Freeguild
Freeguild fighting Chaos | |
Grand alliance | Order |
Associated factions | Cities of Sigmar |
Main grouping | Regiment |
Allies | Dispossessed Ironweld Arsenal |
Races | Human[1] Duardin[11a][24a] Aelf[49a] Ogor[10b] |
Mounts | Demigryph Griffon Steed Warhorse |
The Freeguilds are military guilds that operate within and without the Cities of Sigmar, serving as the brave mortal defenders of the Free Peoples and the Cities of Sigmar. These guilds can vary greatly in size, some only capable of fielding a company while others are known to be able to field over a hundred regiments at once.[1e][23a]
The Cities of Sigmar are defended by many different forces such as the Stormcast Eternals, the Ironweld Arsenal and the Collegiate Arcane but much fighting and sacrifice fall to the mere mortals of the many Freeguild Regiments.[1e]
However, as the reclamation of the Mortal Realms progressed more and more regiments were created from those cultures that had survived the onslaught of Chaos - although tensions often run high between the original Azyrites and the Reclaimed. All free cities have several Freeguilds, organised into regiments for battle and acting as city watchmen in times of peace. Each is different and has its own customs, cultures, colours and traditions differing greatly from Realm to Realm and city to city. [1e]
Contents
Structure of the Freeguilds
All of the Free Cities of the God-King's empire boasts a handful of Freeguilds. In many cases, a Freeguild will be structured into several regiments whose officers will serve under an overall commander.[4b][12][3a][23a] Freeguilders often operate as both a standing army and as city watch, sometimes regiments will alternate between active military service and guard service, though some cities assign specific Freeguilds to this duty.[4a][4b][23a]. The Freeguilds, and even individual regiments, will often develop their unique styles of combat, based on the environments and surroundings of the cities that employ them.[1e] Such as the coastal city of Anvilgard, which has several marine regiments in their employ.[1g]
The Prime Commander, a member of a Free City's Grand Conclave and supreme commander of its military forces, acts as the highest authority of a city's Freeguilds.[42]
It is within the Free City of Hammerhal Aqsha that the military doctrine of Sigmar's Empire is codified, tested, and put into practice. Moreover, its vast population forms the vast majority of Sigmar's mortal military. As such many armies of the Free Cities use the traditions and methods of Hammerhal Aqsha as a template for their own. As a result, many pictures a Hammerhalian Goldjacket when they imagine the common soldier of the Freeguilds.[23c]
Many Freeguilds develop unique traditions and will outfit themselves in colours unique to their regiments and companies, though there are some cities where all the regiments and companies operate under a single, unified banner and so bear the same colours. The tactics of the Freeguilds vary from realm to realm, kingdom to kingdom, city to city.[1e] For instance the Sons of the Black Bear, who hail from the northern baronies of the Realm of Heavens, operate as a lance of knights[5a], while companies like the Ironsides and Iron Bulls of Tarsus make extensive use of firearms or artillery.[5a][4]
Oftentimes a Freeguild regiment on campaign or expedition will carry a Grand Hogshead, an armoured barrel full of Aqua Ghyranis, with them. Usually, these are carried in wagons that are guarded at all times.[18a]
The bulk of the Freeguilds' forces come in the form of the Freeguild Guard. These Guard companies, who are most often employed as city watchmen and frontline troops, are typically composed of citizens from all walks of life men and women, Azyrite colonists and Reclaimed settlers, old veterans and young greenhorns, volunteers and conscripts, militiamen and career soldiers, noble sons and guttersnipes. All of these varied folk and more are forced to fight side by side within the Guard. The only thing as diverse as the recruits within the regiments are the weapons they carry into battle. Spears, halberds, and swords are commonly found in abundance among the better-equipped regiments, but less influential and renowned regiments will have to make do with whatever is at hand. These scrounged together armaments are known as 'militia weapons' and can consist of anything from clubs and simple blades, to wheel-lock handguns.[1e]
The Guard is often supplemented with specialized units of Handgunners and Crossbowmen. Even the worst of a horde of Khornate berserkers can be put down by well-placed volleys of leaden shot or bolts.[1e]
The Greatswords formations are prestigious all across the Free Cities of Sigmar's empire and are renowned as some of the best soldiers in the Freeguilds. The Greatswords are recruited from the biggest and strongest veterans within the regiments. These warriors are clad in plate armour and wield massive zweihanders in battle. They are elite shock troops of the armies of the Freeguilds.[1e] But if these brave soldiers are the anvil of the Freeguilds, then the elite cavalry of the Fre Cities are the hammer. These cavalry units often consist of valiant Pistoliers and steadfast Outriders. The Pistoliers are typically young and brash popinjays who go into battle with a brace of pistols and long-barreled firearms, they are often seen patrolling the borders of their home cities in search of new foes to fight. The Outriders are an older, more grizzled class of soldiers who are used extensively for reconnaissance missions and other vital duties.[1e]
But the finest warriors of the Freeguilds are the Demigryph Knights. These are noble scions of the noble bloodlines of Azyr, they have been raised since birth in the arts of cavalry combat. These venerable riders wade into battle with Sigmarite tipped greatswords and lances, whilst always rising atop their fierce Demigryphs which are themselves a devastating tool upon the battlefield.[1e]
Auxillaries
Nearly every Freeguild employs a Cogsmith specialist that can craft prosthetic limbs sometimes known as Medimantic Appendages. These prosthetics can vary wildly depending on the resources and budget available, the realm of origin, and purpose. Some can pass as flesh-and-blood limbs, others are simple wooden pegs, others have bladed edges, and there are stranger ones such as those constructed from Hyshian crystal. These Cogsmiths are meant to only work on soldiers, but if approached by a civilian with mobility issues or a desire for a prosthetic, higher-ups within the Freeguild will usually look the other way.[24a]
Warrior Priests dedicated to Sigmar can often be found serving alongside and even among the ranks of the Freeguilds. For some Freeguilds, such as the famed Blackshore Guard of Lethis, having these holy warriors among their ranks is standard procedure but in other cases priests end up assigned to a regiment through the machinations of a powerful member of Azyrite society.[45a][46a]
Hierarchy of the Freeguilds
The Freeguilds are semi-autonomous military guilds found throughout Sigmar's Empire defending everything from meagre border outposts to the great fortress-cities that serve as capitals of Sigmar's Empire beyond the Realm of Azyr. These guilds vary in size, with some being little more than a single, understaffed company while others boast well over a hundred regiments.[6a][1e][11a][23a][23d]
The overall commanding officer of a Freeguild can vary significantly, though most often they are simply known as Generals. Other times they will have loftier titles such as Lord-General, Captain-General, Lord-Commander, and Lord Marshal.[4b][12][3a][23a][41a][45a][47a]
Occasionally a Colonel, a rank directly below that of General, may serve as the commander of a regiment.[30][40a]
Captains serve as the commanding officers of companies, and sometimes entire regiments.[3b][8a][28a] These companies are then often divided into platoons commanded by Lieutenants.[27a]
Sergeants are non-commissioned officers ranked below lieutenants and have myriad duties, usually acting as the leaders of squads or similar units. These non-commissioned officers are often placed in command of patrols[4a] and community outreach programs, such as the Bright Wardens initiative to train the citizenry of the districts they patrol in methods to defend themselves.[8a]
There are many Freeguild companies and regiments have specialized sergeant ranks. These include Lance-Sergeants, Line Sergeants, Marksman Sergeants, and Gunnery Sergeants. Gunnery Sergeants, such as those within the Lady's Justice and similar companies, command artillery units within a company.[5a][11a][15a][15c][15d][31a]
Other Hierarchal Structures
There are many Freeguilds throughout the near-infinite expanse of the Mortal Realms who break the hierarchal norms. Whether by using unique ranks and specialist units, operating differently than their peers, or other subtle differences.
