Difference between revisions of "Freeguild Handgunner"

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These soldiers are equipped with at least the Freeguild Handgun, long-barreled wheellock firearms, that gives them their name and a Freeguild Dagger, they are led by a Marksman who may be armed with a Long Rifle or a Repeater Handgun. The Long Rifles of the Marksmen have won battles with a single, well-placed crack shot.{{Fn|1b}}{{Fn|4}}{{Fn|5}}
 
These soldiers are equipped with at least the Freeguild Handgun, long-barreled wheellock firearms, that gives them their name and a Freeguild Dagger, they are led by a Marksman who may be armed with a Long Rifle or a Repeater Handgun. The Long Rifles of the Marksmen have won battles with a single, well-placed crack shot.{{Fn|1b}}{{Fn|4}}{{Fn|5}}
  
==Notable Regiments==
+
==Regiments==
 
* [[Leatherbacks]]{{Fn|2}}
 
* [[Leatherbacks]]{{Fn|2}}
  

Latest revision as of 14:47, 28 June 2020

Ten Freeguild Handgunners miniatures.

The Freeguild Handgunners are soldiers of the Free Peoples, the Freeguild and the Cities of Sigmar. They support larger infantry units as part of the battle line.[1a][3]

Armed with powerful black-powder weapons that sets them apart from most soldiers in the Mortal Realms, Handgunners are able to pour fire into their enemies, supporting more conventional troops in battle. [1a] As they gain the upper hand, they can close and finish off the wounded enemy with blades. [1b] These can steady their aim by taking their time to prepare or holding their breath. Should an enemy charge they can make one last volley at them, often praying that these shots will blunt their advance.[4][5]

They are led by Marksmen and supported by Standard Bearers and Pipers.[4]

Wargear

These soldiers are equipped with at least the Freeguild Handgun, long-barreled wheellock firearms, that gives them their name and a Freeguild Dagger, they are led by a Marksman who may be armed with a Long Rifle or a Repeater Handgun. The Long Rifles of the Marksmen have won battles with a single, well-placed crack shot.[1b][4][5]

Regiments

Sources

Freeguild
Units Post-Reformation Freeguild CavalierFreeguild Command Corps (Arch-KnightCorpus SomniGreat HeraldMascot GargoylianSoul ShepherdWar SurgeonWhisperblade) • Freeguild FusilierFreeguild Marshal (Freeguild Cavalier-Marshal) • Freeguild SteelhelmFusil-MajorIronweld Great CannonRelic EnvoyOgor WarhulkWildercorps HunterGriffon
Pre-Reformation DemigryphDemigryph KnightFreeguild ArcherFreeguild CrossbowmanFreeguild GeneralFreeguild GreatswordFreeguild GuardFreeguild HandgunnerFreeguild OutriderFreeguild PistolierGriffonSteedWarhorse
Characters DochevalIscilla Thorian, Dame of LeavesTahlia Vedra, Lioness of the Parch
Extant Freeguilds Major Freeguilds BoldheartsCharrwind RangersBlackshore GuardGlymmsmenGold GryphonsGolden LionsGreycapsHeldenhainLeaden BullsScions of the CometSun SeekersVandusian GuardVeldtguard
Smaller Freeguilds, Regiments, & Companies Accari HoundsAzure CometsBlack Eyrie Free Republican GuardBlacktalonsBright WardensBronze ClawsColdguardCrimson ShieldsDurar HalberdsEagles of GlimmerheimFaithful BladesFirewolvesFirst Age CelestiansGallowsmenGreenhelmsGreywater SappersGriffon SpearsHearthguardHoldashi IrregularsIce BaronsIron Bulls of TarsusIronsidesJerech Blue SkiesLady's JusticeLeatherbacksLions of EdassaLionesses of EdassaLiving City RangersLost SoulsMacarazzo's Long-gunsMist BatsMyrmiditesNordrathi Red and BlacksPenitent LegionPhoenix CompanyPosthumous ReclamationRed MachetesRevenant SpearsRicoh's Light CavalryRumrunnersSilver CompanySeven Words FreeguildSons of the BarrowsSons of the Black BearSons of BretonSteel SanctorsStormblessedSunlancersTurnkeys
Background Great Hogshead
Hierarchy Grand MarshalMarshalSub-Marshal (Command Corps) • Colonel (Wildercorps Warden) • Major (Bombardier-MajorFusil-Major) • Captain (Ranger-Captain) • Arch-KnightLieutenantSergeantCorporalLance-Corporal
ArmouryArtworkMiniatures