Difference between revisions of "Ghur"

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== Ghur ==
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{{Disambig}}
  
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'''Ghur''' is the name given to the [[Magic]] of Beasts. The following articles refer to this concept:
  
Ghur is the brown wind of magic, and is associated with the Lore of Beasts. Ghur is the coalescence of bestial spirit, the predator and the prey. It flows around the wild, untamed places, where the touch of civilization has not yet been felt. It is a savage wind, as unreasoning as it is devoid of malice. Amber wizards are often called 'shamans' and are rarely found in cities or other outposts of civilisation. The Amber Order is the only Order of wizards who do not have a building in Altdorf, but they are rumoured to occupy a series of caves in the Amber Hills to the west of the city. Only those foolhardy or most in need deliberately seek out the Amber Order.
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* [[Lore of Beasts]]: The spell lore of amber magic.
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* [[Realm of Ghur]]: The mortal realm of Beasts.

Latest revision as of 18:48, 4 January 2021

Schwert, Pergament & Sanduhr.jpg Attention Adept of the LEXICANUM!

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Ghur is the name given to the Magic of Beasts. The following articles refer to this concept: