Beasts of Chaos

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Beasts of Chaos
Brayherd 01.png
Herd of Gor-kin
Grand alliance Chaos
Associated factions Brayherds
Monsters of Chaos
Main grouping Greatfray
Major characters Ghosteater
Races Bullgor
Curs'd Ettin
Dragon Ogor
Skin Wolf
Mounts Chaos War Mammoth
Disc of Tzeentch
Vehicles Tuskgor Chariot
Creatures Chaos Warhound
Chaos Spawn
Mutalith Vortex Beast
Warpfire Dragon
Spell lores Lore of the Twisted Wilds
Lore of Dark Storms
Endless spells Doomblast Dirgehorn
Ravening Direflock
Wildfire Taurus
Warbands Grashrak's Despoilers

The Beasts of Chaos are unique amongst the followers of the Dark Gods for they are not enslaved to their will, nor is their strength gifted to them by those gods. Instead, the Beasts of Chaos are nothing less than the physical manifestation of Chaos. Fighting against them is fighting against anarchy and ferocity, it is attempting to stop the coming of a primal epoch in which every concepts upon which civilisations are built are mere legends in some forgotten tomes.[1a] Indeed the Beasts of Chaos ultimately seek to merge the Mortal Realms and the Realm of Chaos, thus creating an existence of primal wilderness where gods, worlds and beasts are all part of a single anarchic whole in which order is null.[1b]


Beasts of Chaos are the malformed progeny of the Chaos Gods in the Mortal Realms. While varied in appearance all are ferocious in nature, some have the strength of a beast with the base cunning of a human while others are mindless conglomerates of maws, horns and other appendages. The most numerous are beastmen and bullgors, known as gor-kin with powerful animalistic legs, a muscular humanoid torso and a bestial head to even stranger cephalopodic limbs or the heads of spined mantises, and there are even accounts of fish-headed gors and shark-like bullgors that live deep beneath the seas. [1b] In each realmsphere, the wildest life mirrors the elements of its magic drenched landscapes. The transmutative properties of each realmsphere impacts the Beasts of Chaos more than most since they are a gruesome fusion of warping energy and the primal stuff of the realm they inhabit.[1c] As such, the Beasts of Chaos are a dark reflection of the denizens of the Mortal Realms, a horrific mockery of their very existence.[1c]

All Beasts of Chaos are savage and are driven by twisted instinct and a primal desire to slaughter and despoil but gor and bullgor breeds and the Thunderscorn beastherds also possess intelligence and reasoning ability but most are limited to the extent of enacting ruin upon the realms. Though their primal motives often align, the Beasts of Chaos are different from the servants of the Chaos gods as unlike those god-following daemons and mortals the Beasts of Chaos are not beholden to deities, and only entreat with them on rare occasions. Instead, they seek to blend the Mortal Realms and the Realm of Chaos into a single anarchic whole, eroding all divisions until all of existence is reduced to a lawless primordial wilderness.[1b]

The Beasts of Chaos gather in enormous tribal groups known as Greatfrays consisting of hundreds of savage groups called beastherds. The greatest Greatfrays are as old as the realms themselves, and are spread out over vast regions that would even dwarf mighty empires. [1b]


The exact origin of the Beasts of Chaos remains a mystery but several theories have been made.[1c]

Legend of the Alpha Progenitor

One school of thought recorded in the tusk-glyphs of the Prowling Valleys of Ghur states that every Chaos-twisted creature is a descendant of a single beast that was spawned into existence during the first warping stream seeped into the wilderness of the realm and the monstrous offsrping of this creature created the first Greatfray. While the fate of this first beast is not recorded as most of the arrayed tusks have been shattered some Ghurish tribespeople say the creature still roams their realm similar to a colossal godbeasts or the ever-hungering Ravenak. Many beastherds worship this mythical figure, calling it the Gorfather, Sire of Ruin and countless other names.[1c]

Fable of the Warping Wilds

According to this theory Beasts of Chaos were once natural creatures that were transfigured after the corruptions of Chaos began to bleed into existence. Before Sigmar was awakened indigenous tribes were guided by primitive superstitions and some gazed upon the growing nodes of anarchic energy that had crept into their territories. They were stricken by prophetic nightmares and gifted with magical powers or cursed by deformity resulting in being forcefully or willingly exiled from their communities while others remained kin and allowed their deviations to spread. These peoples eventually grew ever more wild and devolved towards the basest and most animalistic instincts resulting in the Beasts of Chaos born. Certain Azyrite seers claim that the powers of Chaos continue to warp the denizens of the Mortal Realms and record accounts from the Age of Chaos in which whole civilisations fled into the wilds to escape the armies of Chaos only to return in the form of bestial herds to despoil their former homelands.[1c]

