Difference between revisions of "Grand Alliance of Order"

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(Reorganised the factions to make it less bloated. Added a Minor Factions subcategory. Added Cities of Sigmar. Added Morathi to Daughters of Khaine description. Added mention of KO as the dominant air power of the setting)
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==Factions==
 
==Factions==
* [[Collegiate Arcane]]: Sorcerous artisans that create magical devices to siphon and channel the magic of the [[Mortal Realms]] into powerful spells.
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* [[Cities of Sigmar]]: The Cities of Sigmar are flaming beacons of hope amidst the darkness of the [[Mortal Realms]], bastions of civilisation built following the [[Realmgate Wars]] to safeguard mortalkind from the many monstrous threats that lurk beyond their sturdy walls. {{fn|12}}
* [[Darkling Covens]]: Powerful sorceress's lead their warbands  to reclaim their lost shadow empires and stygian keeps.
+
** [[Collegiate Arcane]]: Sorcerous artisans that create magical devices to siphon and channel the magic of the Mortal Realms into powerful spells.
* [[Daughters of Khaine]]: A deadly [[aelf]] cult that worships the god of battle and death, [[Khaine]].{{fn|8}}
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** [[Darkling Covens]]: Powerful sorceress's lead their warbands  to reclaim their lost shadow empires and stygian keeps.
* [[Devoted of Sigmar]]: The true believers - men and women willing to do anything for their divine lord. {{fn|8}}
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** [[Dispossessed]]: The remnants of the [[duardin]] empire who in exile built much of [[Azyrheim]] and now forge new cities in the Mortal Realms. {{fn|8}}
* [[Dispossessed]]: The remnants of the [[duardin]] empire who in exile built much of Azyrheim and now forge new cities in the Mortal Realms. {{fn|8}}
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** [[Eldritch Council]]: [[Aelf]] Sorcerers of the highest order.{{fn|8}}
* [[Eldritch Council]]: [[Aelf]] Sorcerers of the highest order.{{fn|8}}
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** [[Free Peoples]]: Once refuges from shattered and conquered lands, now the Free Peoples have returned and inhabit the many cities established across the Mortal Realms.{{Fn|8}}{{Fn|9}}
* [[Free Peoples]]: Once refuges from shattered and conquered lands, now the Free Peoples have returned and inhabit the many cities established across the Mortal Realms.{{Fn|8}}{{Fn|9}}
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*** [[Freeguild]]: Brave mortal defenders of the Free Peoples and the Cities of Sigmar.{{fn|12}}
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** [[Ironweld Arsenal]]: Marvellous war machines and ingenious clockwork devices are the products of the human and duardin smiths of the Arsenal. {{fn|8}}
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** [[Order Serpentis]]: A dark shadow of the [[Order Draconis]] with merciless raiders mounted upon [[dragon]]s and [[drakespawn]]. {{fn|8}}
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** [[Phoenix Temple]]: The warrior-conclave dedicated to the [[Ur-Phoenix]] and her children.{{fn|8}}
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** [[Shadowblades]]: Accomplished killers that move through the realms like ghosts.{{fn|8}}
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** [[Scourge Privateers]]: The Scourge Privateers are Aelf raiders and hunters who hunt down mishapen monsters and deadly beasts to slay for rare ingredients or anything to sell in the markets of [[Azyrheim]] or the [[Cities of Sigmar]].
 +
** [[Wanderers]]:Once they fought for the [[Realm of Ghyran]], now these warriors of the wilderness fight to return life to the [[Mortal Realms]]. {{fn|8}}
 +
* [[Daughters of Khaine]]: A deadly [[aelf]] cult lead by [[Morathi]] that worships the god of murder, [[Khaine]].{{fn|8}}
 
* [[Fyreslayers]]: The Duardin descendants of the warrior god [[Grimnir]]. These berzerkers seek the ur-gold, that they believe to contain the essence of their shattered god, and use it to hammer runes into their flesh.{{Fn|4}}
 
* [[Fyreslayers]]: The Duardin descendants of the warrior god [[Grimnir]]. These berzerkers seek the ur-gold, that they believe to contain the essence of their shattered god, and use it to hammer runes into their flesh.{{Fn|4}}
 
* [[Idoneth Deepkin]]: Soul-sucking Aelves that dwell in the oceans of the Mortal Realms. Whenever they raid upon land, the mysterious Aether-Sea conjures around them, bringing with them creatures and relics from the bottom of the sea. {{Fn|9}}
 
