Triumphs are rewards an army may win if they clear their objectives in certain places of the realms, making them better than they were before. It can be artefacts, blessings or simply inspiration.[1a]
|Triumphs of the Mortal Realms[1a]
|Makes one more fortunate.
|Makes one unit less likely to commit mistakes.
|Makes generals more resilient to attacks.
|Triumphs of the Brimstone Peninsula[1b]
|Breath of Elemental Fire
|Allows a hero to breath elemental fire upon any foes around themselves at the cost of wounding themselves in the process.
|Essence of Scarlet Flames
|A hero can embody this essence, making them harder to hit.
|Tome of Aqshy
|Any wizard with this spell can cast the Fireball spell, even outside the Brimstone Peninsula. If inside the Brimstone Peninsula the spell grows stronger.
|Blessing of Eternal Flame
|Totems or standard bearers with this blessing boost the weapons of their allies around them, making them easier to rend through their foes.
|The hero that carry this stone can heal small wounds over time.
|Ruby Ring of Ruin
|The hero that wield this ring can try to cast the Fireball spell even if they are not a wizard or in the Brimstone Peninsula.
|Triumphs of the Burning Catacombs[2b]
|The pendant fills the hero with rage that may enable him to ignore wounds.
|Lump of Ur-Gold
|Can be used to hire a unit of Fyreslayers.
|Vial of magmadroth's Bile
|The hero can throw the vial at nearby enemies, drenching them in flaming bile.
|The unit bearing this rune is resiliant in the face of any enemy and death.
|Triumphs of the Greenglades[1c]
|Talisman of Preservation
|Makes one harder to suffer rending wounds.
|Acorns of the Ages
|Allows a army to spontaneously grow a Sylvaneth Wyldwood
|Totems or standard bearer can have this enchantment take makes everyone around them less likely to suffer grievous wounds.
|Essence of Ghyran
|Once during a battle a hero that embodies this essence can heal all wounds it suffered.
|Allows any hero to cast the Shield of Thorns spell, even if they are not a wizard or in the Greenglades.
|Moonstone of the Hidden Ways
|Allows any unit to use Sylvaneth Wyldwoods to transport to another Wyldwood, once during a battle.
|Triumphs of the Jotunberg Vortex[2a]
|A hero can enter Enchanted Hibination to heal all their wounds
|A hero can shatter the globe to cast the Tower of Ice spell
|Ice Blast Wand
|A Hero can cast the Ice Blast spell using this wand, even if they are not a wizard.
|The hero bearing the talisman can call upon the spirit of the Jotunberg for aid.
|Vial of jotun Blood
|The contents can be poured upon a weapon making it more damaging.
|The essence of endless winters fills the hero and makes them not only hard to hurt but also quick to heal.
|Heavy Metal Ingot
|Although the movement of the Hero is slowed they becoem more resiliant and hard hitting
|A bracelet that can allow a hero to resist damage
|Enables a Hero who drinks it to fly and also become more evasive.
|Null Metal Finial
|A standard that speeds up the unit carrying it, but makes them easier to hurt.
|Allows a hero to cast specific spells whilst on Mount Kronus.
|Allows the hero to manipulate the temporal anomalies that can be found on Mount Kronus.
Sylvaneth Places of Power
|Sylvaneth Places of Power
|A horrific spite that terrifies enemies.
|The general of the army can be healed by the spirits of the lost glades.
|A hero can move through the spirit paths to other places on the battlefield.
|A dangerous spite who reduces the effectiveness of enemies armour.
|A wizard can use this to wither the very hearts of enemies.
|A hero can instantly grow a wyldwood which can also heal nearby sylvaneth.
- 1: Mighty Battles
- 2: The Realmgate Wars: Balance of Power
- 3: Battletome: Sylvaneth (2016) - Time of War: Places of Power, pg. 76