Corporeus Chaotica Postulate

A theory originating from certain Hyshian texts collected in Sigmaron created by scholars who saw the Beasts of Chaos a fundamental reversal of the order of all things. They believed the monstrous entities were the heralds of a great and inescapable unravelling, as creatures born naturally of the Mortal Realms produce only offspring of their own species as humans beget humans and duardin sire duardin but in the Beasts of Chaos such innate separation of race is eradicated with each being a mix of body parts, its flesh and bone melded into mockeries of natural forms. Adherents to this theory believe the Beasts of Chaos are not the progeny of Chaos, but its progenitor, created by those civilisations that do not segregate themselves as nature intended. Only a few copies of these texts survived the Age of Chaos and the isolationist kingdoms known as the Refracted States that produced those texts were among the first to fall during the Age of Chaos as they had no allies to call upon. Those texts that did survive were collected into a single volume known as the Corporeus Chaotica. Passages from it continue to be spread by street preachers and doomsayers, and its tenets of segregation can be found scrawled on the walls of Sigmarite cities in which peoples of different lands gather.[1c]


Greatfrays are the major tribal groupings of the Beasts of Chaos. Each Greatfray may contain thousands to millions of bestial warriors divided into roving bands called Beastherds. The exact number of Greatfrays remain in a constant flux with smaller Greatfrays being absorbed by larger ones and new Greatfrays being created. A Greatfray rarely goes into battle as one, instead beastherds are scattered across the realms with their own territories but maintains a level of connection with corrupted realmgate hidden within the wilderness. Yet regardless of their separation all are bound by a mighty alphabeast. The energies of Herdstones that mark their territories shape them, changing their fur colour or the direction their horns curl making the varied creatures of a Greatfray similar in appearance or even have divergent effect making every beast to be uniquely twisted.[1d]

Some of the most notable Greatfrays are:


A beastherd may be made up of similar species with Brayherds being skilled at ambushes, Warherds excelling at brutal head-on offensives and Thunderscorn conducting devastating lightning-warfare attacks. Some may be composed of myriad creatures, combining their abilities. A beastherd is made up of multiple herds which can range from a handful of beasts to a teeming throng related to each other. A herd acts as a single hunting pack on the battlefield and multiple herds in a single territory would fight each other until they are wiped out. Each beastherd is left to raid and reave in isolation from their own domains of the Greatfray.[1d]

Kingdoms bordering them may find themselves attacked from multiple fronts by different beastherds, their borders slowly pushed back till the beastherds which appeared separate join forces to slaughter as one and even attracting beastherds from nearby lands till the kingdom has been reduced to a ruin. The standing of a beastherd is determined by their cunning and ferocity, size and territory and the number of Herdstone erected. When a beastherd is seen as weak another beastherd may come and taker over their domains but that are consistently ferocious will always be accepted. Most Greatfrays follow pure Chaos and thus beastherds in such a Greatfray that follows a Chaos God are often found at the peripheries their efficiency as desecrators cannot be denied.[1d]


It is a powerful alphabeast that binds these herds into a powerful beastherd. The alphabeast rules with cruelty and violence, keep the herds in line by lashing out and continually reasserting its dominance by leading the beastherd to fresh lands to be despoiled. [1d]


Some Greatfrays are dedicated to the exclusive worship of one god. The following are the known variants of these Greatfrays:


Rotfrays are Nurgle-worshipping, feculent herds that bring disease and woe to the Mortal Realms. They see themselves as martyrs, beseeching the plague god to erode and decompose civilized lands so that the wilderness might grow in their place. Because they know their deaths are part of a cycle of rot and reformation, they fight without fear, often using the fact that when they are wounded, it will spray out pus and foetid blood to infect their foes. One of the most notorious characteristic that help distinguish a Rotfray from the other types of herd is the nauseating smell that surrounds them. A more closer look reveals fangs riven with decay, muscled limb with dense clusters of boils and protuberant tumours, filth-encrusted mane filled with parasites and other pests, like Bloodmites, Scabspyders, Daemonic Slugs and pox-carrying Bileflies.[1e]


Skullfrays are Khorne-worshipping beasts of chaos that have been granted by their god with a portion of their undying rage and unquenchable thirst for murder. Skullfrays main goal is to drown the land in gore so that crimson rain pours from the skies, using disciplined warfare and martial prowess. The shattering of civilisations, the destruction of idols and desire for rampant anarchy are considered indulgences and discarded, mere distractions to their true purpose of turning the Mortal Realms into a slaughterhouse. After every battle they collect the skulls of the fallen and are place in piles at the bases of Herdstones as a offering to the blood god.[1e]

