Human
An Excelsior Warpriest of Sigmar | |
Grand alliance | Order Chaos Death |
Associated factions | Blades of Khorne Cities of Sigmar Collegiate Arcane Deathmages Devoted of Sigmar Disciples of Tzeentch Everchosen Freeguild Hedonites of Slaanesh Ironweld Arsenal Khorne Bloodbound Maggotkin of Nurgle Nurgle Rotbringers Tzeentch Arcanites Slaanesh Sybarites Slaves to Darkness Tamurkhan's Horde |
Origins | World-That-Was |
Languages | Celestial Tongues of Azyr Dark Tongues Khazalid |
Type | Mortal |
Distinctive trait | Adaptable[5d] |
Average height | 5-6ft (152cm-183cm)[5d] |
Average lifespan | 70 years[5d] |
Common eye colours | Black[5d], green[5d], blue[5d], brown[5d], hazel[5d], amber[5d] |
Common hair colours | White blond[5d], golden blond[5d], black[5d], brown[5d], auburn[5d], red[5d], grey[5d] |
Humans are spread out all across the Mortal Realms and are one of the three most numerous and widespread races within them, they are outnumbered only by the great chittering masses of the Skaven and the screaming hordes of Greenskinz.[5a]
Contents
Characteristics
Humans have a shorter lifespan than other races of the Mortal Realms, such as Duardin and Aelfs, it is believed that these short lifespans are what lead humans to be such vigorous, inventive, expansionist, and opportunistic creatures. These driving traits of humanity can lead them to the loftiest of heights, many even earning a place among the ranks of Sigmar's Stormhosts, but these same traits can lead humanity to their downfall. Many are lured by the prospect of immortality and power, leading them to swear eternal fealty to Nagash in exchange for mastery over necromantic arts or the path to glory in service of the Dark Gods of Chaos.[5a]
Most of those humans that have not turned to, or been claimed by, Death or Chaos spend their lives behind the walls of one of Sigmar's cities, or in the lands surrounding them.[5a] The greatest of these cities are known as the Free Cities, or the Cities of Sigmar.[6a]
Names
Humans put less stock in the value of a name and, as such, are amongst the species with the most varied in all of the realms, as they put less stock in its value than others. They also tend to change it, by either adopting nicknames and embracing the naming conventions of other cultures.[5d]
- Forenames: Aisha, Alzheer, Armand, Belta, Byrun, Carazo, Claudio, Crellis, Dumala, Dinaim, Eklya, Francas, Gerot, Hanniver, Havard, Horrin, Ingrin, Isa, Kalja, Lutha, Mathias, Niara, Ninian, Olfren, Owain, Palem, Samriel, Sanasay, Seguin, Sol, Tessa, Utrecht, Valdemar, Wolfgardt, Xan, Yare, Zana, Zelja.[5d]
- Surnames: Aelhad, Altenbach, Arul, Bemyr, Bok, Callis, Chown, Danst, el Talamé, Gage, Galbrecht, Hart, Herzborg, Hess, Jansen, Karsten, Locklin, Mathos, Nahazim, Omasa, Prinson, Reynar, Schimdt, Sydona, Toll, uth-Kinnan, van-Drak, Volker, Warrent, Yaleh, Zebo.[5d]
Fear
Humans have a primal fear that is primarily directed at the supernatural and the arcane, especially when they seem to be impossible to overcome.[14]
History
Age of Myth
In the Age of Myth the God-King traveled far and wide as he spread civilization across the Mortal Realms, gathered together his Pantheon of Order, and brought an age of peace. Under the guidance of the Pantheon the worshippers of Sigmar entered into a golden age of innovation and prosperity. Meager towns grew into metropolises, scattered nations grew into empires, and monuments were erected in honor of the gods. Among the greatest of these nations were Grungni's city of Elixia, the Amethyst Princedoms, Thyrassuss, and the Eternal City of Azyrheim[6e]
Age of Chaos
This age of prosperity was not to last and eventually mortal weaknesses such as envy, greed, and lust for power attracted ancient and darksome entities known as the Chaos Gods, the ancient enemies of Sigmar. War spread across the Mortal Realms as the daemonic legions of the Dark Gods flooded into reality. The great empires of humanity and the other races of seven Realms were shattered, untold masses fled to the Realm of Heavens for safety. Those who could not make it through the Gates of Azyr before they were closed were left to the butchery of the Age of Chaos.[6e]
