstone Horrors of Tzeentch spring forth. | Silver Tower warscrolls |
Glean Magic | Curseling | The caster can reach into a adversary's mind and steals the arcane knowledge, allowing them to cast the spell they stole. | Curseling warscroll |
Sorcerous Insight | Vortemis | The caster pulls into memories that becomes echos, then resonance which then wroughts reality anew. This allows the caster to better command their armies in very specific ways. | Vortemis the All-Seeing warscroll |
Acquiescence | Bladebringer Viceleader |
This spell engulfs the foe in an arcane haze of unattainable desires and dream. This makes them more easy to attack. | Viceleader warscroll |
Cacophonic Choir | Keeper of Secrets Soulfeaster |
The caster scream a sanity-shattering chorus of magical sound that damages any unit close enough to the caster. | Keeper of Secrets warscroll Soulfeaster warscroll |
Overwhelming Acquiescence | Contorted Epitome | This spell engulfs the foe in an arcane haze of unattainable desires and dream. This makes them more easy to attack. A more powerful version of the spell of the same name. | The Contorted Epitome warscroll |
Refine Senses | Shalaxi Helbane | By channeling magical power into the caster senses allowing them to attack heroes more easier and harder to be attacked by heroes. Nothing can be hidden from them and none can escape their wrath. | Shalaxi Helbane warscroll |
Subvert | Syll'Esske | This spell torment s the foe with distracting whispers and visions, stopping heroes from properly using their commanding ability on their army. | Syll'Esske warscroll |
Whispers of Doubt | Synessa | The caster whispers words that reveal the enemy’s darkest desires, breaking their concentration and leaving them vulnerable to attack. | Synessa, Voice of Slaanesh warscroll |
Acquiescence | Bladebringer Viceleader |
This spell engulfs the foe in an arcane haze of unattainable desires and dream. This makes them more easy to attack. | Viceleader warscroll |
Cacophonic Choir | Keeper of Secrets Soulfeaster |
The caster scream a sanity-shattering chorus of magical sound that damages any unit close enough to the caster. | Keeper of Secrets warscroll Soulfeaster warscroll |
Overwhelming Acquiescence | Contorted Epitome | This spell engulfs the foe in an arcane haze of unattainable desires and dream. This makes them more easy to attack. A more powerful version of the spell of the same name. | The Contorted Epitome warscroll |
Refine Senses | Shalaxi Helbane | By channeling magical power into the caster senses allowing them to attack heroes more easier and harder to be attacked by heroes. Nothing can be hidden from them and none can escape their wrath. | Shalaxi Helbane warscroll |
Subvert | Syll'Esske | This spell torment s the foe with distracting whispers and visions, stopping heroes from properly using their commanding ability on their army. | Syll'Esske warscroll |
Whispers of Doubt | Synessa | The caster whispers words that reveal the enemy’s darkest desires, breaking their concentration and leaving them vulnerable to attack. | Synessa, Voice of Slaanesh warscroll |
Crippling Famishmemt | Glutos Orscollion | With a snap of their fingers, the caster shares their endless hunger with those they find appetising, paralysing their prey with a violent surge of immeasurable hunger. | Glutos Orscollion warscroll |
Reflection Eternal | Shardspeaker of Slaanesh | The caster distorts their foes’ perception, leaving them open to attack. | Shardspeaker of Slaanesh warscroll |
Ash Storm | Daemonsmith | The caster conjures a cloud of blistering hot ash that chokes, blinds and confuses the enemy. This makes them less likely to hit their foes with their attack and unable to retreat. | Daemonsmith warscroll |
Flames of Azgorh | Drazhoath | The caster conjures an eruption of molten rock and furnace-hot flames, charring their foes caught by it into ash. | Drazhoath the Ashen warscroll |
Skitterleap | Verminlord Deceiver | The caster or another individual Skaven disappears in a puff of smoke due to this spell. They will reappear somewhere else on the battlefield a blink later. | Verminlord Deceiver warscroll |
Cracks Call | Grey Seer on Screaming Bell | Cast with an arcane incantation that causes the ground to split open, wounding an enemy unit, as long as its not able to fly. | Grey Seer on Screaming Bell warscroll |
Dreaded Thirteenth Spell | Skreech Verminking | This spell tears the fabric of reality with a sickening lurch with the twisting mutating power of the Great Horned Rat. Any individual affected by this spell will be mutated into a Verminus Skaven. | Skreech Verminking warscroll |
Howling Warpgale | Verminlord Warpseer | With a gesture the heavens broils with storm clouds. This spell then targets the afflicted unit, battering them with fierce gales and striking them with lightning. | Verminlord Warpseer warscroll |
Scorch | Thanquol on Boneripper | By thrusting out with their hand, a gout of magical flame that can roast a person alive. This spell is notably effective on Skaven. | Thanquol on Boneripper warscroll |
Splinter-Screech | Warpgnaw Verminlord | With an atonal shriek that continues to rise in pitch until reality itself starts to shiver and shudder until it finally cracks asunder likely slaying the individual affected by it. | Warpgnaw Verminlord warscroll |
Vermintide | Grey Seer | A tide of voracious rats are summoned by this spell. They scurry forth and gnaw at an enemy unit. | Grey Seer warscroll |
Dreaded Plague | Verminlord Corruptor | The caster vomits twisted syllables of a dread invocation unleashing a ensorcelled plague upon their foes that spread through their ranks like wildfire, turning them into split and seeping corpses. | Verminlord Corruptor warscroll |
Plague | Verminlord Corruptor | The caster releases one of the thirteen blessed diseases into a enemy unit, which can quickly spread to nearby units. | Verminlord Corruptor warscroll |
Warp Storm | Arch-Warlock | The caster summons a crackling tempest of warp-lightning to smite their multiple units of foes. If the caster has a warp-power accumulator they can choose to augment spell, making it stronger if it succeeds, but suffering backlash if it fails. | Arch-Warlock warscroll |
Warp Lightning | Warlock Engineer Warlock Bombardier |
By pointing their finger, the caster can cast bolts of greenish-black warp lightning forward to strike at a visible enemy unit. If the caster has a warp-power accumulator they can choose to augment spell, making it stronger if it succeeds, but suffering backlash if it fails. | Warlock Engineer warscroll Warlock Bombardier |
Death Frenzy | Verminlord Warbringer | With wild gesticulations the caster can fill a Verminus unit with a rabid and frothing rage. This hatred is so strong that even if slain some will keep their attack. | Verminlord Warbringer warscroll |
Bone Spirit | Maniak Weirdnob | A weirdnobs draw out the spirit of a great beast locked within their greatstaves and infuses fellow bonesplitterz with bestial fury, allowing them to hit harder. | Maniak Weirdnob warscroll |
Fists of Gork | Wurrgog Prophet | The Wurrgog prophets can summon massive green fists to rain down on their foes. | Wurrgog Prophet warscroll |
Mork's Fist | Savage Orruk Shaman | The Savage Orruk Shaman summon's Mork's fist to repeatedly smash down their enemies. | Savage Orruk Shaman warscroll |
Sneaky Stabbin' | Grot Shaman | The spell enchants a nearby Gitmob unit so that their weapons seek their enemies' weak points. | Grot Shaman warscroll |
Gaze of Mork | Great Shaman | By chanting and thrusting their head forward, releasing a beams of green energy that blast several enemy units within their sight, dealing grievous wounds. | Orruk Great Shaman warscroll |
Voracious Maw | Butcher | The great hunger of the caster manifests as the ground splits open to reveal a bottomless pit, lined with teeth. This spell snaps and snarls at a nearby unit, taking chomp at its members until its satisfied, disappearing with a burp, or has devoured all of them. | Butcher warscroll |
Foot of Gork | Orruk Weirdnob Shaman | The orruk shaman summons the foot of Gork to stamp on their enemies. | Orruk Weirdnob Shaman warscroll |
Green Puke | Orruk Weirdnob Shaman | The orruk shaman releases a bust of magic from his mouth, affecting all enemies in front of it. | Orruk Weirdnob Shaman warscroll |
Face of Da Bad Moon | Zarbag | The caster "moons the enemy", forcing a nearby unit to retreat if possible, and if that is impossible it wounds them. | Zarbag warscroll |
Fungoid Cloud | Shroomancer | The caster stamps on a bloatstoll, which releases a cloud of magical spores that engulfs a enemy unit making it both hard for them to attack or to dodge attacks. | Shroomancer warscroll |
Mesmerise | Boggleye | The caster looks deep into the eyes of of their victims. If its an ally, that unit will not be afflicted by the horrors of war for a while. If its a foe, that unit will always be the last to attack. | Boggleye warscroll |
Night Shroud | Madcap Shaman | The caster throws into the air a black-capped nightshade mushroom that bursts into a cloud of pitch black darkness. This cloud hides their allies from missile weapons for a while. | Madcap Shaman warscroll |
Nikkit! Nikkit! | Skragrott | The caster conjures a pair of green hands, one which will grab and hold the enemy within its vice-like grip while the other searches through their possessions for something to steal. It can steal artefacts of power depriving their foes of its abilities. | Skragrott the Loonkin warscroll |
Spore Maws | Fungoid Cave-Shaman | The caster forces the spores around them to coalesce into gnashing green mouths, that attack all nearby foes. | Fungoid Cave-Shaman warscroll |
Speed of the Spider God | Webspinner Shaman | The caster shrieks, calling upon the Spider God to bless its worshippers with preternatural speed. | Webspinner Shaman warscroll |
Venom of the Spider God Gift of the Spider-God |
Webspinner Shaman on Arachnarok Spider | The caster hisses, calling upon the Spider God to bless a nearby Spiderfang unit to inflict more damage with their venom. | Webspinner Shaman on Arachnarok Spider warscroll Arachnarok Spider warscroll |
Hag Curse | Troggoth Hag | The caster calls a vile, cackling curse that insidiously robs their victims of strength and fortune. | Troggoth Hag warscroll |
Curse of Years | Arkhan | With a spiteful gesture cast into the air, an enemy unit will age at an incredible rate a curse that will keep going until it falters or the whole unit is destroyed. | Arkhan the Black, Mortarch of Sacrament warscroll |
Dark Mist | Neferata | The caster commands tendrils of dark mist to coil around its minions. This insubtantiates their corporeal forms into smoke, allowing them to fly and ignore most attacks. | Neferata, Mortarch of Blood warscroll |
Hand of Dust | Nagash | The touch of the caster will wither and age any mortal, which in mere moments will turn them into a pile of dusty bones. | Nagash, Supreme Lord of the Undead warscroll |
Soul Stealer | Nagash | Soul stealer will drain the enemy soul, draining more the lesser their willpower is. The drain soul will then be used to revitalize the caster. | Nagash, Supreme Lord of the Undead warscroll |
Wind of Death | Mannfred | The spell sends forth a gust of spectral winds. Those who feel its chilling bite get their souls torn from their bodies. | Mannfred, Mortarch of Night warscroll |
Necrotising Bolt | Torgillius the Chamberlain | Dark magic coalesces around the caster before being launched straight at the foe, sapping their strength and flaying soul from body. | Torgillius warscroll |
Vanhel's Danse Macabre | Necromancer | The caster causes any nearby undead to be filled with magical energy, jerking forwards and attacking with unnatural, tireless speed. | Necromancer warscroll |
Black Hunger | Abhorrant Ghoul King | The caster invokes a terrifying frenzy in his deranged Flesh-Eater Court minions, increasing he strength of their attacks. | Abhorrant Ghoul King warscroll |
Ferocious Hunger | Abhorrant Archregent | The spell increases the ravings of their Flesh-Eater Court minions to greater heights, making their attacks hit harder. | Abhorrant Archregent warscroll |
Malefic Hunger Feeding Frenzy |
Abhorrant Ghoul King on Royal Zombie Dragon | The caster imposes his dark will upon his Flesh-Eater Court minions, making them hallucinate a ripe banquet in front of them and descend upon it with an insatiable hunger. | Abhorrant Ghoul King on Zombie Dragon warscroll |
Unholy Vitality | Abhorrant Ghoul King on Royal Terrorgheist | The caster infuses his Flesh-Eater Court minions with dark magic, making them very hard to stop their attack. | Abhorrant Ghoul King of Terrorgheist warscroll |
Grief-Stricken | Olynder | A pall of misery and utter desolation descends upon the enemies of the caster who casts this spell. Their will to live will be sapped and their limbs will feel leaden. | Lady Olynder warscroll |
Howling Vortex | Briar Queen | This spell summons a pitch-black void of shrieking winds that drags their victims towards it, wounding them. | Thorns of the Briar Queen warscroll |
Spectral Lure | Guardian of Souls equipped with Nightmare Lantern | By channeling the unholy light of a Nightmare Lantern, the caster can summon the spirits of the death, restoring or healing Nighthaunt of their strenght. | Guardian of Souls warscroll |
Wraithstorm | Reikenor | This spell tears the soul from its victims, and if any of the targeted die, the souls are then commanded to attack their allies. | Reikenor the Grimhailer warscroll |
Beguile | Coven Throne | With a stare into their prey's eyes, the caster can cloud their minds and steals their heart. Depending on their willpower, this can deprive them of their ability to attack or cast spells on the the target. | Coven Throne warscroll |
Blood Boil | Vampire Lord mounted on Zombie Dragon | This curse causes the foe of caster to have their blood boil in their veins, until it falters or the afflicted is slain. | Vampire Lord on Zombie Dragon warscroll |
Blood Siphon | Bloodseeker Palanquin | The caster makes a contemptuous gesture that drains a torrent of blood from the eyes, nose and mouth of their victims. | Bloodseeker Palaquin warscroll |
Channelled Dynamism | Deintalos | The caster uses his arcane control over the Force Dynamic to grant his minions suprising bursts of speed. | Deintalos warscroll |
Quickblood | Vhordrai | The caster calls upon the power of the ancient curse running through their veins, adding strength and speed to their attacks. | Prince Vhordrai warscroll |
Shard-storm | Mortisan Boneshaper | The caster conjures forth a great cloud of bone-shards and hurls them at the foe. | Mortisan Boneshaper warscroll |
Soul-blast | Mortisan Soulreaper | The caster draws upon the power of captured souls to unleash a wave of necrotic energy that engulfs nearby foes. | Mortisan Soulreaper warscroll |
Soul-guide | Mortisan Soulmason | The caster empowers and focuses the souls that animate a nearby regiment of Ossiarch Bonereaper warriors. | Mortisan Soulmason warscroll |
Amber Spear | Amber Battlemage on Griffon | The caster conjures a spear made out of magical amber that when hurled at the foes it hits with an uncanny accuracy and punches through the rank of the foes without effort. | Battlemage on Griffon warscroll |
Burning Gaze | White Battlemage on Luminark of Hysh | Bolts of burning light fly from the caster's eyes searing the unit that is caught in their path. The more members a unit has the more damage this spell does. | Luminark of Hysh warscroll |
Chain Lightning | Heavens Battlemage | The caster's fingertips bursts from their fingertips and arcs with crackling fury towards their foe. Upon striking a unit it has a chance to leap into another nearby unit. | Battlemage warscroll |
Comet of Casandora | Celestial Battlemage on Celestial Hurricanum | The caster reaches out to the heavens and draws a wandering comet from it, which they then sends it down on a unit. It has a chance of missing its intended target and hitting another enemy unit. | Celestial Hurricanum warscroll |
Final Transmutation | Gold Battlemage | This spell transmutes the flesh of the foe into unliving metal, becoming nothing more than a gleaming golden statue. | Battlemage warscroll |
Fireball | Bright Battlemage | The caster conjures a ball of flame and hurls it at their foes, which has a chance to make several degrees of damage. | Battlemage warscroll |
Light of Battle | White Battlemage | The caster infuses their allies with Light energies, filling them with courage and immune to the horrors of war. The unit enchanted with spell emit an ennobling aura that boosts their courage. | Battlemage warscroll |
Lifesurge | Jade Battlemage | The caster infuses allies with healing energies, healing them of wounds and can instantly regenerate future wounds. | Battlemage warscroll |
Mystifying Miasma | Grey Battlemage | This spell creates a fog that numbs the battle skills of a nearby foe, making them less likely to hit their foes. | Battlemage warscroll |
Pall of Doom | Amethyst Battlemage | A cloud of terrifying darkness pours forth and engulfs the wizard's foes. | Battlemage warscroll |
