Thondia
Thondia is the current prime landmass within the Ghurish Heartlands.[1a] It's the epicenter of the Dawnbringer Crusades in Ghur[4a].
Characteristics
Thondia is an alpha continent of the Ghurish Heartlands, a primordial landmass of gargants and monsters. The sheer scale of Thondia is difficult to fully comprehend.[5b]. Most of Thondia is comprised of arid plains or sun-baked grasslands. These plains have been the site of titanic battles, made more animalistic by the essence of Ghur. The savannah's in the south have been turned into a swamp, the Drowned Lands by the Kruleboyz. Tectonic changes have always been a part of life in Ghur and Thondia. But ever since the Kruleboyz plot to poisoned the country, they're more and more prevalent on this contingent. A start has been made to undo the poisoning by Sigmar's people. Many monsters find their lairs in the mountain ranges of this continent.[4a][4b]
Neighbors
It sits adjacent to its siblings Gallet and Andtor, which although lesser, represent an ever-present threat around its shifting borders, and the ancient land of Donse has yet to give up its fight. Beyond its coastline, Thondia's greatest rival is arguably Bjarl, a cold-hearted continent that has bit at its heels for centuries. Lendu is a more patient foe, but that perhaps makes it most dangerous of all - for a truly cunning beast knows how to disguise its intentions before striking.[1a]
Thondia is surrounded by several bodies of water: Clawing Sea, Crashing Gulf and Mawbright. The islands Mangrel Isle and The Ravenids can be found in these seas.[5a]
Cities
- Amberstone Watch[5a]
- Bilgeport[5a]
- Excelsis[5a]
- Izalend[5a]
- Krondskol[5a]
- The Craw[5a]
- Vexothskol[5a]
Regions
- Breakface Mawpath[5a]
- The Coast of Tusks: A north-eastern coastline of Thondia beside the Clawing Sea. The major cities of Order are found there or nearby.[1b]
- Daggertooth Coast[5a]
- The Drowned Lands: An ever-expanding region of swamps resulting from leylines being poisoned by Kruleboyz.[1b][2a]
- Fraktoa Crevasse[5a]
- Crawling Pits of Gharrentia
- Glossom Crevasse[5a]
- The Gnarlwood
- The Great Excelsis Road[5a]
- The Great Gutfort
- The Krondspine Range: A mountain range that surrounds Lake Everglutt, supposedly formed of the skeletal remains of the godbeast Krond.[1b]
- Lake Everglutt
- Meatfist Mawpath[5a]
- The Jungles of Mekitopsar: The lair of the Seraphon of Koatl's Claw Constellation, who arrived after their temple-ship crashed.[1b]
- Morruk Hills: Forest-covered hills know to contain clans of aggressive orruks.[5a]
- Nautil Peaks[5a]
- Questing Serpent River[5a]
- Stone Nautilor[5a]
- The Drench[5a]
- The Mar[5a]
- The Stamping[5a]
- The Thunderscorn Peaks: Once the home of the Dragon Ogors, who were driven from Azyr. The Shaggoths were once again driven out by an alliance of Drogrukh and Draconith before the Age of Myth.[3a]
- Twinhorn Peak[5a]
- Ursricht's Kill[5a]
- Ymnog's Trample
Inhabitants
The folk of Thondia are by necessity a rugged breed. Most Thondians make a living as hunter of some sort. Those of other realms, often carry the impression that Thondians are little more than savages themselves, barbarians at heart. In truth, Thondians are innovative warriors, experts in the art of siege defense. None are more skilled than they when it comes to killing the great monsters of the realms.[5b]
- Dragon Ogors
- Lost People: Clawfok and Thondia Redmen[4b]
- Ogors[5b]
- Orruks: Ghurrish Orruks are fearsome, even by the standards of their burly race [5b]
Sources
- 1: Season of War: Thondia
- 2: War at Amberstone Watch (booklet)
- 2a: A Monstrous Stirring, pg. 2-4
- 3: Broken Realms: Kragnos
- 3a: Kragnos, the End of Empires, pg.34-37
- 4: Warhammer Age of Sigmar: General's Handbook 2021
- 5: Age of Sigmar: Core Book (3rd Edition)