Age of Sigmar
Sigmar's Tempest is unleashed on the lower Realms and the Gates of Azyr are re-opened, the vast legions of Stormcast spreading forth to reconquer the Realms. The descendants of those who fled to Azyr follow in the wake of the Stormcast and build great bastions of hope around Realmgates claimed by the Stormhosts, many humans are among these mortal settlers. Many of the scattered remnants of humanity that survived the Age of Chaos untainted flock to these bastions, the Cities of Sigmar, these people become known as the Reclaimed and many among the Azyrite cultures look upon them with distrust and prejudice.[6f]
Factions
The following factions have Human members
- Cities of Sigmar: The bastions of civilization created in the wake of the opening of the Gates of Azyr and dawning of the Age of Sigmar.[6a]
- Collegiate Arcane: Sorcerous artisans that create magical devices to siphon and channel the magic of the Mortal Realms into powerful spells.[6b]
- Devoted of Sigmar: Most, but not all, of the Sigmarite faithful are humans.[5b]
- Freeguilds: The military guilds that serve as the standing military and city watch of the Cities of Sigmar.[6c]
- Ironweld Arsenal: The techno-arcane engineers of Sigmar's vast civilization.[6d]
- Khorne Bloodbound: The mortal followers of Khorne, Chaos God of Rage and Slaughter.[7]
- Nurgle Rotbringers: The mortal followers of Nurgle, the Chaos God of Plagues and Rot.[8]
- Tzeentch Arcanites: The mortal followers of Tzeentch, the Chaos God of Change and Architect of Fate.[9]
- Slaves to Darkness: The mortal tribes and nations that follow the Pantheon of Dark Gods, though not all of them know the true nature of the gods they venerate.[10]
- Deathmages: Those wizards who have turned to the necromantic arts and joined the Legions of Nagash.[11a]
Human Nations and Tribes
- Great Parch of Aqshy
- Cities of Sigmar: Several bastions of Sigmar's Empire known as Free Cities or Cities of Sigmar are found scattered across the Great Parch. These include Anvilgard, Brightspear, Hallowheart, Tempest's Eye, and the greatest of them all Hammerhal Aqsha.[5c]
- Floating Market: A metropolis built atop a floating fleet of ships, the last remnant of ancient Bataar.[5c]
- Goretide: The largest and most prolific Bloodbound warhorde in the Great Parch.[5c]
- Lumnos: The last Citadel-City of Aspiria,[5c]
- Steel Spike: A fortress city built to guard the Bridge of Brine, cut off from the rest of Aspiria by the Timestolen Empire.[5c]
- Scions of the Flame: A warrior cult dedicated to the Ever-Raging Flame, an aspect of Chaos.[5c]
- Timestolen Empire: A nation dedicated to Tzeentch in Aspiria, it cuts the city of Steel Spike off from other cities of Order in Aspiria.[5c]
- Prime Innerlands of Shyish
- Amethyst Princedoms: Once one of the great cultures and empires of the Age of Myth, many of the Princedoms survived to the Age of Sigmar but are much diminshed.[6e]
- Amber Steppes of Ghur
- Everspring Swathe of Ghyran
Gallery
Free City Army
Ironweld Arsenal Engineer
Sources
- 1: White Dwarf Issue 76, 11 July 2015
- 2: Mighty Battles
- 3: Age of Sigmar: Core Book (2nd Edition)
- 4: Season of War: Firestorm
- 5: Soulbound Core Rulebook
- 6: Battletome: Cities of Sigmar (2019)
- 7: Battletome: Blades of Khorne (2019)
- 8: Battletome: Maggotkin of Nurgle (2018)
- 9: Battletome: Disciples of Tzeentch (2020)
- 10: Battletome: Slaves to Darkness (2019)
- 11: Battletome: Legions of Nagash (2018)
- 11a: Deathmages and Deadwalkers, Pg. 34-35
- 12: Age of Sigmar: Core Book (2nd Edition)
- 13: Spear of Shadows
- 13a: Chapter Eight: Crawling City
- 14: Battletome: Nighthaunt (2022) - Of Fear and Weakness, pg. 10-11