Capilaria
Capilaria is arid and sweltering. When its famed Vostargi Mont erupts, the region is scoured by winds so fiery that even the lands themselves can burst into flame.[2]
Contents
History
Age of Myth
Sigmar wanderings sees order, culture, trade and life brought to the Great Parch. While the western regions of this continent, thrive with trade, Capilaria, among others, quickly fall back to atavism due to how frequently they raise up to arms. These barbarian tribe come to worship Sigmar as a god of strength and self-sufficiency.[1a]
The Capillarian tribes gain Sigmar's favouritism for their use of hammers in battle as it reminds him of the World-That-Was. The Aridian Clans grow jealous and escalate battle into open warfare until Varrus Blackfist of the Direbrands manages to broke a truce between both groups.[1a]
The Wizard Lords of Aspiria strike a deal with the Direbrand Tribe and their Duardin allies in Vostargi Mont for powerful magical weapons.[1a]
Age of Chaos
Wanting to avoid a wasteful tribal war, the Capillarians sends their champions to fight in the Red Feast. This event results in a invasion of Daemons in the Great Parch. As Daemons of Khorne invade, the tribes of Capilaria and other regions are forced to battle them. Many of these tribes turn to worship of the red gods to survive the slaughter or sate their savage lusts.[3a]
A huge portion of Capilaria is conquered by Korghos Khul and his Goretide, so much that his empire spans between the Vostargi Mont and the Vitriolus Reach.[3a]
The Daemons of Khorne traverse the Vitriol Sea from the Clavis Eye and reinforce the Bloodbound traitors that attack the barbarian tribes of the Great Parch. The faithful of Sigmar slowly lose the war of attrition that sees a hundred years of war known as the Red Century. Such is the violence that the irrigation networks of Capilaria, once laced with Aqua Ghyranis, now only run with gore and choke the plant life that fed the tribes, coming to resemble veins and arteries filled with clotting blood. The leaders of the defending tribes are taken by Sigmar and its people left to starve, which makes them easily conquered and forced to cannibalism.[3a]
Locations
Some of the known locations on this region:
- Adamantine Chain[1b]
- Arterials[1b]
- Cape of Spines[1b]
- Caustic Peaks[1b]
- Chakrik's Folly: A thriving skaven undercity, despite being wracked by deadly earthquakes.[1a][1b]
- Emberkell Volcano[1b]
- Fort Denst[1b]
- The Fyretines[1b]
- Hammerhal Aqsha half of the city of Hammerhal built around the Stormrift Realmgate, that connects to the other side in Ghyran, Hammerhal Ghyra.[3]
- Heatblood Sea[1b]
- The Horn of Ignax[1b]
- Inlets of Dried Gore[1b]
- Irrigation Keep[1b]
- Skulpile[1b]
- Snow Peaks[1b]
- Splitbrow Lake[1b]
- Swelter Gulf[1b]
- The Talons[1b]
- Tribal Heartlands[1b]
- Vandium: A city with an alliance with the Vostarg Lodge [4a]
- Veins of Grimnir[1b]
- Virgin Peaks[1b]
- Vitae Delta[1b]
Some of the islands of it coast are:
- The Shards[1b]
- Lost Isles of Gaitan[1b]
- Shatterglass Archipelago[1b]
- Aqshy Clavis Isles[1b]
- Rondel Wick[1b]
- Unth[1b]
- Rippleghast Sound[1b]
- Dagger Stab[1b]
- The Firefang[1b]
- Jagged Isles[1b]
- Scattering Islands[1b]
Nations and Settlements
Realmgates
- Stormrift Realmgate: A realmgate where the twin cities were built around the two sides.[3]
- Gates Below[1b]
- Lava Bleed Portal[1b]
- Chronos Gate[1b]
Inhabitants
- During the Age of Myth the Capillarian Tribes fought with heavy iron hammers made by smith lords. This lead them into being favoured by Sigmar.[1a]
- Crimson Horde: A vast Chaos marauder horde that lays to the east of Hammerhal Aqsha.[1a][5a]
- Tribes of Burning Blood: The Khorne worshipping tribes of northeastern Capilaria. Their capital is the bloody city of Skulpile, a holy city of sorts dedicated to Khorne.[1a][5a]
Sources
- 1: Age of Sigmar: Core Book (2nd Edition)
- 2: General's Handbook 2017, Needs Citation
- 3: Season of War gaming aid from the WH AoS app - The Twin-Tailed City.
- 4: White Dwarf Vol 3 No 34
- 5: Battletome: Slaves to Darkness (2019)
- 5a: Conquerors of the Realm, Pg. 10-11
- 6: Age of Sigmar: Core Book (3rd Edition)
- 6a: Chaos in the Great Parch, Pg. 82-83