For example, the officers of the Sons of the Black Bear are known as Boyr and the First Age Celestians regiment maintains a second officer known as a Field Marshal. Both originate from the Realm of Azyr.[5a][37d]
The Golden Lions of Hammerhal Aqsha, one of the city's seventeen major Freeguilds, are known to have Impressment Officers, whose duties include recruiting new soldiers into the Freeguild.[23a]
There are some companies of Freeguild that operate independently, not being part of a larger guild or regiment, which are led by Captains.[11a]
The Accari Hounds eschew all traditional notions of Freeguild hierarchy, instead being more akin to a loosely organized mob of than a regiment. The officers of the regiment are collectively known as Chiefs, no matter their rank or size of their force, who commanded forces largely comprised of their extended kin. The top of their hierarchy is the infamous Dozen who serve as the regiment's overall commanders and champions.[37a]
The Leatherbacks, a gun-and-halberd company originating from the Realm of Ghur, were a similarly disorganized and rambunctious force whose ranks were filled solely with members of a singular clan, all of whom were related in complex ways and formed equally complicated internecine grudges against one another. Their overall commander was Poppa Chown, titled as such as he was both captain and patriarch of the clan.[5b]
Recruitment
Some of those who join are volunteers, part of a long family history of service, others see it as a path to glory or riches whilst others are conscripted for all city districts are required to provide recruits to replenish the ranks for their regiments. [1e]
Though the overwhelming majority of Freeguilders are Humans, other Free Peoples have been known to join the ranks of the guilds such as Aelves, Duardin, and Ogors.[10b][11a][24a][49a]
The Freeguilds of the Azyrite cities of Nordrath, Grimpeak, and Hallowstar actively recruit the fen-dwellers of the Smoak Fens, for the clansmen are renownedly famed as gunsmiths and marksmen. Many of these skilled warriors have risen to fame and glory within the Freeguilds.[19a]
Some Freeguilds have Impressment Officers who will press known criminals into service, such as the Slumgunners of the Golden Lions Freeguild.[23a]
Equipment
Within many of the Free Cities, every Freeguild regiment and company maintain its own traditions, colours, and uniforms. While in other Free Cities the Freeguilds are unified under the same banners and wear the same uniform no matter how many companies the city has. In either case, these soldiers are sporadically equipped with whatever arms and armour are readily available, with those recruits who hail from more affluent backgrounds supplying their own.[1e] The following is a list of strange and unique equipment used by the Freeguilds:
Notable Equipment
- City Banners: Battle standards that bear the heraldry of a City of Sigmar, Freeguild, or regiment are of vital importance to many Freeguilds, serving to inspire and direct those that fight under them. Some are also known to be enchanted to bring strength or speed to the soldiers that fight beneath them.[24a]
- Freeguild Trumpet: Trumpets used by the Freeguilds,[24a]
- Grenade-Launching Blunderbuss: A powerful firearm that fires explosives. These are only trusted in the hands of veteran Freeguild Outriders.[24a]
- Medimantic Appendages: Every Freeguild boasts a Cogsmith who specializes in replacing lost limbs with medimantic appendages. These prosthetics vary wildly depending on the budget and resources available.[24a]
- Trident Dagger: A mechanical dagger developed by the Ironweld Arsenal, a simple press of a button hidden on the guard of this weapon causes its blade to split into three.[20a]
Roles of Freeguild
The Freeguilds serve as one of the primary military forces of any given City of Sigmar and more often than not they also serve those same cities as mercenary guards, city watchmen, patrolmen on trade routes, and even garrisons for outlying farmsteads. But the Freeguilds have a myriad of duties, both extraordinary and mundane, beyond the typical work of footsloggers. Below is a list of several of the roles and duties assigned to freeguilds across Sigmar's empire.