* [[Idoneth Deepkin]]: Soul-sucking Aelves that dwell in the oceans of the Mortal Realms. Whenever they raid upon land, the mysterious Aether-Sea conjures around them, bringing with them creatures and relics from the bottom of the sea. {{Fn|9}}
* [[Ironweld Arsenal]]: Marvellous war machines and ingenious clockwork devices are the products of the human and duardin smiths of the Arsenal. {{fn|8}}
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* [[Kharadron Overlords]]: Duardin that leave their bustling [[Kharadron Overlords#Sky-ports|sky-ports]] to the Mortals Realms below with powerful weapons and mighty skyvessels to amass wealth by trade or by war, stopping at nothing to increase their stores of [[aether-gold]].{{Fn|7}} They are the dominant power in the skies of the Mortal Realms. {{fn|13}}
* [[Kharadron Overlords]]: Duardin that leave their bustling sky-ports to the mortals realms below with powerful weapons and mighty skyvessels to amass wealth by trade or by war, stopping at nothing to increase their stores of [[aether-gold]].{{Fn|7}}
 
* [[Lion Rangers]]: A monastic order of [[Aelves]] who trace the origins of their warrior brotherhood back to the [[Age of Myth]]. {{fn|8}}
 
 
* [[Lumineth Realm-lords]]: The most stable and pure [[Aelf]] souls recovered from the belly of the Chaos god [[Slaanesh]]. {{fn|11}}
 
* [[Lumineth Realm-lords]]: The most stable and pure [[Aelf]] souls recovered from the belly of the Chaos god [[Slaanesh]]. {{fn|11}}
* [[Order Draconis]]: The [[Aelf]] lords and ladies who ride immortal [[dragons]] and purebred steeds  to war are a mighty force, even in the hallowed Realm of Azyr.
 
* [[Order Serpentis]]: A dark shadow of the [[Order Draconis]] with merciless raiders mounted upon [[dragon]]s and [[drakespawn]]. {{fn|8}}
 
* [[Phoenix Temple]]: The warrior-conclave dedicated to the [[Ur-Phoenix]] and her children.{{fn|8}}
 
* [[Scourge Privateers]]: The Scourge Privateers are Aelf raiders and hunters who hunt down mishapen monsters and deadly beasts to slay for rare ingredients or anything to sell in the markets of [[Azyrheim]] or the [[Cities of Sigmar]].
 
 
* [[Seraphon]]: The Seraphon are summoned by the [[Slann Starmaster]]s using the energy of the stars to materialize [[Skink]]s, [[Saurus]], [[Kroxigor]]s and other reptilian beasts to wage unending war against Chaos.{{Fn|3}}
 
* [[Seraphon]]: The Seraphon are summoned by the [[Slann Starmaster]]s using the energy of the stars to materialize [[Skink]]s, [[Saurus]], [[Kroxigor]]s and other reptilian beasts to wage unending war against Chaos.{{Fn|3}}
* [[Shadowblades]]: Accomplished killers that move through the realms like ghosts.{{fn|8}}
 
 
* [[Stormcast Eternals]]: The Stormcast Eternals are the living embodiment of [[Sigmar]]. They were once mortal champions of order forged by the God-King into unstoppable warriors and hurled down from heavens to meet the forces of Chaos.{{Fn|2}} The Extremis Chamber of Stormcast Eternal ride [[Stardrake]]s and [[Dracoth]]s into power. Their creation uses the power of [[Sigmar]] and [[Dracothion]].{{Fn|5}}
 
* [[Stormcast Eternals]]: The Stormcast Eternals are the living embodiment of [[Sigmar]]. They were once mortal champions of order forged by the God-King into unstoppable warriors and hurled down from heavens to meet the forces of Chaos.{{Fn|2}} The Extremis Chamber of Stormcast Eternal ride [[Stardrake]]s and [[Dracoth]]s into power. Their creation uses the power of [[Sigmar]] and [[Dracothion]].{{Fn|5}}
 +
* [[Sylvaneth]]: The children of [[Alarielle]] are ancient spirits of nature, determined to protect the [[Realm of Ghyran]].{{Fn|6}}
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 +
===Minor Factions===
 +
* [[Devoted of Sigmar]]: The true believers - men and women willing to do anything for their divine lord. {{fn|8}}
 +
* [[Lion Rangers]]: A monastic order of [[Aelves]] who trace the origins of their warrior brotherhood back to the [[Age of Myth]]. {{fn|8}}
 +
* [[Order Draconis]]: The [[Aelf]] lords and ladies who ride immortal [[dragons]] and purebred steeds  to war are a mighty force, even in the hallowed Realm of Azyr.
 
* [[Swifthawk Agents]]: The scouts and messengers of the vast armies of Sigmar. {{fn|8}}
 
* [[Swifthawk Agents]]: The scouts and messengers of the vast armies of Sigmar. {{fn|8}}
* [[Sylvaneth]]: The children of [[Alarielle]] are ancient spirits of nature, determined to protect the [[Realm of Ghyran]].{{Fn|6}}
 
* [[Wanderers]]:Once they fought for the [[Realm of Ghyran]], now these warriors of the wilderness fight to return life to the [[Mortal Realms]]. {{fn|8}}
 
  
 
==See Also==
 
==See Also==
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* {{Endn|10}}: [https://www.warhammer-community.com/2018/05/30/30th-may-faction-focus-free-peoplesgw-homepage-post-3/ Free Peoples faction focus]
 
* {{Endn|10}}: [https://www.warhammer-community.com/2018/05/30/30th-may-faction-focus-free-peoplesgw-homepage-post-3/ Free Peoples faction focus]
 
* {{Endn|11}}: [https://www.warhammer-community.com/2020/01/27/the-lumineth-lowdown-part-1gw-homepage-post-2/ Lumineth Origins]
 
* {{Endn|11}}: [https://www.warhammer-community.com/2020/01/27/the-lumineth-lowdown-part-1gw-homepage-post-2/ Lumineth Origins]
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* {{Endn|12}}: [[Battletome: Cities of Sigmar (2019)]]
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* {{Endn|13}}: [[Battletome: Kharadron Overlords (2020)]]
  
 
{{Grand Alliance/Order}}
 
{{Grand Alliance/Order}}
 
[[Category: Grand Alliance of Order| ]]
 
[[Category: Grand Alliance of Order| ]]

Revision as of 19:43, 14 September 2020

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The Grand Alliance of Order are the armies of heroes seeking to reclaim the Mortal Realms from Chaos and restored to their former glory.[1]

Factions

  • Cities of Sigmar: The Cities of Sigmar are flaming beacons of hope amidst the darkness of the Mortal Realms, bastions of civilisation built following the Realmgate Wars to safeguard mortalkind from the many monstrous threats that lurk beyond their sturdy walls. [12]
  • Daughters of Khaine: A deadly aelf cult lead by Morathi that worships the god of murder, Khaine.[8]
  • Fyreslayers: The Duardin descendants of the warrior god Grimnir. These berzerkers seek the ur-gold, that they believe to contain the essence of their shattered god, and use it to hammer runes into their flesh.[4]
  • Idoneth Deepkin: Soul-sucking Aelves that dwell in the oceans of the Mortal Realms. Whenever they raid upon land, the mysterious Aether-Sea conjures around them, bringing with them creatures and relics from the bottom of the sea. [9]
  • Kharadron Overlords: Duardin that leave their bustling sky-ports to the Mortals Realms below with powerful weapons and mighty skyvessels to amass wealth by trade or by war, stopping at nothing to increase their stores of aether-gold.[7] They are the dominant power in the skies of the Mortal Realms. [13]
  • Lumineth Realm-lords: The most stable and pure Aelf souls recovered from the belly of the Chaos god Slaanesh. [11]
  • Seraphon: The Seraphon are summoned by the Slann Starmasters using the energy of the stars to materialize Skinks, Saurus, Kroxigors and other reptilian beasts to wage unending war against Chaos.[3]
  • Stormcast Eternals: The Stormcast Eternals are the living embodiment of Sigmar. They were once mortal champions of order forged by the God-King into unstoppable warriors and hurled down from heavens to meet the forces of Chaos.[2] The Extremis Chamber of Stormcast Eternal ride Stardrakes and Dracoths into power. Their creation uses the power of Sigmar and Dracothion.[5]
  • Sylvaneth: The children of Alarielle are ancient spirits of nature, determined to protect the Realm of Ghyran.[6]

Minor Factions

See Also

Sources

Grand Alliances and factions
OrderChaosDestructionDeath
Cities of Sigmar (Collegiate ArcaneDarkling CovensDevoted of SigmarDispossessedFreeguildIronweld ArsenalOrder SerpentisPhoenix TempleScourge PrivateersShadowbladesWanderers) • Daughters of KhaineEldritch CouncilFyreslayersIdoneth DeepkinKharadron OverlordsLion RangersLumineth Realm-lordsMonsters of OrderOrder DraconisSeraphonStormcast EternalsSwifthawk AgentsSylvaneth