General's Handbook 2022-2023 – Season 1

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General's Handbook 2022-2023 – Season 1
GHB 2022-2023 S1 cover 1.jpg
Released 2022
Pages 96
Preceded by General's Handbook 2021


General's Handbook 2022-2023 – Season 1 expands upon the rules of Warhammer: Age of Sigmar – and those found in the previous iteration of the General’s Handbook. It provides a toolkit of rules for use in Open Play, Narrative Play and Matched Play games and also provides updated Pitched Battle points values for all current units and updates for the Endless Spell.

The setting of the book is the region Gallet in Ghur.

Contents

– An introduction to setting up Pitched Battles for matched play games of Warhammer Age of Sigmar, including guidance on the Battle Ready standard of painting for your miniatures, and a comprehensive list of the official publications which can be used in Pitched Battles

– Detailed background information for Gallet, the wind-blasted continent of Ghur where the action takes place. You’ll learn all about this arid landscape, the beasts that dwell there, and the tunnels underneath it

– Region of War rules for Gallet, the Splintered Land, with special rules that focus on empowering Battleline troops, a terrifying new Realmsphere spell for all Wizards, and an aggressive Realm Command available to all players

– Two additional core battalions that players can include in their army: Expert Conquerors, well-versed in seizing objectives, and Bounty Hunters, tasked with bringing down the mightiest foes

– Six grand strategies that dictate an army's goals in battle by offering victory points if completed by the end of the game, whether you spread your veterans across the battlefield in a Show of Dominance, or eliminate your opponent's core to demonstrate that there's No Place for the Weak

– Eight battle tactics that can be used to gain an advantage each turn by earning additional victory points, such as taking revenge for fallen warriors with An Eye for an Eye, or choosing to Outmuscle your opponent's veterans by driving them from an objective

– 12 battleplans for setting up games of Warhammer Age of Sigmar, with a variety of special rules and victory conditions, such as claiming volatile amberbone deposits in the Realmstone Cache, fighting over the twisting tunnels of the Nidus Paths, or struggling to the bitter end in a claustrophobic Turf War

– Updated warscrolls for the following 17 endless spells: Horrorghast, Aethervoid Pendulum, Chronomantic Cogs, Emerald Lifeswarm, Geminids of Uhl-Gysh, Malevolent Maelstrom, Prismatic Palisade, Purple Sun of Shyish, Quicksilver Swords, Ravenak's Gnashing Jaws, Soulsnare Shackles, Suffocating Gravetide, The Burning Head, Umbral Spellportal, Soulscream Bridge, Shards of Valagharr, and Lauchon the Soulseeker

– The core rules and player's code for games of Warhammer Age of Sigmar