Skullfrays march in tightly-grouped herds, equipped with vicious blades and armour daubed with profane runes. Their attacks precise, carving through flesh with well-measured sweeps that creates more gore, their bestial instincts and lust for killing sharpened and honed with every bloody battle. As warm gore and blood touches their skin, their rage starts to build up until they begin to froth at the mouth and eventually that pent-up ferocity explode into a flurry that butchers all enemies that remain.[1e]


Slakefrays are savage bacchanals that worship Slaanesh as the Decadent Fiend, an aspect of the deity that embodies the feaster, breeder and apex defiler. The beasts of these greatfray have a relationship of both love and loathing for civilisation, filled with jealousy to the civilised and lust for fine things. But their self-hatred eventually overtakes them and their idolatry of civilisation becomes apparent in their minds. Only the promise of looting bigger and grander empires can soothe their self-hatred.[1e]

They feast and fight, indulging in their desires and becoming more frenzied until their hunger can no longer be contained. At this point they will stampede to the nearest city, announce their coming with their shrill brayhorns and launch themselves at any enemies they see, brutalising them in a state of rapturous frenzy. After the inhabitant of these cities are slaughtered, they will remain long to loot and sack. They will search for fripperies, like ornate trinkets and pretty baubles, jewels and gold ingots to devour and other precious metals to melt down to gild their horns, hooves and herdstones.[1e]


Twistfrays are worshippers of Tzeentch that focus on his aspect of the Beast with Many Forms, a reshaper of the realms who devours magic, fate and flesh and regurgitates forms more pleasing to Beastmen. They are know by many names like weirdhorns, warphooves or fleshchangers and are drawn by the scent of magic, seeking to defile the enchantments of other races just as much as they want to rend flesh and spill blood.[1e]

Their Herdstones are known as Flux-Cairns, growths of stagnant magic, whose constant stream of chaos energies attracts flocks of Tzaangors, winged monstrosities and half-mad scholars from nearby civilisations. The Tzeentchians are not hostile to the last, only watch as their gods shapes them into more savage creatures.[1e][2]


The Beasts of Chaos's presence in the Mortal Realms predate both the coming of Sigmar and of the Dark Gods. While it remains unknown as to how they made their way to the Eight Realms, by the end of the Age of Myth, the Beasts of Chaos were already an ancient evil spoken in legends.[1c] Even the oldest tomes and oral traditions fail at recounting a time devoid of the Beastherds.[1c] As a result, many have speculated that it is they who first drew the attention of the Dark Gods towards the Mortal Realms.[1c] Indeed, it is speculated that their animalistic revelries and savage rites allowed the faint spark of raw Chaos energy ever present in the realms to slowly rekindle. The theories propose that these small punctures in the veil between dimensions became gaping wounds that allowed the warping presence of the Realm of Chaos to be unleashed, alerting the Chaos Gods of the existence of the Mortal Realms as it did so.[1c]

Before the Coming of Sigmar

In time immemorial, the Greatfrays preyed upon the primitive bands that populated the realms. To be a mortal in such time was to live amongst the embodiment of your most primal fears – nightmares of flesh and blood that came to maim and kill.[1c]

Age of Myth

The coming of Sigmar and of the Pantheon of Order brought the end to the primal era dominated by the Greatfrays. As civilisation spread, the savage dominion of the Beasts of Chaos dwindled until the evermore organised armies of Order curtailed their ancestral foe to the remaining savage hinterlands of each realms.[1c]

Age of Chaos

After many centuries passed over the savage domains of the Beasts of Chaos, a new opportunity arose when the full might of the Dark Gods was unleashed upon the Mortal Realms. The Greatfrays fought alongside the mortal and daemonic servants of the Chaos Gods to topple the civilisations that had previously hunted them.[1c]


Beasts of Chaos
Associated Factions Brayherds - Monsters of Chaos - Thunderscorn - Warherds
Characters Sloughtooth
Greatfrays Allherd - Darkwalkers - Gavespawn - Scorchpelt - Slatehorns - Rotfrays (Manglegut) - Slakefrays (Gravenkin) - Skullfrays (Eighthorn) - Twistfrays (Ulk'gnar)
Armoury - Artwork - Miniatures- Spells
Grand Alliances and factions
Beasts of Chaos (BrayherdsMonsters of ChaosThunderscornWarherds) • Legion of Chaos AscendantBlades of Khorne (Daemons of KhorneKhorne Bloodbound) • Disciples of Tzeentch (Daemons of TzeentchTzeentch Arcanites) • Hedonites of Slaanesh (Daemons of SlaaneshSlaanesh Sybarites) • Maggotkin of Nurgle (Daemons of NurgleNurgle RotbringersTamurkhan's Horde) • Skaventide (EshinMasterclanMoulderPestilensSkryreVerminus) • Slaves to Darkness (Daemons of ChaosEverchosen) • Legion of Azgorh