Lord of Skulls[3a]
Lord of Slaughter
The Skull Lord[13a]
Lord of Rage[13a]
The Master of Battle[13a]
The Blood Wolf[13a]
The Drinker of Souls[13a]
King of Carnage[10c]
Great Brass Bull
Kashorin the Skysplitter[10a]
|Relatives||Nurgle (brother), |
7 unknown siblings,
|Followers||Daemons of Khorne|
The Valrhaf of Cotha[13b]
- "There is no room for beauty or compassion in the black heart of Khorne, for his only desire is to see the realms burn in the fires of war. The Blood God’s volcanic wrath cannot be tempered, and his favour can only be gained through ceaseless slaughter and a worthy tribute of skulls." - Age of Sigmar faction guide.
Khorne is the Chaos God of rage, warfare, slaughter and martial challenge and the most powerful of the all. To him there is no place for subtlety or aesthetics.[3a] Khorne cannot abide pacts or alliance for long. In Khorne's eye no weak link could be tolerated and all bloodshed was magnificent.[3b] He is the destroyer of worlds and by his will thousands of civilisations have been butchered by legions of daemons and mortals alike, spilling blood and reaping mountains of skulls for his glory. Although the power of has ebbed and flowed in their battle for supremacy, Khorne's has always remained dominant. He is greatly strengthened by the unending battles that consume the Mortal Realms.
Khorne is pronuced Korn. 
His followers depict him as having the head of a monstrous warhound, covered in baroque armor and wielding his favoured blade with immensely muscled arms, the ornate sword known for countless titles, like Ender of Worlds or Allslaugther, able to slay entire armies with a single swing and, when imbued with the entirety of Khorne's wrath, render reality asunder.
Khorne's symbol is a stylized skull rune. His sacred colors are red, black and brass - respectively, the colors of blood, death and Khorne's own armor. His sacred number is eight. All of this symbolism is represented in the dress, armor and organization of his followers.
The strength of Khorne comes from the rampage of war and the blood that is spread. Whenever a slaughter is happening, whenever someone bleeds, stroke by the weapon of a foe or his own blade, whenever one lets its rage and hate guide its decision and actions, Khorne extend his influence and gains ground. And he does not care from where the blood comes, anything that bleeds is welcome, even when his own minions that start murdering each other.[7d]
Khorne can bite his own finger, drawing his own divine blood to gain visions of the future by smelling it.
Khorne's kingdom is a blood-stained, volcanic wasteland located in the Realm of Chaos. At the centre there is the Brass Citadel with his throne located on a mountain of skulls. From here he gazes upon the Mortal Realms, looking for worthy foes he can unleash his armies upon.
Age of Chaos
As Daemon Hosts begin to attack the Great Parch, Khorne makes a claim for the continent, favouring the emotional turmoil and warlike nations of the Realm of Aqshy. He attacks Nurgle, Tzeentch and the Horned Rat to guarantee his supremacy over it. From the tribes of his continent rise one of his most prominent followers, the Goretide.[10b]
The Agloraxi elite mages of Ahramentia eliminates an entire army of Khorne daemons with the Prismatikon, believing to be safe on their flying island. Khorne himself becomes offended at this posturing and manifest a red fist that strikes their flying island and crashes them into the arid lands below making the Ruins of Ahramentia.[10b]
In the last centuries of the Age of Chaos complete conquest of the Mortal Realms seemed inevitable, only fugitive enclaves and hidden remnants survived and were being hunted down. Khorne knew that true power could not be shared and that it his right as the strongest to dominate. So Khorne's gaze was drawn towards more glorious battles and he unleashed his daemons legions in the Realm of Chaos, attacking the Crystal Labyrinth and the Garden of Nurgle.[3b]
In the Mortal Realms the Khorne warbands attacked their comrades and chaos armies tore themselves apart. No foes could defeat the armies of Khorne and all paid a steep price for daring to defy the mighty Khorne. Only when the rival champions of Khorne attacked each other did these campaigns of skull-taking conquest slowed down. This event would be known as the Blood Times.[3b]
Age of Sigmar
Even then Khorne sought worthier foes by assaulting the closed Gates of Azyr, desiring the glory of breaking the heavens and stirring the Bloodlords into action. In this era of strife is when the Age of Sigmar began, as the Stormcast Eternals struck from heavens and shattered the Blood God's warbands. Seeing his final victory slipping away he released a bellow of rage that shook every realm to it's core and echoed through eternity. A coppery wind blasted from the Realm of Chaos and scoured the Mortal Realms and the rune of Khorne burned bright. Khorne declared that he would show them the true meaning of war.[3b]
Times of Tribulation
Khorne smelled sorcery in the winds, becoming stronger with every moment. Then he bit his own claw and drew his own blood to see a vision of the future. He saw a future where there was a bounty of skulls granted to him, some even taken a second and a third time. At first this vision was pleasing, but he soon realised that there was no blood or fury in this war, only undead fighting in perfect synchronous with emotionless, clockwork-like movements. In rage Khorne grabbed a vast brazen skull at the foot of his throne and crushed it into a billion splinters and hurled it across reality. These splinters would lodge themselves in the minds of mortal, so this vision would never come to pass and blood would be spilled every day in his name.