Pha's Protection | White Battlemage | The wizard calls upon the benevolent Guardians of Light to protect their allies from harm. | Battlemage warscroll |
Transmutation of Lead | Gold Battlemage | As the wizard gestures at their foes, their weapons and armour become significantly heavier and more cumbersome. | Battlemage warscroll |
Shield of Thorns | Jade Battlemage | At the wizard's command, crawling brambles burst from the ground, forming a living barrier around their allies. | Battlemage warscroll |
Soul Steal | Amethyst Battlemage | The caster extends a hand and leeches their victims souls from their body. The damage this spell does is dependant on the courage of the caster and the intended target. | Battlemage warscroll |
Wildform | Amber Battlemage | The caster cries and a nearby unit has their battle spirit infused with the savage strength of wild creatures, making the damage they strike with higher. | Battlemage warscroll |
Bladewind | Sorceress on Black Dragon | This spell summons a cloud of ethereal blades that attack the caster's foes. | Sorceress on Black Dragon warscroll |
Word of Pain | Sorceress | The caster utters a forbidden name causing a nearby enemy unit to be wracked with agony. | Sorceress warscroll
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Arnzipal's Black Horror | Morathi | This spells summons a roiling black cloud of energy that swirls into existence. This cloud lashes out with smoking tendrils that clutch at anybody nearby wounding them. | Morathi, High Oracle of Khaine warscroll Morathi, Shadow Queen warscroll |
Black Horror of Ulgu | Morathi | A roiling black cloud of energy swirls into existence, smoking tendrils lashing out from it to drag those nearby to their doom. | Morathi-Khaine warscroll |
Doomfire | Doomfire Warlock | The caster hurls a bolt of black black flame at their visible foes. This spell grows stronger the more casters are casting the spell. | Doomfire Warlocks warscroll |
Enfeebling Foe | Bloodwrack Medusae Bloodwrack Shrine |
This spells allows a caster to reach into their victims minds and sap their strength, making their attack weaker. | Bloodwrack Medusae warscroll Bloodwrack Shrine warscroll |
Drain Magic | Archmage on Dragon | This spell conjures a vortex of anti-magic, dispelling the spells of the enemies and banishing Daemons from battle. | Archmage on Dragon warscroll |
Elemental Shield | Archmage | The caster weaves a dome of magical energy around themselves and their allies close enough to them. | Archmage warscroll |
Flames of the Phoenix | Drakeseer | The caster summons flames out of thin air that immolate the unworthy, growing hotter with every second. The spell can will eventually falter, but before that it can continue to burn eventually turning into a conflagration. | Drakeseer warscroll |
Hand of Glory | Loremaster | The caster does a simple sign that enchants his allies with the might of old, making them more likely to hit and wound their foes. | Loremaster warscroll |
Cloying Sea Mists | Eidolon of Mathlann, Aspect of the Sea | The caster summons forth cloying sea mists that heal friendly Idoneth Deepkin unit and send foes into a slumber they will never wake from. | Eidolon of Mathlann, Aspect of the Sea warscroll |
Riptide | Isharann Tidecaster | The casters stares at their foes as the spell takes its effect. Their victim starts to struggle for breath and drown in clear air. | Isharann Tidecaster warscroll |
Tsunami of Terror | Eidolon of Mathlann, Aspect of the Sea | This spell is summoned with a wave of the casters sceptre, summoning forth invisible waves of fear that cause even the bravest to cower in terror. | Eidolon of Mathlann, Aspect of the Sea warscroll |
Blazing Starlight | Skink Starpriest | Calls the light of a distant star to the battlefield, bathing an enemy unit in starlight, making their attacks less likely to hit. | Skink Starpriest warscroll |
Celestial Deliverance | Lord Kroak | The spirits surrounding the caster's palanquin explode outwards affecting enemy units only. Chaos Daemons are specially hated by these spirits, tearing into them with something similar to glee, giving them more grievous wounds. | Lord Kroak warscroll |
Comet's Call | Lord Kroak | The consciousness of caster in Azyr can summon a cluster of comets and sends them into the enemies ranks. | Lord Kroak warscroll |
Control Fate | Skink Starseer | A spell that manipulates the fate of any unit it is cast on. Enemies are hailed by misfortune, while friendly Seraphon are helped along by fate. | Starseer warscroll |
Curse of Fates | Skink Starseer | A spell that manipulates the fate of any unit it is cast on. | Skink Starseer warscroll |
Light of the Heavens | Slann Starmaster | Bathes the battlefield in purest starlight, improving the chances of Celestial Daemons from resisting the horrors of war. On the other hand Chaos Daemons have their chances diminished. | Slann Starmaster warscroll |
Summon Starlight | Skink Starpriest | Calls the light of a distant star to the battlefield, bathing a unit in starlight. If that unit it is a Seraphon it weakens attacks against it, if it's not, all attacks it makes are weakened. Any Chaos Daemon that is bathed in this light also suffers wounds. | Skink Starpriest warscroll |
Empower | Evocator Evocator on Dracoline Stormsire's Cursebreakers |
Those that cast this spell can empower themselves or their comrades from a Redeemer Conclave or a Sacrosanct Chamber | Evocator warscroll Evocator on Dracoline warscroll Stormsire's Cursebreakers |
Healing Light | Lord-Arcanum on Gryph-Charger | The caster gathers aetheric energy and uses it to revitalise the depleted life energies of nearby Stormcast Eternals. | Lord-Arcanum on Gryph-Charger warscroll |
Lightning Orb | Lord-Arcanum on Tauralon | The caster gathers the power of the storm into a sphere of pure azyrite force which he then launches at a group of nearby foes, damaging them. | Lord-Arcanum on Tauralon warscroll |
Lightning Pulse | Astreia Solbright | The caster gathers the power of Azyr into themselves, electricity pulsing from their eyes, before unleashing the spell in the form of a lethal dome of lightning that quickly expands wounding nearby enemy units. | Astreia Solbright warscroll |
Purifying Blast | Lord-Exorcist | The caster slams their stave onto the ground unleashing a wave of power that blasts the spirits of the unworthy around the caster from their bodies. This spell is specially effective against Daemons and Death units. | Lord-Exorcist warscroll |
Pyroelectric Blast | Aventis Firestrike | The caster combines the magic of Aqshy and Azyr, channeling it into a blast of power that can melt solid stone, devastating any unit in its path. | Aventis Firestrike warscroll |
Spirit Storm | Knight-Incantor | The caster conjures a whirl of gusting winds and eldritch lighting, damaging any enemies around the caster. This spell also makes those enemies afflicted by it less likely to succeed while running or charging. | Knight-Incantor warscroll |
Storm Lance | Lord-Arcanum on Celestial Dracoline | The caster summons a bolt of condensed Azyrite energy from their Aetherstave that wounds any enemies on its path. | Lord-Arcanum on Celestial Draconline warscroll |
Stormsire | Averon Stormsire | The caster summons forth a storm of eldritch lightning of unmatchable fury that damages nearby enemies, becoming stronger the closer one is to the caster. This spell also makes those enemies afflicted by it less likely to succeed while running or charging. | Averon Stormsire warscroll |
Thunderclap | Lord-Arcanum | The caster gathers the power from Azyr and unleashes it in a mighty thunderclap. This spell stuns and deafens nearby enemy making them less likely to hit with their attacks. | Lord-Arcanum warscroll |
Awakening the Wood | Treelord Ancient | The caster awakens a Wyldwoods and attacks enemies with thorny boughs and twisted branches. | Treelord Ancient warscroll |
Metamorphosis | Alarielle | With a wrathful glare the enemies' arms turn into boughs as their feet form roots and borrow underground. If such enemy is slain by this spell it turns into a Sylvaneth Wyldwood. | Alarielle warscroll |
Primal Terror | Drycha Hamadreth | The caster screeches a deafening scream of anguish and pain. If an enemy is unable to muster to will to stand their attack they suffer mortal wounds. | Drycha Hamadreth warscroll |
The Reaping | Ylthari | The spell unleashes a scything blast of magical energy that cuts down the caster foes. | Ylthari warscroll |
Roused to Wrath | Branchwraith | With biting verses, the caster can sings to its allies through the Realmroots, summoning a units of dryads that will emerge from within a Sylvaneth Wyldwood. | Branchwraith warscroll |
Unleash Spites | Branchwych | The caster summons a swarm of spites spiraling towards all foes that displeased them. | Branchwych warscroll |
Verdurous Harmony | Gnarlroot Glade Sylvaneth Wizard | Fallen Sylvaneth can be returned to life and anger by the casting of this spell. | Battletome: Sylvaneth (2016)Specify Source |
Blessing of Life | Spellweaver | The caster speaks in the the tongue of ancient days, restoring life of fallen Wanderers. | Spellweaver warscroll |
Shield of Thorns Armour of Thorns |
Sister of the Thorn | Crawling brambles burst from the ground that protect the caster's allies. This living barrier makes it easier to avoid attacks and any attacks that connect to the ones protected by it are wounded by this spell. | Sisters of the Thorn warscroll |
Darkness of the Soul | Scinari Cathallar | The caster fills the minds of their enemies with dark thoughts and negative emotions, making it hard for them to do anything other than contemplate their own futile existence. | Scinari Cathallar warscroll |
Dazzling Light | Myari Lightcaller | The caster surrounds themselves and nearby allies with blinding light, forcing foes to avert their gaze. | Myari Lightcaller warscroll |
Erasure | Scinari Calligrave | With a swift flourish, the caster scribes a rune that opens gaping wounds in the flesh of a foe, or concentrates on creating a more intricate symbol in preparation to wipe the target from existence entirely. | Scinari Calligrave warscroll |
Gravitic Redirection | Alarith Stonemage | The caster reduces gravity around them to almost zero, redirecting the force to weigh down a nearby foe. | Alarith Stonemage warscroll |
Greater Power of Hysh | Lyrior Uthralle Vanari Lord Regent |
The caster imbues their sunmetal weapons with the energy of Hysh, making them burn even brighter. | Lyrior Uthralle warscroll Vanari Lord Regent warscroll |
Power of Hysh | Vanari Auralan Sentinel Vanari Auralan Warden Vanari Dawnrider |
The caster imbues their sunmetal weapons with the energy of Hysh, making them burn even brighter. | Vanari Auralan Sentinels warscroll Vanari Auralan Wardens warscroll Vanari Dawnriders warscroll |
Protection of Teclis | Teclis | The caster opens their arms wide, creating a field of glowing energy that protects all of their allies that are nearby. | Teclis warscroll |
Salvation of Hysh | Ellania and Ellathor | A veil of magical energy like a shimmering aurora descends upon the caster, protecting them from harm. | Ellania and Ellathor warscroll |
Storm of Searing White Light | Teclis | Beams of light shoot out from the caster’s forehead, cleaving through nearby enemies. | Teclis warscroll |
Windblast Vortex | Hurakan Windmage | The caster calls forth a mighty hurricane, which they send roaring into the enemy. | Hurakan Windmage warscroll |
Grand Alliance of Chaos Lores | |||
Arcane Transformation | Brayherd Wizards that know the Lore of the Twisted Wilds | A seemingly ceaseless wave of bile, gore and writhing insects crashes into the enemy. | Battletome: Beasts of Chaos (2018) - Lore of the Twisted Wilds, pg. 66 |
Vicious Stranglethorns | Twisting, razor-sharp brackens and thorns erupt from the undergrowth to ensnare the foe. | Battletome: Beasts of Chaos (2018) - Lore of the Twisted Wilds, pg. 66 | |
Savage Dominion | The shaman attempts to exert their will upon a creature so as to bring it under their control. | Battletome: Beasts of Chaos (2018) - Lore of the Twisted Wilds, pg. 66 | |
Tendrils of Atrophy | Deadly coils of untamed Chaos energy wrap around the caster’s enemies, rotting flesh and corroding armour. | Battletome: Beasts of Chaos (2018) - Lore of the Twisted Wilds, pg. 66 | |
Wild Rampage | The scent of violence and bloodshed spreads, sending warriors into a chaotic frenzy. | Battletome: Beasts of Chaos (2018) - Lore of the Twisted Wilds, pg. 66 | |
Titanic Fury | The shaman draws upon the chaotic nature of a nearby creature to imbue it with strength. | Battletome: Beasts of Chaos (2018) - Lore of the Twisted Wilds, pg. 66
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Thunderwave | Thunderscorn Wizards that know the Lore of Dark Storms | A blast of raw chaotic energy is released in all directions. | Battletome: Beasts of Chaos (2018) - Spell Lores, pg. 66-67 |
Hailstorm | The Shaggoth utters an ancient incantation, and the skies respond by unleashing a debilitating hailstorm. | Battletome: Beasts of Chaos (2018) - Spell Lores, pg. 66-67 | |
Sundering Blades | Lightning crackles across the blades of those near to the caster. | Battletome: Beasts of Chaos (2018) - Spell Lores, pg. 66-67 | |
Bolt of Tzeentch | Tzeentch Arcanite or Tzeentch Mortal Wizards that know the Lore of Fate | This spell manifests as a prismatic beam of raw magic that tears its victims apart in a display of multispectral colour. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 |
Arcane Suggestion | Overwhelming reason with magical force of will, the sorcerer’s victims are reduced to little more than puppets on a string. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 | |
Glimpse the Future | By focusing on the skeins of potential fates, the sorcerer can glean hints as to future events in time to manipulate them to their advantage. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 | |
Shield of Fate | There is little better protection than to be guided by destiny itself, defended by the very hand of fate. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 | |
Infusion Arcanum | The sorcerer’s body
becomes saturated with death-dealing energies, transforming even the frailest warlock into a truly formidable adversary. |
Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 | |
Treacherous Bond | By creating a psychoconductive link, the sorcerer can siphon the worst of any harm that befalls them to allies nearby. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76
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Bolt of Tzeentch | Tzeentch Daemon Wizards that know the Lore of Change | This spell manifests as a prismatic beam of raw magic that tears its victims apart in a display of multispectral colour. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 |
Treason of Tzeentch | Tzeentch delights in sowing treachery and deceit, and many of his daemonic sorcerers can channel this aspect of their master’s power to set brother upon brother. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 | |
Arcane Transformation | The daemon calls upon its master to grant the blessing of mutation. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 | |
Unchecked Mutation | Those touched by this mutagenic spell either evolve so fast that their bodies are torn apart or suffer spontaneous hyper-devolution into a mass of primordial ooze. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 | |
Fold Reality | This spell holds the power to undo and remake existence at will, though doing so is never without its risks… | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 | |
Tzeentch's Firestorm | An apocalyptic inferno of raging warpflame surges from the daemon’s hands to engulf its victims in a fiery maelstrom. | Battletome: Disciples of Tzeentch (2020) – Lore of Change, pg. 76 | |
Lash of Slaanesh | Slaanesh Daemon Wizards that know the Lore of Slaanesh | A long tongue-like whip of energy erupts from the caster’s forehead and lashes into the ranks of the enemy. | Battletome: Hedonites of Slaanesh (2019) – Lore of Slaanesh, pg. 68 |
Pavane of Slaanesh | The caster whistles the tune to one of the darkling dances of Slaanesh, causing their foe to jerk spasmodically until their bones break. | Battletome: Hedonites of Slaanesh (2019) – Lore of Slaanesh, pg. 68 | |
Hysterical Frenzy | The caster’s victims are engulfed by a torrent of unreasoning emotion, causing them to claw at themselves in blissful rapture. | Battletome: Hedonites of Slaanesh (2019) – Lore of Slaanesh, pg. 68 | |
Soulslice Shards | The caster flicks their wrist and a cloud of ethereal darts bursts from their hand, flensing the minds and souls of their foes. | Battletome: Hedonites of Slaanesh (2019) – Lore of Slaanesh, pg. 68 | |
Phantasmagoria | The sorcerer summons illusory creatures that flit across the battlefield, seducing and bewildering the sorcerer’s foes. | Battletome: Hedonites of Slaanesh (2019) – Lore of Slaanesh, pg. 68 | |
Born of Damnation | The sorcerer creates a small portal though which the raw power of Slaanesh can flow. | Battletome: Hedonites of Slaanesh (2019) – Lore of Slaanesh, pg. 68
