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Changehosts are the armies of the Daemons of Tzeentch. Wherever they go, madness reigns as their very presence causes the nature of reality to unravel.[1a]


The most basic Changehost is one led by a Lord of Change leading eight Heralds of Tzeentch or lesser daemons such as Horrors, Flamers, or Screamers - making a total of nine formations in the host. Likewise, Changehosts grow or are reinforced in multiples of nine units to ensure that the total formations of the army are a multiple of the sacred number of Tzeentch.[2a]


Changehosts revel in trickery and deceit. Through the use of illusions and other sorcery, enemies often find that what they thought was a vulnerable enemy formation is actually a trap as suddenly they are surrounded and consumed by wyrdflame.[2b][3a]