Khorne's worshippers can come from anywhere, farmers who wanted to protect their property, noble knights who sought justice by spreading the blood of criminals or even war veterans who's minds were affected by the violence and the slaughter they experienced and cannot come back to society. Many kneel to Khorne in order to turn their anger into might, into a force that will allow them to shape the world or to break their chains. Other may just want to reveal the beast inside any man or are willing to experience carnage as a lifestyle. They all show a common seed, an ever-growing thirst for violence.[7a][7d]
Khorne is a pragmatic god and the only way to pay him tribute is to commit great massacre, it being paid with every drop of blood spilled and a war that empowers him. Khorne does not care if the blood is from heroes or the servants of evil, only that it flows. They reap mountains of skulls for the Skull Throne, seeking to prove themselves worthy, specially in the places where his gaze falls on the Mortal Realms. Whenever war is not set, Khorne expects his followers to prepare for it, greatly appreciating martial values and military tactics, but his worshipers would rather rush and kill.[7d]
It is rare to see a dedicated temple for Khorne that is not a pyramid of skulls because the only way to worship Khorne is through battle, murder and, of course, blood.[7d]
Path of Skulls
When Khorne's influence reaches his followers, they convert to the worship of the Blood God, knowing only a life of countless battle and murder as they follow his Path of Skulls. This path has it's followers uniting and raiding together, collecting skulls and spilling blood from their foes. Sometimes they also kill allies and fellow worshippers in fury, grasping a greater truth that makes them specially like by Khorne: Khorne cares not from whence the blood flows, only that it does so.[3b][7a]
Those that follow this path and commit many atrocities, might be chosen to join the ranks Bloodbound and be challenged with the Eight Trials of Khorne. Those that do join his the mortal legions of Khorne and will receive gifts of the Blood God, becoming killing machines made for war. Those that gain the eye of Khorne by committing soo many atrocities they catch the attention of the blood god himself become Lord of Khorne.[7a]
Aspects and Alternate Names
Sacraments and rituals dedicated to the warlike deities of the Dark Pantheons followed by the followers of Chaos vary greatly from tribe to tribe, cult to cult. But most agree that proper worship takes place on the battlefield and all of these war gods detest sorcery above all else.[14a]
- Arkhar: One of the slaughter gods worshiped by tribes and hordes of the Slaves to Darkness, another name of Khorne.[14a]
- Axe Father: One of the slaughter gods worshiped by tribes and hordes of the Slaves to Darkness, another name of Khorne.[14a]
- Blood Kraken: One of the slaughter gods worshiped by tribes and hordes of the Slaves to Darkness, another name of Khorne.[14a]
- Brass Belladonna: One of the slaughter gods worshiped by tribes and hordes of the Slaves to Darkness, another name of Khorne.[14a]
- Great Brass Bull: Worshipped by the Eighthorn skullfray as the one that gores the realms.
- Kronra: God of the Bloody Feast worshipped by the Bonekeeper tribe of the Ursungorod.
- Kharneth: One of the slaughter gods worshiped by tribes and hordes of the Slaves to Darkness, another name of Khorne.[10a][14a]
- Kashorin the Skysplitter[10a]
- Red Hound: One of the slaughter gods worshiped by tribes and hordes of the Slaves to Darkness, another name of Khorne.[14a]
His loathing is so intense it crackles around him and blackens the air. Khorne is disgusted by sorcery as he sees it as the last refuge of cowards, cheats and weaklings. He has an unquenchable thirst for blood and because of that disdains wars that do not produce blood or fuelled by fury.
They are composed of:
- Khorne Bloodbound: The mortal worshippers of Khorne who have gained the favour of their god through their battle lust, the purer and more absolute it is, the better. They are his zealous conquerors, fighting to worship his name.[3b][7b]
- Daemons of Khorne: Extensions of their master's rage and hate, the Daemons of Khorne are led by the Bloodlords, eight dreaded greater daemons who command his Legions.[3b][7b]
- For Khorne in the World-That-Was see: Khorne.
- 1: Blades of Khorne product description
- 2: Valkia the Bloody product description
- 3: Mighty Battles
- 4: Age of Sigmar faction guide.
- 5: The Six Pillars by Josh Reynolds
- 6: Battletome: Khorne Bloodbound (2015), pg. 23-24
- 7: Battletome: Blades of Khorne (2017)
- 8: The Realmgate Wars: Warbeast, Chapter 1
- 9: Malign Portents
- 10: Age of Sigmar: Core Book (2nd Edition)
- 11: Battletome: Beasts of Chaos (2018) - Legendary Desecrators, pg. 22-27
- 12: White Dwarf Vol 3 No 40 Worlds of Warhammer, pg. 9
- 13: Soulbound Core Rulebook
- 14: Battletome: Slaves to Darkness (2019)
- 15: Shadespire: The Mirrored City
- 15a: Chapter Seventeen: King of the Southern Market