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Song of Secrets | Greater Daemons of Slaanesh that know the Forbidden Sorceries of Slaanesh | Everyone has deep-rooted secrets, and greater daemons of Slaanesh are adept at divining them and manipulating them to their own ends. | Battletome: Hedonites of Slaanesh (2019) – Forbidden Sorceries of Slaanesh, pg. 69 |
Progeny of Damnation | The greater daemon rips a massive portal though which the raw power of Slaanesh can flood. | Battletome: Hedonites of Slaanesh (2019) – Forbidden Sorceries of Slaanesh, pg. 69 | |
Slothful Stupor | No natural malaise is this, but a deep spiritual ennui that saps all sense of purpose and enthusiasm. | Battletome: Hedonites of Slaanesh (2019) – Forbidden Sorceries of Slaanesh, pg. 69
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Battle Rapture | Mortal Wizards of Slaanesh that know the Lore of Pain and Pleasure | The caster fills an ally with a glorious delight in battle that drives out any feelings of fear or need for self-preservation. | Battletome: Hedonites of Slaanesh (2019) – Lore of Pain and Pleasure, pg. 69 |
Dark Delusions | The caster creates an illusion of the enemy’s darkest desire and dangles it before them, breaking their concentration and leaving them vulnerable to attack. | Battletome: Hedonites of Slaanesh (2019) – Lore of Pain and Pleasure, pg. 69 | |
Hellshriek | The sorcerer summons a chorus of diabolical screams that torture the soul with a symphony of pain. | Battletome: Hedonites of Slaanesh (2019) – Lore of Pain and Pleasure, pg. 69
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Blades of Putrefaction | Nurgle Rotbringers Wizards that known the Lore of Malignance | The wizard blesses weapons so that they ooze with the choicest of Nurgle’s foul contagions. | Battletome: Maggotkin of Nurgle (2018) – The Lores of Nurgle, pg. 66-67 |
Rancid Visitations | As the wizard reaches out, their enemies are seized by a terrible affliction that blackens their flesh and rots their organs to mulch. | Battletome: Maggotkin of Nurgle (2018) – The Lores of Nurgle, pg. 66-67 | |
Gift of Contagion | With a gesture the wizard smothers his enemies in a foul fog buzzing with daemon-flies and suffused with enfeebling airborne diseases. | Battletome: Maggotkin of Nurgle (2018) – The Lores of Nurgle, pg. 66-67
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Favoured Poxes | Daemon Nurgle Wizards that know the Lore of Virulence | Calling upon Nurgle to bless his enemies, the daemon concentrates his attentions on an enemy, inflicting wave after wave of debilitating sickness upon them. | Battletome: Maggotkin of Nurgle (2018) – The Lores of Nurgle, pg. 66-67 |
Glorious Afflictions | Hawking a wad of cloudy phlegm, the daemon picks a foe to be infected with an atrophying canker that twists limbs and withers their muscles, making any movement horribly painful. | Battletome: Maggotkin of Nurgle (2018) – The Lores of Nurgle, pg. 66-67 | |
Sumptous Pestilence | Virulent plagues erupt across the entire battlefield as the daemon recites all of the diseases it has been blessed with during its millennia of service to Nurgle. | Battletome: Maggotkin of Nurgle (2018) – The Lores of Nurgle, pg. 66-67
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Magnificent Buboes | Mortal Nurgle Wizards that know the Lore of Foulness | With a gracious sweep of his hand, the Sorcerer bestows upon his victim one of Nurgle’s prettiest afflictions – a clutch of debilitating pustules and boils. | Battletome: Maggotkin of Nurgle (2018) – The Lores of Nurgle, pg. 66-67 |
Plague Squall | Singing an extravagant prayer to Grandfather Nurgle, the Sorcerer causes the skies to split open like the swollen belly of a corpse, raining a glorious shower of boiling filth upon his foes. | Battletome: Maggotkin of Nurgle (2018) – The Lores of Nurgle, pg. 66-67 | |
Cloying Quagmire | The Sorcerer thrusts his hands into the soil, causing the ground to putrefy into a sucking, grasping quagmire. | Battletome: Maggotkin of Nurgle (2018) – The Lores of Nurgle, pg. 66-67
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Scorch | Grey Seers that know the Lore of Ruin | The sorcerer thrusts out a claw and his foes are roasted alive by a gout of magical flame. | Battletome: Skaven (2019) - Lore of Ruin, pg. 78 |
Splinter | The sorcerer gives an atonal shriek that rises in pitch until reality itself shivers, shudders, then cracks asunder. | Battletome: Skaven (2019) - Lore of Ruin, pg. 78 | |
Skitterleap | The sorcerer or one of his minions vanishes in a puff of smoke, reappearing elsewhere on the battlefield an eye-blink later. | Battletome: Skaven (2019) - Lore of Ruin, pg. 78 | |
Plague | The sorcerer vomits up the twisted syllables of a dread invocation, unleashing a horrific plague that spreads like wildfire. | Battletome: Skaven (2019) - Lore of Ruin, pg. 78 | |
Death Frenzy | With a snarled invocation, the sorcerer drives its underlings into a froth-jawed murder frenzy. | Battletome: Skaven (2019) - Lore of Ruin, pg. 78 | |
Warpgale | Screeching in an unholy tongue, the sorcerer parts the veil of reality and draws a ravening gale of unnatural energies forth. | Battletome: Skaven (2019) - Lore of Ruin, pg. 78
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More-more-more Warp Power! | Clan Skryre Wizards that know the Lore of Warpvolt Galvanism | At great risk, the engineer channels raw warp lightning power to nearby allies or himself, with spectacular pyrotechnic results. | Battletome: Skaven (2019) - Lore of Warpvolt Galvanism, pg. 79 |
Chain Warp Lightning | The warlock hurls a ball of warp lightning that careens across the battlefield striking one target after another. | Battletome: Skaven (2019) - Lore of Warpvolt Galvanism, pg. 79 | |
Warp Lightning Shield | The warlock surrounds himself with a protective shield of warp lightning. However, should the shield absorb too much energy, it will overload and explode! | Battletome: Skaven (2019) - Lore of Warpvolt Galvanism, pg. 79 | |
Binding Damnation | Slaves to Darkness Wizards that know the Lore of the Damned | At the caster’s urging, tendrils of raw Chaos burst from the tortured ground, entwining the limbs of their enemies and rendering them easy prey. | Battletome: Slaves to Darkness (2019) - Lore of the Damned, pg. 69 |
Spite-tongue Curse | Uttering the foul syllables of the Dark Tongue until blood pours from their mouth, the caster beseeches the Chaos Gods to destroy their enemies – though such pacts carry with them a terrible cost… | Battletome: Slaves to Darkness (2019) - Lore of the Damned, pg. 69 | |
Whispers of Chaos | The caster projects treasonous whispers into the minds of the foe, compelling even the closest comrades to turn upon one another in a furious rage. | Battletome: Slaves to Darkness (2019) - Lore of the Damned, pg. 69 | |
Mask of Darkness | A shroud of black mist snatches up the caster’s allies, only to have them reappear to strike from a new and unexpected angle. | Battletome: Slaves to Darkness (2019) - Lore of the Damned, pg. 69 | |
Call to Glory | The caster infuses one of their allies with a measure of infernal power, granting them the strength to take on the mightiest foes. | Battletome: Slaves to Darkness (2019) - Lore of the Damned, pg. 69 | |
Ruinous Vigour | Choosing a worthy beast from amongst the horde, the caster imbues the creature with monstrous strength, allowing it to fight on in spite of its wounds for a time. | Battletome: Slaves to Darkness (2019) - Lore of the Damned, pg. 69
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Bolt of Ruin | Chaos Ascendant Daemon Wizards that know the Lore of Ruinous Sorcery | A searing missile of anarchic disruption blasts the target to ash. | Soul Wars: Wrath of the Everchosen - Lore of Ruinous Sorcery, pg. 87 |
Echo of Hatred | This spell grants banished daemons one final burst of wrath. | Soul Wars: Wrath of the Everchosen - Lore of Ruinous Sorcery, pg. 87 | |
Spirit Gouge | The caster rends the souls of the dead. | Soul Wars: Wrath of the Everchosen - Lore of Ruinous Sorcery, pg. 87 | |
The Master's Command | Legion of the First Prince Wizards that know the Lore of Ruinous Sorcery | Invoking the will of Be'lakor the First Prince, the caster orders their daemonic warriors to fight on with relentless fury. | Soul Wars: Wrath of the Everchosen - The Legion of the First Prince, pg. 103 |
Grand Alliance of Death Lores | |||
Ravenous Hunger | Wizards that know Necromancy | The wizard invokes a relentless hunger for the flesh of the living, driving the warriors into a rabid frenzy. | White Dwarf 461 (2021) - Anvil of Death: Spell Table, pg. 34 |
Raise the Dead | Powerful necromancy saturates the land around this wizard, bringing warriors back to the fore to fight again. | White Dwarf 461 (2021) - Anvil of Death: Spell Table, pg. 34 | |
Necrotic Leech | Amethyst tendrils reach out from the caster, sapping the life force of the enemy before replenishing their allies with stolen vigour. | White Dwarf 461 (2021) - Anvil of Death: Spell Table, pg. 34 | |
Immortal Will | Nearby allies are in thrall to the will of the caster, who drives them forward to unleash fury upon the enemy. | White Dwarf 461 (2021) - Anvil of Death: Spell Table, pg. 34 | |
Wall of Dust | The caster conjures forth a wall of dust with the ferocity to strip flesh from bone. | White Dwarf 461 (2021) - Anvil of Death: Spell Table, pg. 34 | |
Circle of Death | The caster draws upon powerful Shyishan energies to unleash a wave of necrotic magic that engulfs nearby foes. | White Dwarf 461 (2021) - Anvil of Death: Spell Table, pg. 34 | |
All is Dust | Dark tendrils of Shyishan magic coil around the foe, turning gleaming steel into timeworn rust in a matter of seconds. | White Dwarf 464 (2021) - Anvil of Blood: Spell Table, pg. 97 | |
Abyssal Strength | The caster draws upon the morbid power of the Shyish Nadir, infusing and sustaining a creature of the grave with a dark necromantic energy that allows it to shrug off damage and unleash its full fury upon the enemy. | White Dwarf 464 (2021) - Anvil of Blood: Spell Table, pg. 97 | |
Crimson Ward | Drawing upon the scant dark blood that still resides within them, the caster creates a barrier of crimson gore that protects them from harm. | White Dwarf 464 (2021) - Anvil of Blood: Spell Table, pg. 97 | |
Invigorating Aura | Invoking ancient necromantic rites, the caster bolsters their minions or returns them to cursed unlife. | Battletome: Soulblight Gravelords (2021) – Spell Lores, pg. 84 | |
Bonestorm | Flesh-eater Wizards that know the Lore of Madness | The wizard summons a swirling whirlwind of splintered bone to slice through his enemies. | Battletome: Flesh-Eater Courts (2019) - Lore of Madness, pg. 58 Soulbound: Champions of Death - Madness Spells, pg. 75-77 |
Spectral Host | The mage intones a prayer to their forebears, summoning a flurry of gheists that lifts their allies high in the air and carries them forwards before bringing them safely back to the ground. | Battletome: Flesh-Eater Courts (2019) - Lore of Madness, pg. 588 Soulbound: Champions of Death - Madness Spells, pg. 75-77 | |
Monstrous Vigour | The wizard summons forth a burst of sustaining energy, allowing a grievously wounded creature to fight with renewed strength. | Battletome: Flesh-Eater Courts (2019) - Lore of Madness, pg. 588 Soulbound: Champions of Death - Madness Spells, pg. 75-77 | |
Miasmal Shroud | The wizard calls forth a pale mist that engulfs the foe, making it impossible for the enemy to breathe or see their foes. | Battletome: Flesh-Eater Courts (2019) - Lore of Madness, pg. 588 Soulbound: Champions of Death - Madness Spells, pg. 75-77 | |
Deranged Transformation | The spellcaster causes the limbs of a nearby pack to bulge and lengthen, allowing the creatures to charge forwards at a furious pace. | Battletome: Flesh-Eater Courts (2019) - Lore of Madness, pg. 58 Soulbound: Champions of Death - Madness Spells, pg. 75-77 | |
Blood Feast | The caster draws out the life essence of nearby foes and uses it to heal the injured warriors of their court. | Battletome: Flesh-Eater Courts (2019) - Lore of Madness, pg. 58 Soulbound: Champions of Death - Madness Spells, pg. 75-77 | |
Cannibal's Curse | Growling and gnashing their teeth, the caster curses a victim with voracious hunger, driving them to distraction and desperation. | Soulbound: Champions of Death - Madness Spells, pg. 75-77 | |
Devour Memories | The caster devours the memories of the dead literally by eating them. Using a fresh corpse, the caster either traces arcane sigils over the corpse's grey matter or simply ingest them, either way gleaning information from the one-living creature's memories, and takes the memories as their own. | Soulbound: Champions of Death - Madness Spells, pg. 75-77 | |
Feeding Frenzy | The caster imparts an aspect of the Flesh-eater Courts’ ravenous hunger onto an ally or deepen a predatory urge that already lurks within, granting desperate speed to violent acts. | Soulbound: Champions of Death - Madness Spells, pg. 75-77 | |
Unholy Vitality | The caster bolsters their allies with unnatural resilience granted by the same magic that animates the Flesh-eater Courts beyond death. | Soulbound: Champions of Death - Madness Spells, pg. 75-77 | |
Dread Withering | Legion of Grief Wizards that know the Lore of Sorrows | Black roses bloom before instantly withering away, inducing dread upon the enemy. | Forbidden Power - Allegiance Abilities, pg. 70-71 |
Wail of Doom | A piercing shriek borne on Shyishian winds races across the battlefield. | Forbidden Power - Allegiance Abilities, pg. 70-71 | |
Shroud of Terror | A wave of palpable fear floods those nearby. | Forbidden Power - Allegiance Abilities, pg. 70-71 | |
Overwhelming Dread | Deathmage and Deathlord Wizards that know the Lore of the Deathmages | The target of this curse is overcome with a sensation of creeping doom, causing them to cower in fear. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 70 Battletome: Soulblight Gravelords (2021) – Lores of the Deathmages, pg. 85 Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 |
Fading Vigor | The wizard saps the vitality from his enemies until they can barely raise their weapons. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 70 Battletome: Soulblight Gravelords (2021) – Lores of the Deathmages, pg. 85 Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 | |
Spectral Grasp | With a gesture the caster summons dozens of spectral hands into existence, which grasp hold of nearby enemies. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 70 Battletome: Soulblight Gravelords (2021) – Lores of the Deathmages, pg. 85 | |
Prison of Grief | The caster curses his victims to live out the greatest tragedy in their lives over and over again, drowning their will to fight in waves of sorrow and self-pity. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 70 Battletome: Soulblight Gravelords (2021) – Lores of the Deathmages, pg. 85 Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 | |
Decrepify | The wizard causes the muscles of an enemy champion to atrophy, robbing them of their strength. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 70 Battletome: Soulblight Gravelords (2021) – Lores of the Deathmages, pg. 85 Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 | |
Soul Harvest | The caster summons a ghostly scythe which slices through their enemies, cutting the cord tethering spirit to flesh. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 70 Battletome: Soulblight Gravelords (2021) – Lores of the Deathmages, pg. 85 Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 | |
Deaden Senses | Performing a brief ritual with a simple effigy, the caster enchants a creature with the unfeeling nature of the truly dead, stripping them of the ability to experience emotional and physical sensation. | Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 | |
Deathly Invocation | The caster calls upon their mastery of dark magic to bolster Undead around them. | Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 | |
Graverobber's Guide | A necromancer without access to cadaverous resources is a mason without stone. After a moment of concentration, a necromancer may detect all dead bodies within the area. | Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 | |
On Vulture's Wings | Summoning a flock of spiritual carrion birds, the caster and their allies are swept up by their grasping talons and ethereal wings, riding the skies like hungry vultures. | Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 | |
Vanhel's Danse Macabre | The caster fills the Undead with necromantic energy, allowing them to move with preternatural speed. | Soulbound: Champions of Death - Deathmage Spells, pg. 73-75 | |
Blades of Shyish | Vampire and Deathlord Wizards that know Lore of the Vampires | The wizard summons a whirlwind of lambent spirit blades to slice through his enemies. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 71 Battletome: Soulblight Gravelords (2021) – Lores of the Vampires, pg. 84 |