- City Watch: Many a Freeguild will be employed to serve a Free City as their city watch. Many of these are given extensive garrisons or barracks to call their own.[6a][8a]
- Standing Army: The most common use of the companies and regiments of the Freeguilds, is as a city's professional standing army. These military forces will often be supplemented by artillery from the Ironweld, mages of the Collegiate, and any other forces the city can muster.[6a]
- Marine Regiments: Freeguild regiments trained to fight both on land and at sea, the most notable marine regiments are those of Anvilgard, such as the Rumrunners. Such units often employ Freeguild steam-galleons.[1g]
- Underjacks: Often pulled from the ranks of sellswords and convicts, Underjack regiments serve as one of the first lines of defence against those forces that would assail a Free City from below. They typically clear out, or attempt to at least, infestations of grots and Skaven in the lowest sections of the city.[6a]
- Pyre-Gangs: Tasked with quarantining and eliminating the deadwalker epidemics that began in the wake of the Necroquake.[6a]
- Freeguild Fire Marshals: These civic servants are responsible for putting out any fires in their cities before they become too big of an issue to combat.[8a]
- Freeguild Prison Guards: Many regiments and companies of the Freeguilds are directly assigned to guard, maintain, and operate the prisons of a City of Sigmar.[8a][9a]
- Freeguild Palace Guards: Some regiments and companies have the honour of being assigned the duty of guarding the palaces and government buildings where the Conclaves and ruling councils of a Free City hold government assemblies. Such companies are held in high regard and are given extra privileges.[8a]
- Outpost Garrisons: The Free Cities maintain many outposts, garrisons, forts, watchtowers, and waystations across their territories and more often than not companies of the Freeguilds will be tasked with maintaining and defending these outposts. Fort Foothold in the Flamescar Plateau and the watchtowers of the Emerald Line in Verdia are among some of these fortresses.[11a][16b]
- Collegiate Guards: As the arcane colleges of the Collegiate Arcane are rarely allowed to maintain their own standing armies, they will often employ smaller Freeguilds under long-term contracts. Ostensibly these Freeguilds act solely as guards and escorts, though they have been known to be used to protect Collegiate interests.[3d]
Medals and Honours
- Campain Badges: These small badges are awarded to Freeguilders for participating in military campaigns in the service of the Cities of Sigmar.[13a]
- Citation of Honour: An accommodation granted for exemplary deeds.[26a]
Known Freeguilds
Major Freeguilds
- Blackshore Guard: The Fregguild of Lethis is known for carrying many amulets and trinkets to protect themselves from the Nighthaunts of their realm. [1e]
- Boldhearts: One of the seventeen Freeguilds operating in Hammerhal Aqsha. It is considered to field the best heavy infantry regiments of the city.[23a]
- Charrwind Rangers: The Freeguild comprised of the elite, veteran troops of the Free City of Anvilgard. Like all Freeguilds of the city they adorn their uniform with the Kraken's Head sigil of Anvilgard.[16a]
- Glymmsmen: The mauve-and-black uniformed Freeguild of the Free City of Glymmsforge.[5c]
- Glymmsforge South Gaters: A regiment of the Glymmsmen Freeguild.[34]
- Gold Gryphons: A famous Freeguild from the city of Vindicarum which has its roots on the duelling fields of Azyrheim. [1a] [3]
- Golden Lions: One of the seventeen Freeguilds of Hammerhal Aqsha. It is the largest of the Freeguilds operating in the city.[23a]
- 198th Regiment 'Slumgunners': One of the regiments of the Golden Lions freeguild.[23a]
- Greycaps: The most famous gun regiments of Greywater Fastness. [1b]
