Khorne Bloodbound

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Khorne Bloodbound
Goretide 01.png
The Goretide.
Grand alliance Chaos
Associated factions Blades of Khorne
Major characters Korghos Khul
Scylla Anfingrimm
Skarr Bloodwrath
Races Daemon Prince
Mounts Juggernaut
Creatures Flesh Hound
Prayers Blood Blessings of Khorne
Invocations Bleeding Icon
Hexgorger Skull
Wrath Axe
Scenery Skull Altar
Warbands Garrek's Reavers
Magore's Fiends

Khorne Bloodbound or Khorne's Legions[4] are the warriors of the most powerful of the ruinous deities, Khorne, lord of rage, violence and bloodshed. They swarm across the Mortal Realms, enslaving or killing it's inhabitants in order to spill blood and claims skulls for their bloodthirsty patron.[1][2] Their lords are blessed with hideously violent mutations and gifted with weapons from Khorne's own forges.[3]


Unlike any other army where camaraderie leads the men to fight together, the Bloodhounds are not united by any other bond than Khorne's will. In fact all Bloodhounds hate each other and will never hesitate to back stab or to murder each other. A warrior of Khorne gains prestige through slaughter but only by slaying powerful enemies can the Aspiring Champions hope of gaining the Blood God's favour. When his killing and exploits become too noticeable, the warrior will be the target of others' ambition since he is now a powerful foe. Many promising champions have fallen with an axe gutting them open or a flail smashing their skull as there were no other warrior alive than the Bloodhounds themselves. Many Aspiring Champions challenges other rising warriors in the arenas.[15]


Bloodbound may originate from various sources, born into tribes of blood culture or seeing Khorne’s bloodlust as the precept by which great power and dominance over the Mortal Realms are achieved or even unwillingly devote themselves o Khorne after being overtaken by an insatiable love of bloodshed while seeking vengeance for murdered loved ones or engage in violence for some other just cause. In an age of constant war within just a few generations and without overt signs of Chaos corruption, a tribe can move from taking simple pride in the ability of its warriors to defend its lands, to lauding its military above all eventually becoming a brutal, savage culture in which might determines right and no quarter is asked for or given. Regardless of reason, a mortal who becomes a follower of Khorne has stepped onto the path of skulls and only has a future filled with carnage. It is an avenue to immortality that is crowded with hopefuls, but only the strongest and most selfish survive to the end. [17a]

Only the most dedicated of these Slaves to Darkness follow that path of brutality even further and undertake the eight archaic Trials of Khorne. The survivors of the trials are made Bloodbound, one of Khorne’s chosen warriors and are bestowed with daemonic gifts of strength and martial prowess, their veins quake with rage, and the iron smell of fresh blood becomes to them like the sweet scent of air to a drowning man. Those who are greatly blessed will find their fingers growing into claws, their mouth filling with rows of jagged fangs, or immense horns erupting from the sides of their skull. They must continue killing in his name until every last shred of their mortality is abandoned and are transformed into a monstrous Daemon Prince or meet a violent, bloody death. [17a]


A Lord of Khorne command an entire Bloodbound Warhorde and under their banners are hordes of Bloodreavers, packs of hulking Skullreapers and droves of thundering Skullcrushers but even the most powerful lords rarely hold their followers together for more than a few campaigns. Directly beneath the Lord of Khorne are his Gorechosen, his eight mightiest and most favoured champions. They are the Lord of Khorne’s personal guard, and they are also the most likely to bury a serrated axe blade in the back of his skull, so he keeps them close at hand, where their seething ambitions can be observed. A Warhorde is typically divided into eight distinct groups. In smaller armies, these eight formations might each be a single pack, but in larger groups each of the eight is a battle force in its own right . So great is the fury manifested in such a gathering that, when they start reaping their gory tributes, the veil between realms begins to tear. [17b]

When gathered together and not in battle, groups of warriors may sing Arbaal's Lament - a hymn to uncompleted slaughter and skulls that will never be taken. [18a]


Those who survive through the lifestyle of trial and combat that is a Bloodbound Warband, arise as Gorechosen, the lieutenants united around a Lord of Khorne. All of the Gorechosen aim at taking the control of a Bloodbound host, by slaying their Lord of Khorne. This is one of the most paradoxical aspect of Khorne's belligerent worshippers, serving as an elite guard for their Lord, but as soon as the occasion of a slaughter or an opportunity to slay the lord, the gorechosen will jump on it to ascend.[19a]

Warbands of Khorne

For more information see Bloodbound warband.

Khorne has many blood-blessed legions, both vast and numerous, that leave a destruction in their wake that's sickening to behold.[4] They do not fight for honour wealth or victory, they fight for bloodshed and the favour of their god.[10]

Allied Creatures

  • Khorgoraths:Former mortals whose bodies have been corrupted into hulking beasts with puny minds consumed by rage and destruction.[3]
  • Flesh Hounds: They are beasts capable of tearing a man in half with their fangs and ward off spells and conjurations. They are gifts to Khorne's most bloodthirsty vassals[2] and are usually chained to the armour of the Lords of Khorne.[1]
  • Juggernauts of Khorne: These daemon mounts of Khorne are ridden by Lords of Khorne and Mighty Skullcrushers into battle.[8c][8f]


Khorne Bloodbound
Units Blood Warrior - Bloodreaver - Gorechosen (Aspiring Deathbringer - Bloodsecrator - Bloodstoker - Skullgrinder - Exalted Deathbringer - Slaughterpriest) - Khorgorath - Juggernaut - Lord of Khorne (Mighty) - Mighty Skullcrusher - Skullreaper - Wrathmonger
Characters Ahazian Kel - Akhagor - Anhur - Balghor - Blackjaw - Drane - Dravek Daemonfist - Garsa - Ghaar'eth - Gigante - Gorechosen of Dromm(Dromm - Gorehulk - Herax) - Graunos - Grizzlemaw - Isengrim - Kaelgor - Kathag - Khuldrak - Korghos Khul - Koroth - Korox Tyrantscorn - Krev Deathstalker - Kurgoth - Lashkar Bloodspeaker - Baudrax - Rakhan - Riptooth - Ruhok - Scylla Anfingrimm - Selkhara - Skalok - Skarku - Skarr Bloodwrath - Skuldrak - Tarvak - The Beast - Therekal - Threx Skullbrand - Ushkar Mir - Valkia - Vehk - Volundr - Vorax - Vorgaroth - Vorhak - Vrak Brazenfist
Artwork - Miniatures
Grand Alliances and factions
Beasts of Chaos (BrayherdsMonsters of ChaosThunderscornWarherds) • Legion of Chaos AscendantBlades of Khorne (Daemons of KhorneKhorne Bloodbound) • Disciples of Tzeentch (Daemons of TzeentchTzeentch Arcanites) • Hedonites of Slaanesh (Daemons of SlaaneshSlaanesh Sybarites) • Maggotkin of Nurgle (Daemons of NurgleNurgle RotbringersTamurkhan's Horde) • Skaventide (EshinMasterclanMoulderPestilensSkryreVerminus) • Slaves to Darkness (Daemons of ChaosEverchosen) • Legion of Azgorh