Spirit Gale | The wizard calls forth spectral winds that howl through the ranks of the foe, tearing the souls from their bodies. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 71 Battletome: Soulblight Gravelords (2021) – Lores of the Vampires, pg. 84 Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Vile Transference | The caster siphons the animus from nearby foes and uses it to restore the mangled forms of his undead servants. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 71 Battletome: Soulblight Gravelords (2021) – Lores of the Vampires, pg. 84 Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Amethystine Pinions | Incorporeal amethyst wings grow from the caster’s back, allowing him to soar above the battlefield. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 71 Battletome: Soulblight Gravelords (2021) – Lores of the Vampires, pg. 84 | |
Soulpike | The caster places a hex on his foes so that, should they move too hastily or aggressively, they risk impaling their own souls on a shimmering forest of purple-black spears. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 71 Battletome: Soulblight Gravelords (2021) – Lores of the Vampires, pg. 84 Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Amaranthine Orb | The wizard hurls a pulsing globe of pure necrotic magic which turns flesh and bone to ash in an instant. | Battletome: Legions of Nagash (2018) – Lores of the Dead, pg. 71 Battletome: Soulblight Gravelords (2021) – Lores of the Vampires, pg. 84 Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Beguile | Gazing into their prey’s eyes, the caster twists their prey's mind to make them see the caster as friend rather than foe, enthralling them so that they can’t bear to raise a hand against the caster. | Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Blood Boil | Glaring at their victim, the caster boils the blood in their victim's veins, searing them from inside. | Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Blood Siphon | The caster forces a torrent of blood to pour from the eyes, nose, and mouth of their victim. | Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Dark Mist | The caster exhales tendrils of dark magic that transform themselves or their allies into floating, insubstantial mist. | Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Nowhere to Hide | Vampiric power pours into the caster's senses as blood calls to them, sharpening their instincts to the epitome of predatory awareness. | Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Quickblood | The caster invokes their ancient vampiric bloodline, empowering their blood with alacrity and strength, elevating their physical prowess to supernatural heights. | Soulbound: Champions of Death - Vampire Spells, pg. 81-82 | |
Soul Cage | Nighthaunt Wizards that know the Lore of the Underworlds | This supernatural cage of phantasmal energies pins opponents in place so that the reaping might begin. | Battletome: Nighthaunt (2018) - Spell Lores, pg. 55 Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 |
Spirit Drain | With but a series of fell words of power the caster can whittle away a mortal’s life-force, causing their very spirit to seep out of their physical form. | Battletome: Nighthaunt (2018) - Spell Lores, pg. 55 Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 | |
Lifestealer | Life hangs upon but a slender thread; this incantation can sever that cord, causing healthy foes to drop like puppets shorn of their strings. Each such death increases the caster’s own vitality. | Battletome: Nighthaunt (2018) - Spell Lores, pg. 55 | |
Reaping Scythe | The caster’s weapon extends into a phantasmal scythe, gleaming with fell purpose and honed to razor sharpness. | Battletome: Nighthaunt (2018) - Spell Lores, pg. 55 Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 | |
Shademist | A supernatural mist envelops the target, causing them to glimmer as they fade in and out of reality, becoming more baleful and intangible. | Battletome: Nighthaunt (2018) - Spell Lores, pg. 55 Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 | |
Spectral Tether | The correct sorcerous incantations can create a temporary link between a powerful Nighthaunt and the underworlds, where it can be restored by drawing upon the amethyst energies of Shyish. | Battletome: Nighthaunt (2018) - Spell Lores, pg. 55 Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 | |
Chained Fates | The caster chains the essences of two beings together, binding their fates to one another. | Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 | |
Spectral Lure | Channeling unholy necromantic energies, the caster conjures forth and bolsters wrathful spirits to attack their foes. | Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 | |
Thief of Flesh | The caster transforms a creature's flesh into pseudo-tangible spiritual essence, allowing them to exist as a disembodied spirit, free from the shackles of flesh and blood. | Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 | |
Visage of Death | The caster's visage is enchanted by the Underworlds, making them appear more terrifying than ever before. | Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 | |
Wraithstorm | The caster rips the soul of the recently deceased from their body, and uses it as a weapon, unleashing a burst of deathly energy. | Soulbound: Champions of Death - Lore of the Underworlds, pg. 79-81 | |
Arcane Command | Ossiarch Bonereapers Wizards that know the Lore of the Mortisans | The wizard sends a simulacrum to issue a command to one of their subordinates. | Battletome: Ossiarch Bonereapers (2019) - Lore of the Mortisans, pg. 77 Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 |
Empower Nadirite Weapons | The caster imbues the nadirite weapons with deadly power. | Battletome: Ossiarch Bonereapers (2019) - Lore of the Mortisans, pg. 77 | |
Protection of Nagash | A barrier of nullifying energy shields the wizard from harm, and transports them to safety if it is breached. | Battletome: Ossiarch Bonereapers (2019) - Lore of the Mortisans, pg. 77 Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 | |
Reinforce Battle-shields | The caster imbues the battle-shields carried by Ossiarch Bonereaper warriors with arcane protective energy. | Battletome: Ossiarch Bonereapers (2019) - Lore of the Mortisans, pg. 77 | |
Drain Vitality | This cursed spell saps a foe’s strength, leaving them weak and vulnerable. | Battletome: Ossiarch Bonereapers (2019) - Lore of the Mortisans, pg. 77 Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 | |
Mortal Contract | The caster binds an enemy to a deadly mystical contract. | Battletome: Ossiarch Bonereapers (2019) - Lore of the Mortisans, pg. 77 Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 | |
Boneshaping | With the flick of the caster's wrist they twist and shape osseous matter to repair damaged bone. | Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 | |
Carapace of Bone | With a forceful command the caster conjures forth countless fragments of shattered bone and wrap them around their body, forming an ossified exoskeleton of formidable armour that both protects and augments their physical form. | Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 | |
Dire Ultimatum | To better fulfil their inherent function, Ossiarch Bonereapers are imparted with dreadful enchantments that demand compliance and obedience from all they meet. Invoking that same magic, the caster's commands are heavy with the weight of authority, allowing no tolerance for defiance. | Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 | |
Mortal Touch | Dark energy encases the caster's hand, empowering them to snuff out life with a touch, but if used unwisely, the power may wither the caster instead. | Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 | |
Shard-Storm | With clenched fists, the caster conjures and throws a bone sphere that explodes into jagged shards on impact. | Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 | |
Soul-Guide | The caster empowers the fighting spirit of an ally with combined centuries of experience granted by the souls of ancient warriors. | Soulbound: Champions of Death - Mortisan Spells, pg. 77-78 | |
Grand Alliance of Destruction Lores | |||
Vindictive Glare | Moonclan Grots Wizards that know the Lore of the Moonclans | Green bolts of purest spite burst forth from the shaman’s eyes and streak towards the foe. | Battletome: Gloomspite Gitz (2019) - Lore of the Moonclans, pg. 66 |
Itchy Nuisance | The shaman scratches his armpits and inflicts unhygienic discomfort and painful chafing upon the foe. | Battletome: Gloomspite Gitz (2019) - Lore of the Moonclans, pg. 66 | |
The Great Green Spite | The caster draws on the spiteful energy of nearby grots to fashion a huge green backstabbing phantasmagrot. | Battletome: Gloomspite Gitz (2019) - Lore of the Moonclans, pg. 66 | |
The Hand of Gork | A ghostly hand picks up a mob of grots and plonks them back down where they are most needed. | Battletome: Gloomspite Gitz (2019) - Lore of the Moonclans, pg. 66 | |
Squig Lure | The shaman conjures a glowing ball of magical energy resembling the Bad Moon that squigs cannot help but chase. | Battletome: Gloomspite Gitz (2019) - Lore of the Moonclans, pg. 66 | |
Call da Moon | Straining and grimacing, the shaman wills the Bad Moon to rain shards of loonstone down onto the battlefield! | Battletome: Gloomspite Gitz (2019) - Lore of the Moonclans, pg. 66 | |
Deadly Webbing | Spiderfang Grots Wizards that know the Lore of the Spiderfangs | The shaman gestures towards a nearby area of terrain, which is suddenly engulfed in glowing cobwebs. | Battletome: Gloomspite Gitz (2019) - Lore of the Spiderfangs, pg. 67 |
Venomous Spiderlings | With a snap of his fingers the shaman blankets the foe in a swarm of tiny venomous spiders. | Battletome: Gloomspite Gitz (2019) - Lore of the Spiderfangs, pg. 67 | |
Scuttling Terrors | The shaman uses his magical powers to endow nearby spiders with preternatural speed. | Battletome: Gloomspite Gitz (2019) - Lore of the Spiderfangs, pg. 67 | |
Sneaky Distraction | The shaman's unnaturally shrill cries and magical light show hypnotically draw the attention of his foes. | Battletome: Gloomspite Gitz (2019) - Lore of the Spiderfangs, pg. 67 | |
Curse of Da Spider God | The shaman points a bony finger at a nearby enemy and curses them in the name of the Spider God. | Battletome: Gloomspite Gitz (2019) - Lore of the Spiderfangs, pg. 67 | |
Gift of Da Spider God | The shaman uses the power of the Spider God to fill a nearby creature with scuttling vitality. | Battletome: Gloomspite Gitz (2019) - Lore of the Spiderfangs, pg. 67 | |
Fleshcrave Curse | Butchers that know the Lore of Gutmagic | The Butcher locks his piggy eyes upon the enemy as he gulps down raw flesh. Nearby foes are infected with the Gulping God’s insatiable hunger and transformed into feral cannibals. | Battletome: Ogor Mawtribes (2019) - Lore of Gutmagic, pg. 76 |
Blood Feast | The liver of a powerful beast is held high over the Butcher’s head. As gore drips and runs down the meatmaster’s face, nearby ogors are overcome by a frenzy of bloodlust. | Battletome: Ogor Mawtribes (2019) - Lore of Gutmagic, pg. 76 | |
Ribcracker | The Butcher dances around a skeletal carcass, periodically hacking at it with their cleaver. Finishing the ritual with a guttural bellow, they hurl the split bones at nearby foes, who soon find their own ribs splintering and crumbling to dust. | Battletome: Ogor Mawtribes (2019) - Lore of Gutmagic, pg. 76 | |
Blubbergrub Stench | Foul-smelling blubbergrubs are chewed into a thick paste, which the Butcher then smears onto their face. The smell is known to attract whole herds of rhinoxen, who apparently find it irresistible. | Battletome: Ogor Mawtribes (2019) - Lore of Gutmagic, pg. 76 | |
Molten Entrails | The red-hot innards of a Magmadroth are held aloft in the wind, the scent reaching the nostrils of nearby beasts and driving them into a hungry rage. | Battletome: Ogor Mawtribes (2019) - Lore of Gutmagic, pg. 76 | |
Greasy Deluge | The Butcher chews up a big mouthful of rancid fat and gall-slime before spitting it onto the ground. Enemy warriors find themselves trapped in a foul-smelling deluge of grease, slipping and sliding as they try to bring their weapons to bear. | Battletome: Ogor Mawtribes (2019) - Lore of Gutmagic, pg. 76 | |
Fiery Whirlwind | Firebellies that know the Lore of the Sun-Eater | The Firebelly greedily devours a fiery salamander’s heart before spitting out a roaring cyclone of flames. | Battletome: Ogor Mawtribes (2019) - Lore of the Sun-Eater, pg. 77 |
Billowing Ash | Consuming a shard of Aqshian flint, the Firebelly breathes thick plumes of volcanic ash that mask their allies from the enemy. | Battletome: Ogor Mawtribes (2019) - Lore of the Sun-Eater, pg. 77 | |
Tongues of Flame | Lashing tongues of living flame wind their way about the enemy; the risk of immolation prevents them from moving. | Battletome: Ogor Mawtribes (2019) - Lore of the Sun-Eater, pg. 77 | |
Brain-bursta | Ironjaw Wizards that know the Lore of the Weird | The shaman glowers at their target before letting loose a bolt of brain-melting force. | Battletome: Orruk Warclans (2019) - Lore of the Weird, pg. 59 |
Mighty ’Eadbutt | The shaman headbutts the air, projecting a wave of green energy that seeks out enemy bosses to nut. Wizards are particularly vulnerable to this brutal front of Waaagh! magic. | Battletome: Orruk Warclans (2019) - Lore of the Weird, pg. 59 Battletome: Orruk Warclans (2021) - Lore of the Weird, pg. 91 | |
Da Blazin’ Eyes | Mork (or possibly Gork) gives the shaman the ability to project beams of coruscating energy from their eyes. | Battletome: Orruk Warclans (2019) - Lore of the Weird, pg. 59 | |
Da Great Big Green Hand of Gork | A ghostly green hand picks up a mob of orruks and plonks them back down where they are most needed. | Battletome: Orruk Warclans (2019) - Lore of the Weird, pg. 59 Battletome: Orruk Warclans (2021) - Lore of the Weird, pg. 91 | |
Bash ’Em, Ladz! | Pulsating waves of Waaagh! energy radiate from the shaman, boosting the fighting prowess of nearby Ironjawz. | Battletome: Orruk Warclans (2019) - Lore of the Weird, pg. 59 Battletome: Orruk Warclans (2021) - Lore of the Weird, pg. 91 | |
Wrath of Gork | The shaman draws on the energy of the boyz around them and uses it to conjure up a mighty fist to pound the foe. | Battletome: Orruk Warclans (2019) - Lore of the Weird, pg. 59 | |
Foot of Gork | The shaman raises his arms and implores the sky with gesticulations. After a moment's pause, an almighty green foot descends to stomp on the foe with a resounding 'Krunch'! | Battletome: Orruk Warclans (2021) - Lore of the Weird, pg. 91 | |
Squiggly Curse | Bonesplitterz Wizards that know the Lore of the Savage Waaagh! | With a wave of their bone staff and a snap of their fingers, the shaman transforms their target into a squiggly beast. Scooping up the poor unfortunate victim, the orruk squeezes the magic from the tiny creature to boost the rest of their spells. | Battletome: Bonesplitterz (2016) - Lore of the Savage Waaagh!, pg. 86-87 |
Hand of Gork (or Mork) | Beseeching Gork (or maybe Mork) for a helping hand, the shaman calls down the power of the Great Green God. A vast green palm sweeps up nearby Bonesplitterz, hurling the orruk warriors into the fray. | Battletome: Bonesplitterz (2016) - Lore of the Savage Waaagh!, pg. 86-87 | |
Brutal Beast Spirits | The shaman performs a tribal war dance, summoning roaring beast spirits to bolster the speed and fighting prowess of their boys. The orruks howl and snarl like predators as they race into combat. | Battletome: Bonesplitterz (2016) - Lore of the Savage Waaagh!, pg. 86-87 | |
Kunnin' Beast Spirits | This spell infuses the shaman’s boys with stealthy predator spirits. As their tattoos dance and writhe, the orruks take on the aspect of stalking hunters. Enemy attacks struggle to bring them down as the savage warriors close in for the kill. | Battletome: Bonesplitterz (2016) - Lore of the Savage Waaagh!, pg. 86-87 | |
Bone Krusha | A swirl of green energy coalesces around the shaman’s head before punching towards the enemy. It strikes like a Maw-krusha, pulverising those nearby, while breaking bones and rupturing organs at a distance. | Battletome: Bonesplitterz (2016) - Lore of the Savage Waaagh!, pg. 86-87 | |
Gorkamorka's War Cry | The shaman takes a huge gulp of Waaagh! magic, before opening their mouth impossibly wide and letting it out in world-shaking roar. Such is the violence of the yell that most warriors simply explode when the wall of angry sounds hits them, and those who survive are left reeling as they clutch their bleeding ears. | Battletome: Bonesplitterz (2016) - Lore of the Savage Waaagh!, pg. 86-87 | |
Squiggly Curse | Bonesplitterz Wizards that know the Lore of the Savage Beast | The shaman transforms a target into a squiggly beast. Scooping up the indignant creature, the shaman bags himself a new squeaky wotsit that he can squeeze to boost his spells. | Battletome: Orruk Warclans (2019) - Lore of the Savage Beast, pg. 69 Battletome: Orruk Warclans (2021) - Lore of the Savage Beast, pg. 91 |