- 117th Greywater Foot: A regiment of the Greycaps Freeguild.[35]
- Heldenhain: One of the seventeen Freeguilds of Hammerhal Aqsha. They are known for their close ties to the Devoted of Sigmar.[23a]
- Leaden Bulls: One of the seventeen Freeguilds of Hammerhal Aqsha. They field mostly artillery regiments and man the city's many Cogforts.[23a]
- Scions of the Comet: One of the seventeen Freeguilds of Hammerhal Aqsha. It is comprised of elite cavalry, including the famed Hammerhalian Lancers.[23a]
- Sun Seekers: One of the seventeen Freeguilds of Hammerhal Aqsha. The Sun Seekers are comprised mostly of exploratory forces such as outriders and scouts.[23a]
- Vandusian Guard: One of the seventeen Freeguilds of Hammerhal Aqsha. They provide elite bodyguard retinues and escorts to nobles and civic figures within the city of Hammerhal Aqsha.[23a]
Other Freeguilds, Regiments, and Companies
- 9th Mountain Guard: A regiment that was nearly destroyed during the Mordavian Campaign.[32a]
- 14th Dracolions: A regiment destroyed during the Mordavian Campaign.[32a]
- 68th Veldtguard: A regiment of Hammerhal Ghyra known for their Shellriders, who ride to battle on Rockcrusher Scarabs.[23b]
- 86th Starfielders: A Freeguild regiment destroyed in the Mordavian Campaign.[32a]
- Accari Hounds: The first Freeguild regiment to be raised in the Free City of Accar.[37a]
- Azure Comets: Freeguild under the command of General Clemian Anghreiz.[36a]
- Blacktalons: A handgunner regiment that has fought under the standard of Hammerhal Ghyra.[1a]
- Bright Wardens: The Freeguild tasked with guarding the 'Brighthall, the seat of the Conclave in Brightspear and acting as watchmen for the city's Lower Tier.[8a]
- Bronze Claws: One of the Freeguilds of Excelsis.[4]
- Coldguard: After betraying Excelsis, almost all were either killed in the ensuing battle or imprisoned by the Knights Excelsior, following which the regiment was disbanded. [4]
- Crimson Shields: One of the Freeguild regiments of Brightspear[8b]
- Eagles of Glimmerheim: A Freeguild originating from the Realm of Azyr that fought in the Realmgate Wars.[37a]
- Faithful Blades: One of the oldest regiments of Hammerhal Ghyra. They are comprised mostly of auxiliary troops.[1a][19b]
- Firewolves: From Excelsis. They were almost destroyed in the Uprising of the Cult of the Fated Path.[4]
- First Age Celestians: An ancient and renowned Freeguild originating from Starhold, a grand city in the Realm of Azyr.[37a]
- Footmen: This Freeguild company was placed in charge of Fort Foothold, a fort built into the Cupricorn Range. They are known to be intensely unwelcoming.[16b]
- Gallowsmen: Old and storied regiment from the city of Nordrath. [3]
- Greenhelms: The Freeguild responsible for acting as the watch force for Hammerhal Ghyra.[30]
- Greywater Sappers: A regiment of tunnelfighters from Greywater Fastness.[44a]
- Griffon Spears: A Freeguild regiment of Hammerhal who lost their ancestral banners and chose to amend this dishonour with a suicidal cavalry charge into a greenskin horde.[1f]
- Hammerhalian Lancers: A famed formation found within the Scions of the Comet Freeguild.[23a]
- Hearthguard: A Freeguild of the Free City of Izalend. Known for their long-barreled muskets and billhooks.[29a]
- Holdashi Irregulars: A regiment from Holdash. [1c]
- Ice Barons: A regiment of veterans, specialized in winter warfare, originating from Izalend.[37c]
- Iron Bulls of Tarsus: One of the oldest regiments of Excelsis.[4]
- Ironsides: A gun company usually contracted by the Ironweld Arsenal.[5a]
- Jerech Blue Skies: The largest and oldest regiment in the service of Hamilcar Bear-Eater when he commanded the Seven Words.[2]
- Lady's Justice: The Freeguild company stationed at the Greenspire watchtower in the Nevergreen Mountains[11a]
