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The Leatherbacks were a Freeguild gun company, from the Black Marsh Barony - part of the fenlands that stretched across the south of the Realm of Ghur. Many Azyrites considered them barbarians, with manners that put orruks to shame. They were commanded by Poppa Chown.[1]


Their commander and much of the company was wiped out at the siege of Fort Alenstahdt in the Zircona Desert shortly after the necroquake. [1]


The warriors were all related, in ways too complex for an outsider to sort out and consequentially they had formed an intricate web of internecine alliances, blood feuds and grudges that had even duardin nodding in appreciation. [1]

Some were armed with Handguns, but others had to make do with a glaive or a halberd, until someone better equipped died and they could inherit his or her handgun. Duels could be fought over abandoned weapons, they were theoretically fought to first blood, but this usually wound up spurting from somewhere vital. [1]

On campaign they were noted as being able to endure the blistering days and freezing nights without complaint. Deadwalkers were not feared and in the Realm of Shyish were trapped, put into cages and used for target practice. [1]

Notable Members


The Black Marsh Barony, scribe – good place. That’s where we’re from. A place for men. Not like this desert. Only bones in the desert. Sand gets everywhere. Scrape a man to his stilts.

~Poppa Chown .[1]


Units Post-Reformation Freeguild CavalierFreeguild Command Corps (Arch-KnightCorpus SomniGreat HeraldMascot GargoylianSoul ShepherdWar SurgeonWhisperblade) • Freeguild FusilierFreeguild Marshal (Freeguild Cavalier-Marshal) • Freeguild SteelhelmFusil-MajorIronweld Great CannonRelic EnvoyOgor WarhulkWildercorps HunterGriffon
Pre-Reformation DemigryphDemigryph KnightFreeguild ArcherFreeguild CrossbowmanFreeguild GeneralFreeguild GreatswordFreeguild GuardFreeguild HandgunnerFreeguild OutriderFreeguild PistolierGriffonSteedWarhorse
Characters DochevalIscilla Thorian, Dame of LeavesTahlia Vedra, Lioness of the Parch
Extant Freeguilds Major Freeguilds BoldheartsCharrwind RangersBlackshore GuardGlymmsmenGold GryphonsGolden LionsGreycapsHeldenhainLeaden BullsScions of the CometSun SeekersVandusian GuardVeldtguard
Smaller Freeguilds, Regiments, & Companies Accari HoundsAzure CometsBlack Eyrie Free Republican GuardBlacktalonsBright WardensBronze ClawsColdguardCrimson ShieldsDurar HalberdsEagles of GlimmerheimFaithful BladesFirewolvesFirst Age CelestiansGallowsmenGreenhelmsGreywater SappersGriffon SpearsHearthguardHoldashi IrregularsIce BaronsIron Bulls of TarsusIronsidesJerech Blue SkiesLady's JusticeLeatherbacksLions of EdassaLionesses of EdassaLiving City RangersLost SoulsMacarazzo's Long-gunsMist BatsMyrmiditesNordrathi Red and BlacksPenitent LegionPhoenix CompanyPosthumous ReclamationRed MachetesRevenant SpearsRicoh's Light CavalryRumrunnersSilver CompanySeven Words FreeguildSons of the BarrowsSons of the Black BearSons of BretonSteel SanctorsStormblessedSunlancersTurnkeys
Background Great Hogshead
Hierarchy Grand MarshalMarshalSub-Marshal (Command Corps) • Colonel (Wildercorps Warden) • Major (Bombardier-MajorFusil-Major) • Captain (Ranger-Captain) • Arch-KnightLieutenantSergeantCorporalLance-Corporal