Breath of Gorkamorka | Beseeching Mork (or maybe Gork) for help, the shaman calls down a blast of arcane power. Nearby Bonesplitterz are swept off their feet, hurling them through the air and into the fray. | Battletome: Orruk Warclans (2019) - Lore of the Savage Beast, pg. 69 | |
Brutal Beast Spirits | The shaman summons roaring beast spirits to bolster the speed and fighting prowess of their boys. | Battletome: Orruk Warclans (2019) - Lore of the Savage Beast, pg. 69 | |
Bone Krusha | A swirl of green energy coalesces around the shaman’s head before punching towards the enemy, breaking bones and rupturing organs. | Battletome: Orruk Warclans (2019) - Lore of the Savage Beast, pg. 69 | |
Kunnin' Beast Spirits | This spell infuses the shaman’s boys with stealthy predator spirits. Enemy attacks struggle to bring them down as the savage warriors close in for the kill. | Battletome: Orruk Warclans (2019) - Lore of the Savage Beast, pg. 69 | |
Gorkamorka's War Cry | The shaman takes a huge gulp of Waaagh! magic before opening his mouth impossibly wide and letting it out in world-shaking roar. | Battletome: Orruk Warclans (2019) - Lore of the Savage Beast, pg. 69 Battletome: Orruk Warclans (2021) - Lore of the Savage Beast, pg. 91 | |
Glowy Green Tusks | A swirl of green energy coalesces around a mob of boarboys, sending their mounts into a frenzy and causing their tusks to glow with the power of the Waaagh!. | Battletome: Orruk Warclans (2021) - Lore of the Savage Beast, pg. 91 | |
Power of the Were-boar | The shaman summons a stampede of roaring swine-spirits that temporarily transforms a mob of Bonesplitterz into snarling, rage-filled demi-beasts. | Battletome: Orruk Warclans (2021) - Lore of the Savage Beast, pg. 91 | |
Grand Alliance of Order Lores | |||
Labyrinth of Sorrows | Wizards in the Realm of Ulgu | The wizard traps the enemy in a prison of their own despair. | Malign Sorcery - Spells of Ulgu, pg. 77 |
The Enfeebling | The wizard saps the energy from his enemies, draining them of their will to fight. | Malign Sorcery - Spells of Ulgu, pg. 77 | |
Phantasmal Guardian | The wizard summons a creature of pure shadow to protect himself from harm. | Malign Sorcery - Spells of Ulgu, pg. 77 | |
Bridge of Shadows | The wizard summons a portal of pure shadow. Allies that march into this gateway emerge from a shadow elsewhere on the battlefield. | Malign Sorcery - Spells of Ulgu, pg. 77 | |
Aetheric Tendrils | Insubstantial tentacles unfurl from the shadows to grasp and drag the enemy towards their doom. | Malign Sorcery - Spells of Ulgu, pg. 77 | |
Judgement of Shadow | The shadows of Ulgu are alive, and they hunger. By speaking thirteen whispered words of power, one for each of the realm’s great Dominions, a caster can bid the darkness to swallow up their enemies. | General's Handbook 2020 - Realm of Battle: Ulgu, The Realm of Shadow, pg. 107 | |
Umbral Leap | The caster becomes one with the darkness, traversing the battlefield in a flicker of shadows. | Broken Realms: Morathi - Realm of Battle: The Helleflux, Ulgu, pg. 76 | |
Mystifying Miasma | Wizards that know the Lore of Shadows Wizards in the Realm of Ulgu |
The wizard creates a numbing fog that causes their foolish foes to listlessly stagger and stumble. | Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Ulgu, the Realm of Shadow, pg. 260 Soulbound Core Rulebook - Grey Spells, pg. 276-277 |
Crown of Asphyxiation | Noxious fog surrounds the wizard, causing nearby foes to stumble and choke. | Malign Sorcery - Spells of Ulgu, pg. 77 Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Magical Gust | Wizards fighting within an eldritch mist of sorcerous shadows. | The wizard summons a gust of wind to lift a patch of eldritch mist. | The Realmgate Wars: Quest for Ghal Maraz - Battleplan: Out of the Mist, pg. 98 |
Mistcaller | A patch of eldritch mist is expanded around an area. | The Realmgate Wars: Quest for Ghal Maraz - Battleplan: Out of the Mist, pg. 98 | |
Steed of Shadows | Wizards that know the Lore of Shadows | A coal-black creature with wings of night materialises from the darkness and swoops across the battlefield, carrying the caster swiftly above the fray. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound Core Rulebook - Grey Spells, pg. 276-277 |
Pit of Shades | The wizard opens a rift to the infamous Pit of Shades. Terrified warriors fall screaming through the portal, plummeting to a shadowy noplace filled with the incessant wailing of ‘those who dwell beyond’. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Mirror Dance | The wizard chants a spell of shifting, revealing a shadowpath between two distant allies that allows them to switch places in a heartbeat. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
The Withering | The wizard plants overwhelmingly vivid images of frailty and doubt in their foe’s minds. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
Mindrazor | The wizard summons spectral blades into their allies’ hands, weapons whose edges are honed by the wielder’s faith as much as the victim’s fear. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
Enslave | The wizard weaves the shadows of Ulgu into the mind of another, controlling their every action. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Illusion | The wizard manipulates the shadows of Ulgu, creating an illusion to mislead and deceive. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Mindslip | The mists of Ulgu worm their way into a creature’s mind, leaving them with no memory of the wizard's presence. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Veil of Shadows | The wizard draws a veil of shadows across their form, distorting it so that they appear as someone else. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Word of Pain | The wizard utters a forbidden name, wracking their enemy’s body with pain. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Blind Spot | Ulgu’s magic clouds a mind, rendering it selectively oblivious. | Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
Infiltrate Dreams | The caster spins shadowy threads of whispered magic to seek out a sleeping creature, intruding upon its slumber and tampering with its dreams. | Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
No Escape | With narrowed eyes or a confident sneer, the wizard's magic implants a waking nightmare into their enemy’s mind, convincing them their own shadow violently accosts them. | Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
Shroud of Despair | Daughters of Khaine Wizards that know the Lore of Shadows | Numbing darkness descends upon the battlefield, smothering the foe’s will to fight. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 |
Black Horror of Ulgu Arnzipal's Black Horror |
A roiling black cloud of energy swirls into existence, smoking tendrils lashing out from it to drag those nearby to their doom. | Broken Realms: Morathi – Warscroll: Morathi-Khaine, pg. 99 | |
Steed of Tides | Idoneth Deepkin Wizards that know the Lore of the Deeps | The wizard conjures a watery elemental to transport themselves or a comrade swiftly across the battlefield. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 |
Abyssal Darkness | The spellcaster spreads their arms wide and streamers of darkness pour from their outstretched fingertips, shrouding themselves and nearby allies in shadow. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Vorpal Maelstrom | An aetheric whirlpool manifests in the heart of an enemy formation, snatching up warriors and smashing them against each other. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Pressure of the Deeps | The wizard enfolds their victim in a shimmering bubble of crushing force. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Tide of Fear | The spellcaster sends forth an invisible current that strikes fear into their foes. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Arcane Corrasion | The spellcaster pushes forth a wave of aetheric energy that picks up rubble from the ground and hurls it at the foe. | Battletome: Idoneth Deepkin (2018) - Lore of the Deeps, pg. 92 | |
Bind Beast | The caster fills the mind of a beast with horrifying visions and crippling fear to break and shatter their spirit, making them more pliable. | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Cloying Sea Mists | The wizard calls forth cloying mists, causing your enemies to fall into a nightmarish sleep in which they dream of being devoured by an unseen god. | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Forgotten Memories | The caster reaches into the minds of others and pluck out a memory, letting it drift away on the sea mists | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Riptide | The wizard locks eyes with their foe, creating an arcane link between them and the target. The magic of the ethersea washes from the wizard into the target, filling their lungs with water. | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
Summon Ethersea | The caster summons the ethersea, filling the area with a cloying fog that smells of seawater. | Soulbound Core Rulebook - Spells of the Deeps, pg. 280-282 | |
A Chill Mist Rises | With subtle gestures, the wizard coaxes a mist of Ethersea to quietly rise around your prey, dulling their senses and rendering them oblivious to the predator’s jaws closing around them. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Blood in the Water | Conducting a brutal ritual, the wizard drowns an intelligent creature in a body of water. Once they feed their soul to the Ethersea, the wizard unerringly knows the location of all other sentient creatures within a mile of the same body of water for an hour. Alternatively, the wizard can simply spill an intelligent creature's blood into the water to gain a lesser level and duration of awareness. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Gaze Into the Abyss | The caster fixes a creature with the caster's gaze and warps its mind with hypnotic currents of the Ethersea as they swirl behind the caster's eyes. Some creatures are enthralled by the alien mysteries of the endless depths, but others are terrified of the inconceivable menace underlying the lightless abyss. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Tidal Surge | The wizard invokes the Ethersea’s magic to transform into a rushing wave that smites their foes. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Watcher in the Dark | Completely submerging themselves in water, the wizard opens their awareness to the Ethersea’s magic. They can detect all bodies of water at least the size of their own within one mile. As long as their physical body remains submerged, they can break the surface of any detected water in range with a liquid facsimile of their head and neck. | Soulbound: Champions of Order - The Deeps Spells, pg. 102 | |
Freezing Mists | Mor'phann Wizards that know the Lore of the Deeps | Mor’phann Tidecasters can summon freezing ethereal mists that slow the movement of their foes. | Battletome: Idoneth Deepkin (2018) - Mor'phann, pg. 99 |
Tide of Souls | Idoneth Deepkin Wizards that know the Lore of the Deeps | The caster calls forth the eldritch power of the Ethersea, creating a monstrous wave to crash over their enemies and sweeping their souls into the abyss. Tide of Souls is a predatory spell whose eldritch might forces a creature’s very soul from its body, washing it away to be snared by the Isharann Soulrenders. | Soulbound: Artefacts of Power - Endless Spells, pg. 105-118 |
Speed of Hysh | Scinari and Vanari Wizards that know the Lore of Hysh | The caster gestures at a nearby Lumineth regiment, enchanting them so they can move blurringly fast. | Battletome: Lumineth Realm-lords (2020) - Lore of Hysh, pg. 68 |
Solar Flare | Communing with the solar bodies above the battlefield, the caster causes one of them to belch forth a searing flare of energy that disrupts the magical energy across the battlefield. | Battletome: Lumineth Realm-lords (2020) - Lore of Hysh, pg. 68 | |
Lambent Light | The wizard points at a foe and calls down a ghostly illumination that makes them starkly visible to their enemies. | Battletome: Lumineth Realm-lords (2020) - Lore of Hysh, pg. 68 | |
Ethereal Blessing | By focusing their will and concentrating deeply, the caster makes an ally as insubstantial as the light of the moon. | Battletome: Lumineth Realm-lords (2020) - Lore of Hysh, pg. 68 | |
Total Eclipse | The caster gestures towards a lunar body above their head, causing a dark shadow to draw across it. This distracts the foe and makes it hard for their leaders to issue effective commands. | Battletome: Lumineth Realm-lords (2020) - Lore of Hysh, pg. 68 | |
Protection of Hysh | The caster opens their arms wide, creating a field of glowing energy that protects all of the caster’s allies that are nearby. | Battletome: Lumineth Realm-lords (2020) - Lore of Hysh, pg. 68 | |
Unyielding Calm | Alarith Wizards that know the Lore of the High Peaks | The caster imbues an ally with the unbreakable stoicism of the mountains. | Battletome: Lumineth Realm-lords (2020) - Lore of the High Peaks, pg. 69 Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 |
Crippling Vertigo Vertigo |
The caster visualises standing upon a narrow ledge of a high mountain and transfers this image into the minds of their foes, amplifying it until it consumes them entirely. | Battletome: Lumineth Realm-lords (2020) - Lore of the High Peaks, pg. 69 | |
Voice of the Mountains | The caster communes with a nearby peak, his war shout growing ever louder into a thunderous rumble of stone that fills the foe with dread before eventually fading. | Battletome: Lumineth Realm-lords (2020) - Lore of the High Peaks, pg. 69 Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Living Fissure | The caster touches a rocky outcrop, causing it to split apart along its entire length. | Battletome: Lumineth Realm-lords (2020) - Lore of the High Peaks, pg. 69 Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Entomb | The caster points at a foe and closes their hand into a tight fist. The ground opens beneath their victim, engulfing them in a prison made of solid rock. | Battletome: Lumineth Realm-lords (2020) - Lore of the High Peaks, pg. 69 Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Assault of Stone | The caster draws forth a slew of sharp rocks that burst from the ground and cascade towards the startled foe. | Battletome: Lumineth Realm-lords (2020) - Lore of the High Peaks, pg. 69 Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Freezing Heights | The caster gives their foes a taste of the biting chill and thin air found at the highest peaks. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Gravitic Redirection | The caster redirects gravity, reducing its pull upon themselves while crushing a foe under its own weight. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Memorial Stone | Legends say that stone never forgets, and one's magic lends truth to that. The caster may impart a stone with a memory, experience, or accompanying emotion. This can be used to perhaps commemorate the dead, comfort those traveling, or to simply leave a message for others. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Shadow of the Citadel | Like a mighty citadel carved from the highest peak, the wizard stands still and resolute, casting a long shadow that menaces their enemies and emboldens their allies wherever it falls upon them. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Sky Wardens | With a screeching cry, the caster summons razor-taloned avian spirits from the High Peaks to protect an area from aerial threats. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Stonemason's Will | The magic of the High Peaks grants one's hands the power to bend stone to their will. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Strike of Eagles | Death descends on swift wings as the caster summons avian spirits from Hysh to dive shrieking at an opponent, assailing them with wicked talons. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Strike of Eagles | Death descends on swift wings as the caster summons avian spirits from Hysh to dive shrieking at an opponent, assailing them with wicked talons. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
View From the Summit | The caster opens their eyes to see the realms from the zenith of the High Peaks. For some time, they can magically survey the area as though they were standing upon a mountaintop directly above their position, giving them a bird’s-eye view of the area. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Weight of the Mountain | The caster's magic makes an object as immovable as a mountain. | Soulbound: Champions of Order - High Peaks Spells, pg. 103-105 | |
Freezing Squall | Hurakan Wizards that know the Lore of the Winds | The caster invokes a vindictive, icy cold wind that chills the enemy to the bone and slows their advance to a crawl. | Battletome: Lumineth Realm-lords (2021) - Lore of the Winds, pg. 88 |
Howling Gale | The caster directs a gang of obstreperous currents towards a group of foes that make it impossible for them to hear commands. | Battletome: Lumineth Realm-lords (2021) - Lore of the Winds, pg. 88 | |
