Orruk

From Age of Sigmar - Lexicanum
Revision as of 18:08, 21 September 2021 by Ashendant (talk | contribs) (Savage Orruks)
Jump to: navigation, search
Orruk
Pict Orruk.jpg
An Bonesplitter Orruk.
Grand alliance Destruction
Associated factions Bonesplitterz
Greenskinz
Ironjawz
Kruleboyz
Orruk Warclans
Languages Orrukish Tongues
Savage Tongues
Type Mortal


The Orruks are a race of Greenskins that populate the Mortal Realms. They are warlike and unpredictable creatures gathered around in tribes scattered across every realm, already infesting them before Sigmar started to explore them. They often clash with everyone including themselves for the joy of battle, but also dominance and territory.[1]

Orruks, like other Greenskins, grow larger the more time they spend fighting. They embody the brutal philosophy that might is right, respecting strength above all else and only the strongest get to be their leaders, which because of their size and the way they used it has led the Ironjawz to be the rulers of their race. After all if someone can snap your neck he is worth following at least so they can see him snap other peoples necks. The more a Greenskin fights the bigger he gets. Many like-minded creatures, like Ogors, Troggoths and Aleguzzlers often join the hordes of greenskins into battle.[1][2]

The Orruks worship many deities, but above all of them is the almighty Gorkamorka and its separated forms, Gork and Mork.[1]

Biology

Orruks are large humanoid creatures; noted for their thick, wrinkled, and wzxy greenskin alongside an innate love of violence. [4a] [4b]. Underbites are common, as are long tusks dubbed "teef". Orruks are also host to bloodsucking parasites. [4a]

Reproduction

It is written in Dzantaster's Bestiary of Ghur that orruks reproduce by breaking down into fungal jelly upon death, forming strange egg-sacs that draw nutrients from deep in the earth before birthing gangly and toothsome proto-orruks known as “yoofs”. Thus orruks seem to emerge from caverns and fissures when least expected and are difficult to displace once they have infested an area.[3] [4b] Alternative theories include Orruks spreading like fungus, or engaging in sexual reproduction. [4b]

Variations

Whilst all Orruk's can be united under a Big Waaagh they find themselves split into multiple typologies; largely based around which aspect of Gorkamorka they most embody. These divisions are believed to be caused directly by the splitting conflicts of Gorkamorka. [4a] However, some unifiying elements remain, such as a love for violence and a desire to follow the best boss. Bosses are typically determined by might, but around 20% are chosen for finding the best fights or general unning. [4b]

Kruleboyz

Predominantly worshipers of Mork, the Kruleboyz disregard notions of honour and pride themselves on underhandedness. [4a]. They are proportioned differently than other Orruks, with longer more sinewy limbs. [4a] [5] They predominantly occupy swampland; making ample use of the multiple beasts found there as weapons of war, and utilising magics to summon mists and swamps arround them. [4a] [5]

IronJawz

IronJawz are followers of Gork who pride themselves on fighting anything larger than them. They adorn their hulking bodies in vast quantities of pig iron and make extensive use of Gore-Gruntas and Maw-Krushas [4a]

Bonesplitterz

Bonezplitterz find themselves attuned to the spirit of Gorkamorka predominantly. Their lack of armour, and strange beliefs, give them a great source of protective power but alienate them from other Orruk clans. They believe that the spirit of Gorkamorka and the realms lies wtihin bones, and that by consuming the marrow they can embody this power. Confidence and agression, combined with these bone magics enhance them greatly. [4a]

Savage Orruks

Savage Orruks are superstitious barbaric tribes that follow 'da old ways', forgoing any form of advancement and favouring tradition. Their approach to life is so atavistic they refuse wearing any equipments and weapons made of metal. These tribes are distinguished by their near-nakedness, ritual piercings, garish warpaints and strange fetishes.[1]

Notes

Sources

Sapient Races of the Mortal Realms
Mortals Humanoids CreeperFimirFomoroidGrazHalfling (Rockwrist) • HumanMerkavethOgor (Rock OgorYhetee) • OgroidSkaven (Rat Ogor) • SankritSloggothTelantr
Aelf Aelf of the HollowsCity AelfGrey AelfIdoneth (CythaiNamarti) • KurnothiLuminethScáthborn
Duardin FyreslayerRoot-KingShadow DuardinValay
Gargantkind Dust-GargantGhurish GargantMason-GargantMega-GargantMere-GargantMoss GargantSky-TitanStorm GargantUlguan Gargant
Gor-kin Bullgor (CygorGhorgon) • CentigorGor (PestigorSlaangorTzaangor) • Ungor
Greenskins Grot (Bog-GrotCrabspiderGnoblarScuttling) • HobgrotOrruk (Black OrrukGorrukJunkarMorrukSavage Orruk) • Snotling
Seraphon Chameleon SkinkKroxigorSaurusSkinkSlann
Troggoth BileDankholdFellwaterIceMirebruteRockgutSourbreathSulphurbreath
Beasts AetarCatMagmadrothOchtarSphiranxPhoenixStar-EagleVulcanaurWarhawk
Dragonkind DraconithDracothFire-WyrmStardrakeStar-Wyrm
Centauroids Ba'halDragon Ogor (Shaggoth) • DrogrukhZoat
Spirits
Elemental Aelementor (Cloud-SpiritSpirit of the MountainSpirit of the Wind) • DjinnFlamegheistLiving LandShadow DaemonSpite
Sylvaneth BranchlingForest FolkNaereidNoble SpiritsFree SpiritsOutcasts
Undead LicheMalignantMordantReanimant (Morghast) • WightVampireZombie
Daemons Daemon PrinceFamiliarFuryKhornate (BloodletterBloodthirster) • Nurglite (Great Unclean OneNurglingPlaguebearer) • Slaaneshi (DaemonetteKeeper of Secrets) • Soul GrinderTzeentchian (Gaunt SummonerHorror of TzeentchLord of Change) • Verminlord
Automata Cog-People of Odsin
Other AbholonGholemkindHomonculusJotunbergKelpdarMerwynnNaiadSilent PeopleVolc-giantWandering Mountains