- Leatherbacks: A mixed Freeguild company of handgunners and halberdiers, from the Black Marsh Barony in the Realm of Ghur. [5b]
- Lions of Edassa: A Freeguild hailing from Edassa. Destroyed by followers of Tzeentch on their way to Hammerhal Aqsha via the Great Ash Road.[48a]
- Lionesses of Edassa: The most elite and renowned Freeguild regiment of Edassa. Earning the right to join this famed regiment is no easy task, as each supplicant must slay a Flamescar Lion and return home with its pelt.[28a]
- Living City Rangers: The people of Ghyran see them as the best trackers and scouts in the Mortal Realms.[13a]
- Lost Souls: A regiment based in the Free City of Vindicarum.[22a]
- Mist Bats: The Mist Bats are a Freeguild based in the Free City of Misthåvn.[30]
- Myrmidites: An ancient chivalric order from Azyrheim.[14a]
- Nordrathi Red and Blacks: A small but flexible cavalry regiment of outriders, pistoliers and conventional armoured cavalry.[3]
- Penitent Legion: A regiment based in the Free City of Vindicarum.[22a]
- Phoenix Company: One of the Excelsian regiments founded in the wake of the Siege of Excelsis.[32a]
- Red Machetes: One of the Freeguilds of Anvilgard.[21]
- Regiments of Arbitrium: Before its fall the Free City of Arbitrium boasted twelve diverse regiments.[15]
- Bone Desert Bow and Foot: The fourth of the twelve regiments of the Free City of Arbitrium.[15a]
- Nighthaunt Guard: The tenth regiment of the Free City of Arbitrium.[15a]
- Penultiman Outriders: One of the twelve regiments of the Free City of Arbitrium. Traditionally they were a regiment that favoured handguns and blunderbusses, but turned to using pistols after their city was vassalized by the Empire of Ossia.[15a][15c]
- Zephyr Spears: The first and oldest of the twelve regiments of the Free City of Arbitrium.[15a]
- Revenant Spears: One of the Freeguilds of Excelsis.[4]
- Rumrunners: A marine regiment from Anvilgard whose uniform is black and red. [1d]
- Seven Words Freeguild: A regiment based in the Free City of Seven Words.[10b]
- Silver Company: A freeguild from Chamon.[5a]
- Sixth Zoshian Rifles: A rifle regiment from the Grey Plains of Zoshia.[39a]
- Sons of the Black Bear: A lance of knights hailing from the northern baronies of Azyr.[5a]
- Sons of Breton: An ancient chivalric order from Azyrheim.[14a]
- Steel Lions: A veteran regiment of Hammerhalian Greatswords, that was tragically trampled to death in the Drummer's War.[38a]
- Steel Sanctors: A regiment based in the Free City of Vindicarum.[22a]
- Stormblessed: One of the Freeguilds of Excelsis.[4]
- Sunlancers: A minor regiment of Hammerhal Aqsha.[33]
- Turnkeys: The freeguild in charge of operating the prison known as the Bleak Stockade in Brightspear.[8a]
- Tuskan Wildmen: The first regiment commanded by Casius Braun. Only twelve members, including Braun, survived their last fateful battle. They would all go on to become officers, known as Chiefs, in the Accari Hounds.[37b]
- Wallguard of Fovos Keep: A minor Freeguild founded to defend Fovos Keep. Slaughtered within a few weeks.[25]
Quotes
If I should fall in hard-pitched battle An orruk's axe betwixt mine eyes Then sing for me, while I lie bleeding And mourn for a career most fleeting But heed ye well the Colonel's cry, "March on lads, there is no retreating!
Marching song of the Golden Lions, Freeguild of Hammerhal Aqsha.[30] |
I don't care if they've got two heads, no heads, tentacles for arms or their skin's turned inside-out. You're men of the Hammerhal Goldjackets, damn you - now start acting like it and fill their hides full of Sigmar's blessed lead.
Trovan Joth, Marksman Sergeant of the Hammerhal Goldjackets.[31a] |
Heraldry
The Freeguilds use a wide variety of heraldry including:
Freeguild Coats of Arms
Images
Sources
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