Guiding Flurries | The wizard requests the aid of a gaggle of flurries that carry the Lumineth’s arrows far across the field of battle in arcing trajectories or else speed them in a straight line directly towards their target. | Battletome: Lumineth Realm-lords (2021) - Lore of the Winds, pg. 88 | |
Calming Zephyr | The caster coaxes forth a playful breeze that heals and calms those that have suffered injury. | Battletome: Lumineth Realm-lords (2021) - Lore of the Winds, pg. 88 | |
Burning Simoom | The caster incites a furious, blazing-hot wind to rush through the foe’s ranks, searing their flesh and setting their lungs aflame. | Battletome: Lumineth Realm-lords (2021) - Lore of the Winds, pg. 88 | |
Transporting Vortex | The caster calls upon a magnanimous whirlwind to sweep up their allies and carry them to safety. | Battletome: Lumineth Realm-lords (2021) - Lore of the Winds, pg. 88 | |
Overwhelming Heat | Zaitrec Wizards that know the Lore of Zaitrec | The caster causes the air to grow thicker and thicker with oppressive, overwhelming heat. | Battletome: Lumineth Realm-lords (2020) - Great Nation of Zaitrec, pg. 73 |
Celestial Apotheosis | Slann Wizards that know the Lore of Celestial Domination | Waves of pure celestial magic infuse the caster’s servants. | Battletome: Seraphon (2020) - Lore of Celestial Domination, pg. 60 |
Walk Between Realms | For a moment, the slann’s allies tread immortal pathways. | Battletome: Seraphon (2020) - Lore of Celestial Domination, pg. 60 | |
Mystical Unforging | The magic of unmaking flies from the slann’s outstretched hands. | Battletome: Seraphon (2020) - Lore of Celestial Domination, pg. 60 | |
Celestial Equilibrium | The slann’s form seems to shimmer and fade as it draws links between its allies and the turnings of the stars. | Battletome: Seraphon (2020) - Lore of Celestial Domination, pg. 60 | |
Stellar Tempest | Without warning, a blistering celestial storm descends upon the foe. | Battletome: Seraphon (2020) - Lore of Celestial Domination, pg. 60 | |
Drain Magic | The Starmaster conjures a vortex of anti-magic to calm the battlefield. | Battletome: Seraphon (2020) - Lore of Celestial Domination, pg. 60 | |
Celestial Harmony | Skink Wizards that know the Lore of Celestial Manipulation | Arms raised, the caster infuses their allies with the calming light of Azyr. | Battletome: Seraphon (2020) - Lore of Celestial Manipulation, pg. 61 |
Hand of Glory | With a chirruped invocation, the caster grants their allies the might of ancient times. | Battletome: Seraphon (2020) - Lore of Celestial Manipulation, pg. 61 | |
Extend Astromatrix | The caster slightly extends the range of the Astromatrix so that it encompasses new lands. | Battletome: Seraphon (2020) - Lore of Celestial Manipulation, pg. 61 | |
Fiery Convocation | The caster brings fiery destruction to the foe, engulfing them in flames that only very slowly burn out. | Battletome: Seraphon (2020) - Lore of Celestial Manipulation, pg. 61 | |
Bind Endless Spell | Skink wizards can use their magical prowess to temporarily bind a predatory spell to the Astromatrix. | Battletome: Seraphon (2020) - Lore of Celestial Manipulation, pg. 61 | |
Tide of Serpents | The caster calls forth a carpet of writhing serpents. Though individually small, these reptiles will fight ferociously to defend their master, bringing down their enemies through hundreds of poisonous bites. | Battletome: Seraphon (2020) - Lore of Celestial Manipulation, pg. 61 | |
Lightning Blast | Stormcast Eternals Wizards that know the Lore of the Storm | The wizard unleashes pent-up storm energy into the foes of Sigmar. | Battletome: Stormcast Eternals (2018) – Spell Lores, pg. 122 Battletome: Stormcast Eternals (2021) – Spell Lores, pg. 109 |
Starfall | Gazing towards the heavens, the wizard drags down celestial power down to rain upon the enemy. | Battletome: Stormcast Eternals (2018) – Spell Lores, pg. 122 | |
Thundershock | The wizard unleashes the power of Sigmar’s storm as a roiling wave of pure force. | Battletome: Stormcast Eternals (2018) – Spell Lores, pg. 122 Battletome: Stormcast Eternals (2021) – Spell Lores, pg. 109 | |
Azyrite Halo | This corona of Azyrite power lashes out at the enemies of the faithful. | Battletome: Stormcast Eternals (2018) – Spell Lores, pg. 122 Battletome: Stormcast Eternals (2021) – Spell Lores, pg. 109 | |
Chain Lightning | The wizard channels a torrent of lightning that leaps from foe to foe. | Battletome: Stormcast Eternals (2018) – Spell Lores, pg. 122 | |
Stormcaller | The storm overhead thickens, bolts of lightning crashing down into the enemy ranks. | Battletome: Stormcast Eternals (2018) – Spell Lores, pg. 122 | |
Celstial Blades | The wizard imbues the blades of their allies with celestial power. | Battletome: Stormcast Eternals (2021) – Spell Lores, pg. 109 | |
Terrifying Aspect | Stormcast Eternals Wizards that know the Lore of Invigoration | The wizard causes enemy's courage to falter. | Battletome: Stormcast Eternals (2018) – Lore of Invigoration, pg. 122 |
Celestial Blades | The wizard imbues the blades of their allies with power. | Battletome: Stormcast Eternals (2018) – Lore of Invigoration, pg. 122 | |
Speed of Lightning | The wizard’s allies are filled with Azyrite power. | Battletome: Stormcast Eternals (2018) – Lore of Invigoration, pg. 122 | |
The Reaping | Sylvaneth Wizards that know the Lore of the Deepwood | As the caster of this cruel spell booms out their cold, dark song, their victims feel the energies of life leaving them. They become weary and sorrowful, slumping to the ground as their skin bleaches pale white and their souls seep slowly from their bodies. | Battletome: Sylvaneth (2016) – Deepwood Spell Lore, pg. 108-109 |
Throne of Vines | Borne aloft upon a seething throne of summoned vines, the caster drinks deep of the magic energies that flow through the Mortal Realms. | Battletome: Sylvaneth (2016) – Deepwood Spell Lore, pg. 108-109 Battletome: Sylvaneth (2019) - Deepwood Spell Lore, pg. 69 | |
Regrowth | The caster channels the burgeoning magic of life into an invigorating healing bloom. | Battletome: Sylvaneth (2016) – Deepwood Spell Lore, pg. 108-109 Battletome: Sylvaneth (2019) - Deepwood Spell Lore, pg. 69 | |
The Dwellers Below | Drawing upon the darkest and most spiteful aspects of nature's power, the caster summons a seething swarm of tendrils from beneath the ground. | Battletome: Sylvaneth (2016) – Deepwood Spell Lore, pg. 108-109 Battletome: Sylvaneth (2019) - Deepwood Spell Lore, pg. 69 | |
Deadly Harvest | Just as the Sylvaneth can instinctively channel the flowing energies of life magic to nurture and heal, those of a darker bent can also tem the flood, or leech it away altogether. | Battletome: Sylvaneth (2019) – Deepwood Spell Lore, pg. 69 | |
Verdurous Harmony | The wizard plucks the youngest sprouts of magic and uses them to renew the broken forms of fallen warriors. | Battletome: Sylvaneth (2019) – Deepwood Spell Lore, pg. 69 | |
Treesong | The caster implores the simple spirits of the Wyldewoods to guide the blades of their allies and expose the weaknesses of the foe. | Battletome: Sylvaneth (2016) – Deepwood Spell Lore, pg. 108-109 Battletome: Sylvaneth (2019) - Deepwood Spell Lore, pg. 69 | |
Verdant Blessing | The caster hurls forth a shimmering orb of jade energy that swiftly takes root and bursts upward as a newly conjured Wyldwood. | Battletome: Sylvaneth (2016) – Deepwood Spell Lore, pg. 108-109 Battletome: Sylvaneth (2019) - Deepwood Spell Lore, pg. 69 | |
Realmsphere Magic | |||
Chain Lightning | Wizards that know the Lore of Heavens | A bolt of lightning arcs from the caster's hand and strikes an enemy before striking others nearby. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 |
Comet of Casandora | The caster pulls a comet from the very heavens and smite it down atop their enemies. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 | |
Favourable Winds | The caster summons the heavenly winds of Azyr to bolster themselves and their allies. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 | |
Foretell Doom | The caster utters a divine prophecy, speaking the doom of their enemies. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 | |
Hallowed Ground | The caster summons the magic of Azyr, filling an area with celestial energy that is anathema to Daemons and Undead. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 | |
Healing Light | The caster gathers aetheric energy, using it to revitalise nearby allies. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 | |
Orrery | The caster consults the heavens, orienting yourself so you can never become lost. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 | |
Prophecy | The caster performs a ritual, such as drawing cards or rolling dice carved from celestium, to seek insight into the future. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 | |
Purifying Blast | The caster unleashes a wave of celestial energy that blasts the spirits of the unworthy from their bodies. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 | |
Sigmar's Storm | The caster is struck by a bolt of lightning from the heavens, only to reappear moments later as a second bolt strikes the earth. | Soulbound Core Rulebook - Celestial Spells, pg. 273-274 | |
Celestial Winds | Studying the skies for at least a minute, the wizard combines the prophetic aspect of Azyr with its dominion over the heavens, observing and altering weather patterns before they form. | Soulbound: Champions of Order - Celestial Spells, pg. 97-98 | |
Glimpse | The wizard manipulates the power of Azyr to study the twisted skeins of fate, glimpsing moments from their near future. | Soulbound: Champions of Order - Celestial Spells, pg. 97-98 | |
Stormcaller | The wizard conducts an intricate ritual to tap into the power of the celestial storm to summon a gentle rain or violent storm of scouring lightning, gale-force winds, and pounding hail. | Soulbound: Champions of Order - Celestial Spells, pg. 97-98 | |
Spirit Storm | The wizard conjures a raging storm, filling an area with gusting winds and azure lightning. | Soulbound: Champions of Order - Celestial Spells, pg. 97-98 | |
Thunderstrike | Reaching skyward, the wizard snatches a bolt of lightning from the heavens and pulls it screaming toward the ground where it explodes with blinding, disorienting light and sound. | Soulbound: Champions of Order - Celestial Spells, pg. 97-98 | |
Blazing Starlight | Seraphon wizards that know the Lore of Heavens | The wizard summons the blazing light of the distant stars to blind their enemies. | Soulbound: Stars and Scales - Spells, pg. 29 |
Celestial Harmony | The wizard raises their arms and call forth the calming light of Azyr, uniting their allies in a single purpose. | Soulbound: Stars and Scales - Spells, pg. 29 | |
Control Fate | The power of the heavens gives the wizard a moment to influence the destiny of others, be they friend or foe. | Soulbound: Stars and Scales - Spells, pg. 29 | |
Tide of Serpents | The wizard calls forth a carpet of writhing serpents, bringing down their enemies through hundreds of poisonous bites. | Soulbound: Stars and Scales - Spells, pg. 29 | |
Impenetrable Hide | Wizards in the Realm of Ghur | The wizard’s skin hardens and grows thick fur, protecting against even the strongest of blows. | Malign Sorcery - Spells of Ghur, pg. 73 |
Metamorphosis | The wizard channels the wild soul of Ghur to transform a chosen ally into a monstrous beast. | General's Handbook: Pitched Battles 2021 - Region of War: The Ghurish Hearlands, pg. 12 | |
Gaze of Ghur | Harnessing every ounce of their power, the wizard channels the predatory hunger of the Amber Realm, invoking in the foe a primal fear that drives them to focus all their efforts upon self-preservation rather than the objectives they have been assigned. | General's Handbook 2022-2023 – Season 1 - Realm Rules, pg. 12 | |
Wildform | Wizards which know the Lore of Beasts Wizards in the Realm of Ghur |
The wizard transforms their allies into swift-moving bestial forms. Before the Necroquake this spell was castable to wizards present in the Gnawing Sea. | Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Ghur, the Realm of Beasts, pg. 257 Soulbound Core Rulebook - Amber Spells, pg. 268-269 General's Handbook 2017 - Times of War Rules, pg. 44-47 |
The Amber Spear | The wizard conjures a lance of pure amber and hurls it towards the foe. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Bestial Spirit | A feral spirit of a great beast is summoned into existence by the wizard to rampage through the enemy lines. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Flock of Doom | Reaching to the skies, the wizard brings down a swarm of vicious birds to peck and claw at the enemy. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Cower | Transfixing a beast with a steely glare, the wizard briefly binds the creature to their will. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Primal Hunter | Summoning the spirits of legendary beastslayers, the wizard bestows the speed and skill of these peerless hunters on an ally. | Malign Sorcery - Spells of Ghur, pg. 73 Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Amber Talons | Wizards that know the Lore of Beasts | The wizard causes the amber energy of Ghur to coalesce and harden into razor-sharp talons. | Soulbound Core Rulebook - Amber Spells, pg. 268-269 |
Farsight | The wizard's eyes become as sharp as a hawk’s. They can see further and with greater accuracy than normal. This allows them to see things others can not, like a spider spinning its web from across the room or a rampaging warband from miles away. | Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Nocturnal | The wizard becomes a creature of the night, able to navigate dark places without need for rest. | Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Pack Hunter | The wizard's allies become more deadly when they hunt in packs. | Soulbound Core Rulebook - Amber Spells, pg. 268-269 | |
Predatory Hunger | The wizard's spell invokes the Amber magic straddling both life and death at the end of the hunt. As prey succumb to predators, predators feed to survive another day. | Soulbound: Champions of Order - Amber Spells, pg. 94-95 | |
Prey's Vigilance | Though Ghur is usually associated with fierce predators, this manifestation calls upon the survival instincts of wily prey. | Soulbound: Champions of Order - Amber Spells, pg. 94-95 | |
Slip the Snare | The wizard invokes the wild freedom of Amber magic to subvert trammels and fetters. | Soulbound: Champions of Order - Amber Spells, pg. 94-95 | |
Stalker's Cunning | The wizard's magic manifests the graceful, quiet, predatory aspect of Ghur. | Soulbound: Champions of Order - Amber Spells, pg. 94-95 | |
Warcry | The wizard infuses a mighty breath with the savage magic of Ghur, then issue forth a fierce roar to stagger nearby foes. | Soulbound: Champions of Order - Amber Spells, pg. 94-95 | |
Fiery Blast | Wizards in the Realm of Aqshy | Gathering fiery energies, the wizard projects them forwards to explode among the foe. | Malign Sorcery - Spells of Aqshy, pg. 75 |
Scalehide | The caster transforms the subject’s flesh into the tough, scaly hide of a drake. | Broken Realms: Morathi - Realm of Battle: The Charwind Coast, Aqshy, pg. 77 | |
Prismatic Flamestorm | The caster unleashes a searing storm of fire. | Realmgate Wars: Godbeasts, pg. 78 | |
Meteoric Conflagration | When the skies above are wreathed in eldritch flames, the caster summons forth fiery meterors from the firmament above to crash down into enemy lines. | Realmgate Wars: Godbeasts, pg. 110 | |
Fireball | Wizards that know the Lore of Fire Wizards in the Realm of Aqshy |
The wizard claps their hands, conjuring a small orb of flame that they hurl at the foe. As the flame travels through the air it grows in size until it becomes a blazing ball of fire that explodes amongst the ranks of the enemy. | Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Aqshy, the Realm of Fire, pg. 255 Soulbound Core Rulebook - Bright Spells, pg. 271-273 |
Stoke Rage | Reaching into the minds of nearby warriors, the wizard amplifies their aggressive tendencies. | Malign Sorcery - Spells of Aqshy, pg. 75 Soulbound Core Rulebook - Bright Spells, pg. 271-273 | |
Inferno Blades | The wizard imbues his allies’ weapons with flame, burning everything they touch. | Malign Sorcery - Spells of Aqshy, pg. 75 Soulbound Core Rulebook - Bright Spells, pg. 271-273 | |
Glare of Vulcatrix | Their eyes turned to burning coals, the wizard’s gaze falls upon an enemy warrior, reducing them to ash. | Malign Sorcery - Spells of Aqshy, pg. 75 Soulbound Core Rulebook - Bright Spells, pg. 271-273 | |
Parch | The wizard superheats the air around the enemy until they are so weak and dehydrated they can barely lift their weapons. | Malign Sorcery - Spells of Aqshy, pg. 75 Soulbound Core Rulebook - Bright Spells, pg. 271-273 | |
Incandescent Form | Speaking words of power, the wizard’s body turns into incandescent liquid rock, blinding their enemies with their radiance. | Malign Sorcery - Spells of Aqshy, pg. 75 Soulbound Core Rulebook - Bright Spells, pg. 271-273 | |
Ember | Wizards that know the Lore of Fire Wizards in the Realm of Aqshy Fighters uninitiated in the magic arts traveling at the Edge of Aqshy |
The simplest gesture sends forth a magical flame. | Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66 |
Spark | With a flourish of the hand, singing sparks dance amongst the enemy ranks, distracting them from the true threat. | Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66 | |
Enflame | The caster ignites their weapon with aetheric flame. | Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66 | |
Wrath | The caster stokes their allies’ burning hatred for the foe. | Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66 | |
Ruin | With a word of power, the caster blasts the foe with superheated air. | Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66 | |
Hearthfire | The caster reassures their followers by radiating a gentle warmth. | Malign Sorcery - Skirmish on the Realm's Edge, pg. 64-66 | |
Cleansing Fire | Wizards that know the Lore of Fire | The caster conjures white-hot flame to purify the tainted land around them. | Soulbound Core Rulebook - Bright Spells, pg. 271-273 |
From the Ashes | The caster summons a small phoenix made of flame, which guards their soul in the event of their death. Should the caster die while the spell is active, the flames of the phoenix consumes their form, leaving only a pile of ash, only to later crawl back to life from the ashes. | Soulbound Core Rulebook - Bright Spells, pg. 271-273 | |
Phoenix Spirit | The swirling flames of Aqshy surround the caster and their allies as the conjure an effigy of a magical phoenix. The phoenix can then carry and fly away with the caster and their allies. | Soulbound Core Rulebook - Bright Spells, pg. 271-273 | |
Stoke the Flames | With the power to shape the fires of Aqshy, the caster can stoke or snuff out flames at will. With this spell, the caster can cause something so small as a candle flame to erupt and fill an entire area, or smother a dangerous inferno. | Soulbound Core Rulebook - Bright Spells, pg. 271-273 | |
Cindercloud | The wizard draws a deep breath and exhales it as a sooty stream until it coalesces into a billowing cloud of dark smoke. | Soulbound: Champions of Order - Bright Spells, pg. 96-97 | |
Heart's Fire | The wizard channels the essence of Aqshy to feed the fire within friend or foe, inflaming their passions so intensely that it ultimately burns them from within. | Soulbound: Champions of Order - Bright Spells, pg. 96-97 | |
Pyroclasm | The caster smites the air with their flame-wreathed will and forces it to explode in a massive conflagration. | Soulbound: Champions of Order - Bright Spells, pg. 96-97 | |
Searing Touch | The caster's hands glow white-hot, the startling heat of their touch restoring focus to a faltering ally or blistering an enemy’s flesh. | Soulbound: Champions of Order - Bright Spells, pg. 96-97 | |
Smouldering Gift | The wizard wills a mote of Bright magic to coalesce physically, focusing the intensity of Aqshy into their clenched fist. By concentrating for one minute, they conjure a lump of coal into your hand. | Soulbound: Champions of Order - Bright Spells, pg. 96-97 | |
Rain of Lead | Wizards in the Realm of Chamon | The wizard summons a rain of molten lead that burns the foe before solidifying to become dead weight. | Malign Sorcery - Spells of Chamon, pg. 74 |
Glittering Robe | The wizard summons a coat of shifting liquid metal to encase their form. | Malign Sorcery - Spells of Chamon, pg. 74 | |
Metamorphic Warding | Through tapping into the ever-changing magical properties of Chamon, the caster compels the armour and hide of their allies to become as strong as unyielding sigmarite. | General's Handbook 2020 - Realm of Battle: Chamon, The Realm of Metal, pg. 103 | |
Transmutation of Lead | Wizards that know the Lore of Metal Wizards in the Realm of Chamon |
As the wizard gestures at his foes, their weapons and armour become significantly heavier and more cumbersome – twice the burden they were but moments before – making them an easy target for an attack. | Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Chamon, the Realm of Metal, pg. 256 Soulbound Core Rulebook - Gold Spells, pg. 274-275 |
Curse of Rust | The wizard causes the equipment of the enemy to age at an exponential rate, flaking away to nothing. | Malign Sorcery - Spells of Chamon, pg. 74 Soulbound Core Rulebook - Gold Spells, pg. 274-275 | |
Molten Gaze | The wizard's eyes glow bright before projecting a stream of white-hot metal over the enemy. | Malign Sorcery - Spells of Chamon, pg. 74 Soulbound Core Rulebook - Gold Spells, pg. 274-275 | |
Rule of Burning Iron | The wizard causes the foes' armour to heat up, roasting them inside their own superheated wargear. | Malign Sorcery - Spells of Chamon, pg. 74 Soulbound Core Rulebook - Gold Spells, pg. 274-275 | |
Transmutation | With a wave of their arm, the wizard transmutes the flesh of their foe into unliving metal or even transform them into immobile golden statues. | Malign Sorcery - Spells of Chamon, pg. 74 Soulbound Core Rulebook - Gold Spells, pg. 274-275 | |
Gift of Chamon | Wizards that know the Lore of Metal | The wizard channels the magic of the Realm of Metal, reinforcing armour and making weapons more deadly. | Soulbound Core Rulebook - Gold Spells, pg. 274-275 |
Fool's Gold | The wizard transmutes metal, temporarily changing it from one metal to another. | Soulbound Core Rulebook - Gold Spells, pg. 274-275 | |
Metallic Sheen | The wizard causes a surface to become perfectly smooth, removing any imperfections, and creating a frictionless area. | Soulbound Core Rulebook - Gold Spells, pg. 274-275 | |
Hammer and Anvil | The caster bombards a piece of metal with the golden magic of Chamon, bending it and reshaping it. | Soulbound Core Rulebook - Gold Spells, pg. 274-275 | |
Pillar of Iron | You summon a pillar of black iron, infusing it with the magic of Chamon to draw all other metal to it. | Soulbound Core Rulebook - Gold Spells, pg. 274-275 | |
Breach the Unknown | Gold magic courses through an object, granting the wizard an intimate understanding of its composition and properties. | Soulbound: Champions of Order - Gold Spells, pg. 98-99 | |
Caustic Slag | The wizard channels the shifting nature of Chamon into the ground, transforming it into a molten pool of caustic slag. | Soulbound: Champions of Order - Gold Spells, pg. 98-99 | |
Encode Metal | The caster imbues a metal object with a brief incantation, allowing it to absorb nearby sounds. | Soulbound: Champions of Order - Gold Spells, pg. 98-99 | |
Iron Maiden | Clenching their fist, the caster transmutes the armour, clothes, sweat, air, and other substances in contact with a creature’s skin, wrapping it in a dense tangle of wicked metal barbs that offers some protection, yet tears at flesh when handled without care. | Soulbound: Champions of Order - Gold Spells, pg. 98-99 | |
Razorsphere | The wizard transmutes available materials into a tiny, metal sphere made of razor-sharp, concentric rings that spin and rotate around each other. The ball floats with a quiet whir, orbiting the caster in slow circles punctuated by flurries of lethal motion when you are threatened. | Soulbound: Champions of Order - Gold Spells, pg. 98-99
| |
Flesh to Stone | Wizards in the Realm of Ghyran | The wizard transforms their flesh to impervious stone, protecting themselves from the blows of the enemy. | Malign Sorcery - Spells of Ghyran, pg. 72 |
Cloying Quagmire | The sorcerer thrusts their hands into the soil, causing the ground to liquefy into a sucking, gasping quagmire. | Broken Realms: Teclis - Realm of Battle: Invidia, Ghyran, pg. 74 | |
Back from the Dead | Wizards in the Great Green Torc, Ghyran | That which had once diminished and ceased to be now bursts into new life at the start of the seasonal cycle. Fallen warriors surge to their feet once more, their limbs strong and bodies unmarked by the grievous wounds that saw them slain but moments before. | Realmgate Wars: Godbeasts - Time of War, pg. 199-200 |
Renewal | Where new life has taken root, it now grows at an astonishing rate, and the land itself is awash with rejuvenating and replenishing energies. Injured warriors, stubbornly refusing to fall despite the terrible harm wrought upon them during the battle, find their wounds suddenly seal shut and shattered bones reknit. Fresh vigour coursing through their veins, they grip their weapons with renewed strength and fresh purpose. | Realmgate Wars: Godbeasts - Time of War, pg. 199-200 | |
Aestival's Boon | The power of life is at its zenith during this season, and death has little hold on any that bask within its bountiful splendour. Creatures great and small are nourished and enriched with benevolent, life-giving energies, and are able to shrug off harm that would prove fatal during any other time in the Torc’s cycle. | Realmgate Wars: Godbeasts - Time of War, pg. 199-200 | |
Harvester of Pain | After the rise comes the fall. The Reaping feeds upon the land’s bountiful energies and exacts a heavy toll upon all beneath its sway. Foliage of every description is shorn of its leaves even as the life is torn from those who are injured in battle. | Realmgate Wars: Godbeasts - Time of War, pg. 199-200 | |
Weaken Resolve | As the cycle of life draws to a close, enervating energies sweep across the land as the will to live is shorn from those that dwell upon the Torc in preparation for what is to come. | Realmgate Wars: Godbeasts - Time of War, pg. 199-200 | |
Cheating Death | In the circle of life, death is inevitable. Those caught within its clutches will wither and die unless the life energies of others can be stolen and offered in their place. | Realmgate Wars: Godbeasts - Time of War, pg. 199-200 | |
Shield of Thorns | Wizards that know the Lore of Life Wizards in the Realm of Ghyran |
At the wizard's command, crawling brambles burst from the ground, forming a living barrier around his allies. Before the Necroquake this spell was castable to wizards present in the Landshoals. | Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Ghyran, the Realm of Life, pg. 258 Soulbound Core Rulebook - Jade Spells, pg. 277-279 General's Handbook 2017 - Times of War Rules, pg. 44-47 |
Whipvines | The wizard summons forth sentient vines to burst from the ground and assault the foe. | Malign Sorcery - Spells of Ghyran, pg. 72 Soulbound Core Rulebook - Jade Spells, pg. 277-279 | |
Mirrorpool | Stepping lightly into a small puddle, the wizard disappears and emerges from another pool of water some distance away. | Malign Sorcery - Spells of Ghyran, pg. 72 Soulbound Core Rulebook - Jade Spells, pg. 277-279 | |
Realmblood | The wizard summons the healing energies of Ghyran to empower them. | Malign Sorcery - Spells of Ghyran, pg. 72 Soulbound Core Rulebook - Jade Spells, pg. 277-279 | |
Briarstorm | The wizard summons a hail of sharpened thorns from above to saturate an area. | Malign Sorcery - Spells of Ghyran, pg. 72 Soulbound Core Rulebook - Jade Spells, pg. 277-279 | |
Sicklewind | The wizard launches a spectral jade sickle that scythes bloodily through the enemy’s ranks. | Malign Sorcery - Spells of Ghyran, pg. 72 Soulbound Core Rulebook - Jade Spells, pg. 277-279 | |
Lie of the Land | Wizards that know the Lore of Life | The wizard extends their senses, becoming one with the land. | Soulbound Core Rulebook - Jade Spells, pg. 277-279 |
Lifebloom | The wizard gathers motes of life energy about them and pushes them into the land, bolstering and accelerating plant growth. | Soulbound Core Rulebook - Jade Spells, pg. 277-279 | |
Nourishment | The nourishing life magic of Ghyran flows through the Wizard. | Soulbound Core Rulebook - Jade Spells, pg. 277-279 | |
Whispers in the Wind | The wizard communes with nature to learn of recent events. | Soulbound Core Rulebook - Jade Spells, pg. 277-279 | |
Geyser | Stabbing their finger downward, the wizard magically pierce the ground and conjure an erupting jet of water. | Soulbound: Champions of Order - Jade Spells, pg. 100-101 | |
Purify | The wizard channels the nurturing aspects of Ghyran to drive impurity from once-wholesome vessels. | Soulbound: Champions of Order - Jade Spells, pg. 100-101 | |
Throne of Vines | The caster calls forth a seething tangle of emerald vines that encase their body in pulsing energy, then stab into the ground below to hold them aloft while rooting them in place. The vines drink deeply of the arcane energy permeating the realms, infusing the wizard with power. | Soulbound: Champions of Order - Jade Spells, pg. 100-101 | |
Waning Season | Ghyran is the magic of changing seasons. By invoking the transition from harvest’s comforting plenty into winter’s brutal scarcity, the wizard adorns themselves in a chill mantle to scathe their foes with frost and deprivation. | Soulbound: Champions of Order - Jade Spells, pg. 100-101 | |
Wheat from Chaff | With a scything gesture, the wizard harnesses the energy of Ghyran to harvest and thresh their surroundings, literally and figuratively. | Soulbound: Champions of Order - Jade Spells, pg. 100-101 | |
Doom and Darkness | Wizards in the Realm of Shyish | Spirits of the departed assail the Wizard's foes, sapping their resolve and causing dread among their numbers. | General's Handbook 2017 - Realm of Battle: Shyish, Gothizzar, pg. 44 |
Ripples of the Necroquake | It was from the dark heart of Shyish that the necroquake erupted across creation. Those skilled in the arcane arts can tap into this power to call forth lingering magical manifestations with greater ease. | General's Handbook 2020 - Realm of Battle: Shyish, The Realm of Death | |
Drain Vitality | This cursed spell saps a foe’s strength, leaving them weak and vulnerable. | Broken Realms: Teclis - Realm of Battle: Praetoris, Shyish, pg. 73 | |
Legacy of Xereus | The caster's target is turned into amethyst and killed. | Malign Portents - Skirmish - Magic of Shyish, pg. 60 | |
Spectral Form | The caster or their target is given a spectral form, granting them flight and immunity to physical harm. | Malign Portents - Skirmish - Magic of Shyish, pg. 60 | |
Quickening Doom | The caster utters a chilling curse that withers their victims’ flesh to ash and sends their souls screaming away into the night. | Broken Realms: Be'lakor - Realm of Battle: Dolorum, pg. 73 | |
Pall of Doom | Wizards that know the Lore of Death Wizards in the Realm of Shyish |
A cloud of terrifying darkness pours forth and engulfs the wizard’s foes. | Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Shyish, the Realm of Death, pg. 254 Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 |
Word of Ending | Uttering a secret word, the wizard brings his foe closer to their end. | Malign Sorcery - Spells of Shyish, pg. 76 Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 | |
Night's Touch | The wizard makes the bodies of his allies insubstantial. Enemy blades pass harmlessly through them, while their own remain as deadly as ever. | Malign Sorcery - Spells of Shyish, pg. 76 Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 | |
Soulshroud | The souls of the dead surround the wizard's allies, shielding them from harmful magic. | Malign Sorcery - Spells of Shyish, pg. 76 Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 | |
Unnatural Darkness | The wizard blankets his allies in an engulfing shroud of blackness. | Malign Sorcery - Spells of Shyish, pg. 76 Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 | |
Soulflay | The wizard reaches into the soul of their enemy, inflicting spiritual wounds that manifest upon their victim’s corporeal form. | Malign Sorcery - Spells of Shyish, pg. 76 Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 | |
Ethereal Guide | The wizard briefly binds one of the many spirits drawn to Shyish to their service and to direct their blows. | Malign Sorcery - Spells of Shyish, pg. 76 Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 | |
Soul Steal Soul-Stealer |
Ghostly tendrils snake out from the wizard's fingertips to ensnare their enemy, sapping their life energy and healing the wizard. | Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 Malign Portents - Skirmish - Magic of Shyish, pg. 60 | |
Death Shroud | Wizards that know the Lore of Death | The wizard surrounds themselves or an ally in the deathly cold energies of Shyish, causing them to appear as if they were dead. | Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 |
Dying Words | The wizard calls upon the spirit of the recently deceased, briefly pulling a sliver of their soul back to their body. | Soulbound Core Rulebook - Amnethyst Spells, pg. 270-271 | |
Dirge | Humming an ominous cadence, the wizard besets their foes with the magic of Shyish to remind them death is inevitable, washing them in nihilistic despair. | Soulbound: Champions of Order - Amethyst Spells, pg. 95-96 | |
Forestall Death | All that lives must die, and though one cannot prevent that inevitable doom forever, a wizard's mastery over the magic of endings allows them to postpone it for a few precious moments. | Soulbound: Champions of Order - Amethyst Spells, pg. 95-96 | |
Haunt | The wizard conducts a ritual wherein they draw restless spirits to a site and send them to harass the living. | Soulbound: Champions of Order - Amethyst Spells, pg. 95-96 | |
Grave-Sand Hourglass | The caster conjures a spectral hourglass in their hand, each falling grain accelerating the inexorable pull of entropy on their enemy. | Soulbound: Champions of Order - Amethyst Spells, pg. 95-96 | |
Spectral Grasp | Raising a clutching hand before them, the caster calls forth a field of grasping spectral hands to reach from the ground and harry their foes. | Soulbound: Champions of Order - Amethyst Spells, pg. 95-96 | |
Exorcising Beam | Wizards in the Realm of Hysh | The wizard unleashes a ray of pure incinerating light. | Malign Sorcery - Spells of Hysh, pg. 78 |
Vengeful Illumination | The wizard bathes the foe in radiating light, directing the arrows and bolts of his allies to their target. | Malign Sorcery - Spells of Hysh, pg. 78 | |
Purity of Defense | The wizard bathes their allies in a column of brilliant white light, increasing their speed of thought and reaction time. | General's Handbook 2020 - Realm of Battle: Hysh, The Realm of Light, pg. 105 | |
Folds in Perception | The caster bends the light of Hysh in such a way that their allies are hidden in plain sight from the enemy. | Broken Realms: Teclis - Realm of Battle: Ymetrica, Hysh, pg. 75 | |
Pha’s Protection | Wizards that know the Lore of Light Wizards in the Realm of Hysh |
The wizard calls upon the beneficent Guardians of Light to protect his allies from harm. | Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Hysh, the Realm of Light, pg. 259 Soulbound Core Rulebook - Bright Spells, pg. 279-280 |
Light of Battle | The clouds part at the wizard’s command, illuminating the battlefield and filling his allies with hope. | Malign Sorcery - Spells of Hysh, pg. 78 Soulbound Core Rulebook - Bright Spells, pg. 279-280 | |
Aetheric Net | A net composed of pure light drifts down upon the battlefield, encasing all those caught beneath it in unbreakable energies. | Malign Sorcery - Spells of Hysh, pg. 78 Soulbound Core Rulebook - Bright Spells, pg. 279-280 | |
Healing Glow | The wizard channels the pure power of Hysh, repairing even the most grievous wounds. | Malign Sorcery - Spells of Hysh, pg. 78 Soulbound Core Rulebook - Bright Spells, pg. 279-280 | |
Banishment | The wizard seals the enemy inside an impenetrable crystal prison that carries them away across the battlefield. | Malign Sorcery - Spells of Hysh, pg. 78 Soulbound Core Rulebook - Bright Spells, pg. 279-280 | |
Clarity | Wizards that know the Lore of Light | The light of Hysh guides the wizard's thoughts, clearing their mind. | Soulbound Core Rulebook - Light Spells, pg. 279-280 |
Pinpoint | The wizard quiets the noise of the world, honing in on a single voice in the crowd. | Soulbound Core Rulebook - Light Spells, pg. 279-280 | |
Provenance | The light of Hysh guides the wizard's path through the annals of time, showing them the history and truth of an object. | Soulbound Core Rulebook - Light Spells, pg. 279-280 | |
Seeker of Truth | Invisible bands of Hyshian energy ensnare the voices of those around the wizard, choking out lies. | Soulbound Core Rulebook - Light Spells, pg. 279-280 | |
Solar Flare | The wizard erupts in a flash of pure blinding light. | Soulbound Core Rulebook - Light Spells, pg. 279-280 | |
Brilliant Lance | The wizard raises an open palm at their enemy and unleashes a shaft of intensely bright light. | Soulbound: Champions of Order - Light Spells, pg. 101-102 | |
Darkness of the Soul | The wizard shines a light on the darkest parts of a creature’s soul, forcing it to confront the futility of its own existence. | Soulbound: Champions of Order - Light Spells, pg. 101-102 | |
Effulgent Gaze | The caster focuses the light of Hysh to invoke the gift of unclouded sight, piercing illusions and darkness. | Soulbound: Champions of Order - Light Spells, pg. 101-102 | |
Lambent Light | The wizard points their finger, illuminating an area with ghostly light. The light clings to their enemies, marking them plainly no matter where they hide, and exposes their vulnerabilities. | Soulbound: Champions of Order - Light Spells, pg. 101-102 | |
Speed of Hysh | With outstretched arms, the caster harnesses the power of Hysh to quicken their allies’ movements. | Soulbound: Champions of Order - Light Spells, pg. 101-102 | |
Labyrinth of Sorrows | Wizards in the Realm of Ulgu | The wizard traps the enemy in a prison of their own despair. | Malign Sorcery - Spells of Ulgu, pg. 77 |
The Enfeebling | The wizard saps the energy from his enemies, draining them of their will to fight. | Malign Sorcery - Spells of Ulgu, pg. 77 | |
Phantasmal Guardian | The wizard summons a creature of pure shadow to protect himself from harm. | Malign Sorcery - Spells of Ulgu, pg. 77 | |
Bridge of Shadows | The wizard summons a portal of pure shadow. Allies that march into this gateway emerge from a shadow elsewhere on the battlefield. | Malign Sorcery - Spells of Ulgu, pg. 77 | |
Aetheric Tendrils | Insubstantial tentacles unfurl from the shadows to grasp and drag the enemy towards their doom. | Malign Sorcery - Spells of Ulgu, pg. 77 | |
Judgement of Shadow | The shadows of Ulgu are alive, and they hunger. By speaking thirteen whispered words of power, one for each of the realm’s great Dominions, a caster can bid the darkness to swallow up their enemies. | General's Handbook 2020 - Realm of Battle: Ulgu, The Realm of Shadow, pg. 107 | |
Umbral Leap | The caster becomes one with the darkness, traversing the battlefield in a flicker of shadows. | Broken Realms: Morathi - Realm of Battle: The Helleflux, Ulgu, pg. 76 | |
Mystifying Miasma | Wizards that know the Lore of Shadows Wizards in the Realm of Ulgu |
The wizard creates a numbing fog that causes their foolish foes to listlessly stagger and stumble. | Age of Sigmar: Core Book (2nd Edition) – Realm of Battle: Ulgu, the Realm of Shadow, pg. 260 Soulbound Core Rulebook - Grey Spells, pg. 276-277 |
Crown of Asphyxiation | Noxious fog surrounds the wizard, causing nearby foes to stumble and choke. | Malign Sorcery - Spells of Ulgu, pg. 77 Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Magical Gust | Wizards fighting within an eldritch mist of sorcerous shadows. | The wizard summons a gust of wind to lift a patch of eldritch mist. | The Realmgate Wars: Quest for Ghal Maraz - Battleplan: Out of the Mist, pg. 98 |
Mistcaller | A patch of eldritch mist is expanded around an area. | The Realmgate Wars: Quest for Ghal Maraz - Battleplan: Out of the Mist, pg. 98 | |
Steed of Shadows | Wizards that know the Lore of Shadows | A coal-black creature with wings of night materialises from the darkness and swoops across the battlefield, carrying the caster swiftly above the fray. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound Core Rulebook - Grey Spells, pg. 276-277 |
Pit of Shades | The wizard opens a rift to the infamous Pit of Shades. Terrified warriors fall screaming through the portal, plummeting to a shadowy noplace filled with the incessant wailing of ‘those who dwell beyond’. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Mirror Dance | The wizard chants a spell of shifting, revealing a shadowpath between two distant allies that allows them to switch places in a heartbeat. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
The Withering | The wizard plants overwhelmingly vivid images of frailty and doubt in their foe’s minds. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
Mindrazor | The wizard summons spectral blades into their allies’ hands, weapons whose edges are honed by the wielder’s faith as much as the victim’s fear. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
Enslave | The wizard weaves the shadows of Ulgu into the mind of another, controlling their every action. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Illusion | The wizard manipulates the shadows of Ulgu, creating an illusion to mislead and deceive. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Mindslip | The mists of Ulgu worm their way into a creature’s mind, leaving them with no memory of the wizard's presence. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Veil of Shadows | The wizard draws a veil of shadows across their form, distorting it so that they appear as someone else. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Word of Pain | The wizard utters a forbidden name, wracking their enemy’s body with pain. | Soulbound Core Rulebook - Grey Spells, pg. 276-277 | |
Blind Spot | Ulgu’s magic clouds a mind, rendering it selectively oblivious. | Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
Infiltrate Dreams | The caster spins shadowy threads of whispered magic to seek out a sleeping creature, intruding upon its slumber and tampering with its dreams. | Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
No Escape | With narrowed eyes or a confident sneer, the wizard's magic implants a waking nightmare into their enemy’s mind, convincing them their own shadow violently accosts them. | Soulbound: Champions of Order - Grey Spells, pg. 99-100 | |
Shroud of Despair | Daughters of Khaine Wizards that know the Lore of Shadows | Numbing darkness descends upon the battlefield, smothering the foe’s will to fight. | Battletome: Daughters of Khaine (2018) – Lore of Shadow, pg. 54 |
Black Horror of Ulgu Arnzipal's Black Horror |
A roiling black cloud of energy swirls into existence, smoking tendrils lashing out from it to drag those nearby to their doom. | Broken Realms: Morathi – Warscroll: Morathi-Khaine, pg. 99 | |
Marked Quarry | Wizards in the Eightpoints | The wizard conjures a shroud of luminescent energy over the foe that draws the attention of nearby beasts. | Soul Wars: Wrath of the Everchosen - Region of War: The Eightpoints, pg. 63 |
Fleshwarp | With a gesture, the caster causes the flesh of their target to melt and reform into a new and hideous configuration. | Broken Realms: Morathi - Realm of Battle: Varanthax's Maw, The Eightpoints, pg. 78 | |
Shield of Ice | Oighear Ice Mages that know the Lore of Ice | The mage summons a shield of ice to protect themselves and their allies. | The Trials of the Oighear |
Frosty Blast | The mage blasts a target with magical frost. | The Trials of the Oighear | |
Lake of Ice | The mage freezes the ground below a target, causing them to slip and lose direction. | The Trials of the Oighear | |
Ride the Storm | The mage travels by riding upon a storm. | The Trials of the Oighear | |
Ice Bridge | Wizards that know Jotunberg Ice Magic Wizards caught in a Jotunberg ice vortex |
The wizard freezes the moisture in the air to create a bridge of ice beneath their feet as they walk. | The Realmgate Wars: Balance of Power - Battleplan: On Thin Ice, pg. 27-32 |
Ice Blast | The wizard freezes the enemy solid with a blast of ice. | The Realmgate Wars: Balance of Power - Battleplan: On Thin Ice, pg. 27-32 | |
Tower of Ice | A tower made up of blocks of ice springs up from the ground, shielding the caster from attack. | The Realmgate Wars: Balance of Power - Battleplan: On Thin Ice, pg. 27-32 | |
Frost Spririt | The caster turns into an icy mist that flows across the battlefield before returning to physical form. | The Realmgate Wars: Balance of Power - Battleplan: On Thin Ice, pg. 27-32 | |
Freeze | The caster freezes the terrain before them, freezing enemies within the area and preventing their allies from reaching them. | The Realmgate Wars: Balance of Power - Battleplan: On Thin Ice, pg. 27-32 | |
City Magic | |||
Wings of Fire | Hammerhalian (Aqshy or Ghyran) Wizards that know the Lore of Cinder | The mage conjures wings of flame that guide his comrades swiftly to battle. | Battletome: Cities of Sigmar (2019) – Lore of Cinder, pg. 65 |
Cindercloud | Blinding sparks and thick plumes of smoke mask the battlefield, obscuring the wizard’s allies from harm. | Battletome: Cities of Sigmar (2019) – Lore of Cinder, pg. 65 | |
Twin-tailed Comet | A blazing comet races across the sky before plummeting into the enemy lines. | Battletome: Cities of Sigmar (2019) – Lore of Cinder, pg. 65 | |
Sap Strength | Anvilgardian (Aqshy) Wizards that know the Lore of Dark Sorcery | Wisps of magic enfeeble the enemy. | Battletome: Cities of Sigmar (2019) - Lore of Dark Sorcery, pg. 73 |
Shadow Daggers | A flurry of eldritch daggers shoots forth. | Battletome: Cities of Sigmar (2019) - Lore of Dark Sorcery, pg. 73 | |
Vitriolic Spray | The caster’s foes are doused in acid. | Battletome: Cities of Sigmar (2019) - Lore of Dark Sorcery, pg. 73 | |
Aura of Glory | Tempest's Eye (Aqshy) Wizards that know the Lore of Eagles | The caster projects a regal aura that inspires those nearby to greatness. | Battletome: Cities of Sigmar (2019) - Lore of Eagles, pg. 77 |
Strike of Eagles | Hosts of golden eagles swoop down to rip and tear at the enemy. | Battletome: Cities of Sigmar (2019) - Lore of Eagles, pg. 77 | |
Celestial Visions | The minds of the caster’s allies are filled with glimpses of the future. | Battletome: Cities of Sigmar (2019) - Lore of Eagles, pg. 77 | |
Roaming Wildfire | Hallowheart (Aqshy) Wizards that know the Lore of Whitefire | The foe is engulfed in flames that sweep uncontrolled through their lines. | Battletome: Cities of Sigmar (2019) - Lore of Whitefire, pg. 75 |
Sear Wounds | Blasts of flame instantly cauterise wounds. | Battletome: Cities of Sigmar (2019) - Lore of Whitefire, pg. 75 | |
Elemental Cyclone | A whirlwind of fire and ice blasts out from the wizard’s outstretched hands. | Battletome: Cities of Sigmar (2019) - Lore of Whitefire, pg. 75 | |
Warding Brand | A fiery sigil causes any who harm these warriors to be wreathed in flames. | Battletome: Cities of Sigmar (2019) - Lore of Whitefire, pg. 75 | |
Crystal Aegis | A prismatic shield protects the caster’s allies from magical harm. | Battletome: Cities of Sigmar (2019) - Lore of Whitefire, pg. 75 | |
Ignite Weapons | The weapons of the caster’s allies radiate intense white flames. | Battletome: Cities of Sigmar (2019) - Lore of Whitefire, pg. 75 | |
Lifesurge | Living City (Ghyran) Wizards that know the Lore of Leaves | Flowers bloom and vines grow at the feet of these warriors as they are blessed and encircled by a healing aura. | Battletome: Cities of Sigmar (2019) - Lore of Leaves, pg. 67 |
Cage of Thorns | Thick brambles enclose the foe. | Battletome: Cities of Sigmar (2019) - Lore of Leaves, pg. 67 | |
Ironoak Skin | The allies of this mage have their skin monumentally transformed into hardened ironoak. | Battletome: Cities of Sigmar (2019) - Lore of Leaves, pg. 67 | |
Descending Ash Cloud | Greywater Fastness (Ghyran) Wizards that know the Lore of Smog | The enemy warriors are engulfed in a cloud of ash that obscures their vision. | Battletome: Cities of Sigmar (2019) - Lore of Smog, pg. 69 |
Eroding Blast | A blast of energy withers plant life and erodes armour in seconds. | Battletome: Cities of Sigmar (2019) - Lore of Smog, pg. 69 | |
Choking Fumes | Thick tendrils of cloying smog weave through the enemy lines, choking and strangling the foe. | Battletome: Cities of Sigmar (2019) - Lore of Smog, pg. 69 | |
Amber Tide | Phoenicium (Ghyran) Wizards that know the Lore of the Phoenix | A wave of viscous sap engulfs the enemy, hampering their movements. | Battletome: Cities of Sigmar (2019) - Lore of the Phoenix, pg. 71 |
Phoenix Cry | An earsplitting avian cry, rings out across the battlefield. | Battletome: Cities of Sigmar (2019) - Lore of the Phoenix, pg. 71 | |
Golden Mist | A glistening cloud of golden vapour enshrouds the caster, healing those around them. | Battletome: Cities of Sigmar (2019) - Lore of the Phoenix, pg. 71 | |
Sap Strength | Har Kuron (Aqshy) Wizards that know the Lore of Umbral Spite | Umbral wisps of magic worm their way into the foe, draining their vitality. | Broken Realms: Morathi - Lore of Umbral Spite, pg. 105 |
The Withering | The wizard plants vivid images of frailty and doubt in the foe’s minds. | Broken Realms: Morathi - Lore of Umbral Spite, pg. 105 | |
Vitriolic Spray | The caster’s foes are doused in acid that eats away at armour and hide. | Broken Realms: Morathi - Lore of Umbral Spite, pg. 105 | |
Steed of Shadows | A winged, coal-black creature carries the caster above the fray. | Broken Realms: Morathi - Lore of Umbral Spite, pg. 105 | |
Pit of Shades | The wizard tears open a yawning rift to a deadly nether-realm. | Broken Realms: Morathi - Lore of Umbral Spite, pg. 105 | |
Shadow Daggers | A flurry of eldritch daggers shoots forth from the caster’s hand. | Broken Realms: Morathi - Lore of Umbral Spite, pg. 105 | |
Drain Magic | Settler's Gain (Hysh) Collegiate Arcane Wizards that know the Lore of Illumination | The wizard becomes the blinding centre of a magic-draining vortex. | Broken Realms: Teclis - Lore of Illumination, pg. 99 |
Shield of Light | The caster opens their arms wide, creating a shield of glowing energy. | Broken Realms: Teclis - Lore of Illumination, pg. 99 | |
Illuminate | The wizard points at a foe and makes them clearly visible. | Broken Realms: Teclis - Lore of Illumination, pg. 99 |